Maya - Advanced Rendering with V-Ray
What you'll learn
- By the end of the course you will be able to create realistic looking 3D images.
- Give insights to my working Workflow
- Learn advanced techniques in Maya
Requirements
- To reproduce this Tutorial you will need a functioning Maya and Vray
- Knowledge of Maya
- Photoshop Experience
- After Effects Experience
Description
This Training Course covers every aspect from importing your models to compositing your images to a final render scene.
What will be included?
Maya Scene files, 3D Objects, Textures, Sourceimages
To get access to all course files please go to my Dropbox folder. The Link will be made available when you subscribe to this course, and will be visible in the announcement section.
If you dont have Dropbox, register here for free: Register here for FREE
What you will be able to produce: Final Render
The VRay tutorial is structured as follows:
Section 01
- VRay tutorial course Introduction
Section 02 – Setting Up
- Setting up Models and Scene
- Checking UVs
- Applying Standard Shaders
Section 03 – Lighting
- Setting Up Vray Camera
- Apply LUT/SRGB for LWF
- Placing Lights and Intensity
- Adding Environment Light (HDR)
Section 04 – Materials
- Assigning Textures
- Adjusting Shader
Section 05 – Render Settings
- AA Samples
- Indirect Illumination Settings
- Render Elements
- Multi-Mattes
- Render Layer (Occlusion)
- Rendering
Section 06
- Compositing in Photoshop (MultiMattes)
- Compositing in After Effects (UVpass)
- Final Output
Who this course is for:
- Intermediate to Advanced Maya Users
- Intermediate VRay Users
- Photoshop experience
- Everyone who wants to see the process of creating a 3D render from A to Z
Instructor
Arvid loves being creative and technical at the same time, that is why he has been working in the industry as a technical director for leading VFX companies like ILM, MPC, Cinesite. In his 10+ years experience Arvid has worked on several big shows like Transformers, Ready Player One, Jurrassic World, James Bond - Spectre, to name the most recent.
Arvid is specialized in the look development and lighting field, where all the pipeline departments come together to create the final rendered image. Technical and artistic expertise is needed to compete in the high end industry of VFX.
For this reason Arvid is very keen to share and help other artists, new comers or even advanced artists in the look development and lighting field.
Arvid is also developing pipeline optimizations tools to improve efficiency of artists and production. Most of the code is written in python, a little part is C++.
Apart from developing third party tools for rendering packages, he also develops applications for iOS and macOS using Swift.