
An introduction to the course and the course objectives, as well as meet the Instructor.
This sample lecture focuses on a presentation method called, Pitch and Critique.
Lecture Goals:
Embrace critiques from other individuals through a focused process.
Minimize interruptions during your presentation
A conclusion for the course introduction, including a walk-through of the methods and techniques taught within the course.
Introduction to the first series of lectures within the course. Including a brief "disclaimer" about this specific combination of methods.
The lectures in this section provide some quick methods and techniques, especially helpful, when collaborating in a group of people or small team.
A high-level discussion about how the design process and brainstorming can be a messy, collaborative, social process.
Establishing a baseline for the definition of the term "user experience."
Two methods for collaborating in a group setting to empower the group to set their own rules, as well as a friendly manner to handle "off-topic" items.
Two methods for collaborating in a group setting to try to minimize people talking over one-another, and a method to recap/review discussions.
A method for collaborating in a group setting to channel feedback and discussions using prompted perspectives.
A quick summary of the items covered within this section of the course.
An introduction to Section 3 of the course.
Goal: Identifying and forming consensus on key target audiences.
A method to identify a frame of reference (a brief slogan or tagline) that helps to measure your ideas against a desired design theme.
A method to establish a common vision for a project or product.
A method to determine the key customer or key user who will be the focus for your product, system, or service.
A method to map out the key workflows and key experience steps for the identified primary target audience.
A quick summary of the items covered within this section of the course.
A method to tell the story of the experience for your primary target audience or customer, including all touch-points throughout their engagement with your product or company.
A quick (hopefully, fun) activity to show that anyone can draw simple sketches during a brainstorming session.
A method to generate ideas, including wild ideas, then to begin to categorize and sort the ideas to act upon.
A quick summary of the items covered within this section of the course.
An introduction to Section 5 of the course.
Goal: Generating ideas to prioritizing capabilities for new solutions and the related benefits.
A method to evaluate ideas using the criteria of the perceived feasibility and perceived desirability. Through this evaluation to further prioritize the ideas to act upon.
A method to create a series of visual panels, as sketches, outlining the sequence of events your target-audience will experience.
A quick summary of the items covered within this section of the course.
A method to generate a quick diagram capturing your team's understanding between: the needs of your target audience an the needs of your business.
A conclusion for the course with some final, parting thoughts and a list of available resources.
This course will explore hands-on techniques for generating and evaluating ideas, including methods that work for both individuals and small teams. Content of this course has an emphasis towards user experience as it relates to software, but the ideas can be applied to many disciplines.
Course includes:
Identifying and forming consensus on key target audiences;
Generating ideas to prioritizing capabilities for new solutions and the related benefits; and,
Specifying key objectives to measure and gauge for success.
I hope you take advantage of the activities provided in the course, as well as all the lecture videos. Each section of the course will start with a section introduction video and a section conclusion video. The first section of the course is offered, through Udemy, as a free preview of the course. Section two of the course will start to dive into the core content of the course.
Created by Frank Garofalo, Principal Consultant of Garofalo UX.
Please note, for languages other than English, course content transcriptions are automatically generated by Udemy and may not be accurate translations. Sorry for any inconvenience.