Maya - Advanced Rendering with V-Ray
3.8 (29 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
293 students enrolled

Maya - Advanced Rendering with V-Ray

Get a detailed VRay tutorial in Maya. Access to all project files and source files. Create Photo Real renderings!
3.8 (29 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
293 students enrolled
Created by Arvid Schneider
Last updated 7/2019
English
English [Auto-generated]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • By the end of the course you will be able to create realistic looking 3D images.
  • Give insights to my working Workflow
  • Learn advanced techniques in Maya
Requirements
  • To reproduce this Tutorial you will need a functioning Maya and Vray
  • Knowledge of Maya
  • Photoshop Experience
  • After Effects Experience
Description

This Training Course covers every aspect from importing your models to compositing your images to a final render scene.

What will be included?

Maya Scene files, 3D Objects, Textures, Sourceimages

To get access to all course files please go to my Dropbox folder. The Link will be made available when you subscribe to this course, and will be visible in the announcement section.

If you dont have Dropbox, register here for free: Register here for FREE

What you will be able to produce: Final Render

The VRay tutorial is structured as follows:

Section 01

  • VRay tutorial course Introduction

Section 02 – Setting Up

  • Setting up Models and Scene
  • Checking UVs
  • Applying Standard Shaders

Section 03 – Lighting

  • Setting Up Vray Camera
  • Apply LUT/SRGB for LWF
  • Placing Lights and Intensity
  • Adding Environment Light (HDR)

Section 04 – Materials

  • Assigning Textures
  • Adjusting Shader

Section 05 – Render Settings

  • AA Samples
  • Indirect Illumination Settings
  • Render Elements
  • Multi-Mattes
  • Render Layer (Occlusion)
  • Rendering

Section 06

  • Compositing in Photoshop (MultiMattes)
  • Compositing in After Effects (UVpass)
  • Final Output
Who this course is for:
  • Intermediate to Advanced Maya Users
  • Intermediate VRay Users
  • Photoshop experience
  • Everyone who wants to see the process of creating a 3D render from A to Z
Course content
Expand all 18 lectures 02:29:12
+ Introduction
1 lecture 01:44
This video will give detailed information what this training course is all about. 
Preview 01:44
+ Setting Up Your Scene
3 lectures 16:00
This course teaches you the set-up of the scene, modeling some objects, and importing. 


Preview 09:23
Checking UV Layouts for Objects which have to be textured. Unwrapping and Layouting UVs.
Checking UVs
03:06
Assinging VRay shader to meshes
Preview 03:31
+ Lighting and Camera
4 lectures 17:17
Setting up the render camera using Vray Physical Camera.

http://www.spot3d.com/vray/help/maya/150R1/camera_extr_attrib.htm
Setting Up VRay Camera
02:45
This course is about Linear Workflow. It will show you how to use LUT files in the Vray Frame Buffer, furthermore it will explain Linear Workflow and Gamma 2.2

http://www.spot3d.com/vray/help/maya/150R1/vfb_index.html
Applying LUT/sRGB for Linear Workflow
04:38
Positioning of lights with interactive use of the IPR Render in VRay. 
Placing Lights and adjusting Intensity using IPR
06:28
In this course you will be shown how to add an environment file HDR. And how to render it with Indirect Illumination. 
Adding Environment HDR
03:26
+ Shader and Materials
2 lectures 39:15
This course shows you how to assign VRay shaders to your meshes. 
Preview 04:22
This is the main part of the lecture. It is about tweaking the shaders, working on reflection maps and adding bump maps.
Adjusting and Tweaking Shader
34:53
+ Render Settings
5 lectures 33:38
Explaining of indirect illumination, and what settings I will use, which suffices in most situations.
Indirect Illumination Settings
03:05
Creating masks for your render output. So you have the most freedom in your compositing tool.
Multi-Mattes
03:23
Creating of the Occlusion map which is needed to add the most detail to your images.

http://www.spot3d.com/vray/help/maya/150R1/vraydirt_params.htm
Ambient Occlusion using Render Layers
05:02
Finalizing all settings for rendering a full hd image. 
Readying Scene for Final Render
17:17
+ Compositing for Final Image
3 lectures 41:18
Importing your rendered EXR file, and preparing your PSD file to composite.
Compositing EXR Multichannel in Photoshop
21:03
Creating Dirt and Scratches using the UVPass rendered out in Maya.
Adding Dirt and Scratches using After Effects
05:30
Final tweaks in Photoshop for creating the final image.
Color Correction for Final Look
14:45