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UX Research for Apps: User-centric from Concept to Launch
Rating: 4.4 out of 5(685 ratings)
3,721 students

UX Research for Apps: User-centric from Concept to Launch

How do you design apps that connect with customers and get them excited? Find it with this complete UX research toolkit.
Created byTodd Greenwood
Last updated 11/2014
English

What you'll learn

  • Use the tools of UX research to understand customer needs
  • Conduct user-centered design and feedback sessions
  • Analyze and screen app concepts
  • Apply post-launch user feedback tools to UX design
  • Prioritize app features to determine what to build (and what not to build)

Course content

7 sections35 lectures3h 15m total length
  • Research for User Design4:32

    Introduction to this course, providing an overview of what we will be covering.

  • The UX Research Design Model4:57

    An overview of the design model that we will be referring to throughout this course.

  • Your Team and Your Situation4:31

    We’ll talk about the team of individuals that give you feedback to develop your concept. How do you use the people around you to best advantage and keep everyone informed about what you need and where things stand.. even as there are pivots and changes?

  • Examining Objectives3:37

    We'll talk about defining expectations that you or the team have for success. And we'll look at the reasons that apps are removed.

Requirements

  • No specific skills or tools are required: just an open mind!
  • You may have a background in UX design...or not (either is OK)
  • You may be involved in a developing an App (or not)
  • You may have a background in research (or not)
  • You may practiced some of the techniques previously (or not)

Description

What is the key ingredient that makes apps successful? They start with a laser focus on what users need. This course teaches you the tools and techniques needed to help you step into the shoes of customers – allowing you to shape concepts that connect and design products that stick.

Learn the professional secrets of conducting crucial user research quickly and inexpensively. Following a 6-step approach you will learn how to:

  • Shape a concept
  • Screen app ideas
  • Conduct primary research (IDIs, surveys)
  • Create customer journeys, personas and empathy maps
  • Use participatory design to refine and prioritize
  • Use Voice of the Customer research post-launch

There are dozens of techniques, tools and apps discussed.

Taught by veteran digital strategist and UX design researcher Dr. Todd Greenwood, this course is appropriate for anyone who is planning to build a mobile tech solution: app entrepreneurs, UX designers, and programmers.

Along the way, Todd will highlight success stories and research that were used to develop some of the most successful apps like AirBnb and the research that should have been done for…well, the failures whose designers thought they could skip it.

This 35-lesson course is hands-on, with a wealth of cost-effective techniques for gathering and analyzing survey data and qualitative insights. You’ll know when to DIY and when and where to find companies (many research solutions have recently emerged in the mobile space) that you can call upon to help.

Who this course is for:

  • UX designers
  • Entrepreneurs
  • UX researchers
  • Product managers
  • Digital strategists
  • Students
  • Anyone who wants to know how to get into the minds of customers