
Explore Blender UV editing basics by unwrapping a cube, marking seams, and using smart unwrap to lay textures in the UV space.
Learn to create and apply a simple texture in Blender 2.8 by unwrapping a cube, creating an image texture, connecting it to a material, painting, saving, and adjusting UVs.
Learn to shape the back of the head in Blender 2.8 by building a cranium from a sphere and refining ears and neck with merge by distance and proportional editing.
Model an ear mesh in Blender 2.8 by starting from a cube, extruding with proportional editing and edge loops, refining interior, ensuring quad topology, and attaching it to the head.
Refine topology by redirecting edge flow and merging vertices to smooth the forehead, cheeks, and neck. Remove unnecessary edges and adjust shading for a clean silhouette ready for texture.
Apply mirror symmetry and carefully tweak asymmetrical facial features in a Blender 2.8 humanoid model, using proportional editing, edge loops, and UV texture projection to align with side references.
Blend shading between front and side textures in Photoshop, adjust saturation and lighting, then export and reload in Blender to patch seams on the face, chin, neck, and ears.
Learn hands-on texture fixing for 3d reference modeling, painting and blending skin tones, ears, and hair in Photoshop to remove seams and create seamless textures.
In this course we'll learn how to recreate a scene based on photo reference. This course will mainly be specific to modeling techniques, which can be used to create any kind of scene. Mostly modeling work based on plans and photo references.
So when you are in need of unique models, proper dimensions in a scene, or you would like to add your models to a real image, it may be a problem at first, but we'll focus on discussing many techniques to solve the issue. By the end of this training, you'll be able to expertly model a scene from photo reference.
Blender is amazing, free 3D modeling software like Maya!
Absolutely no experience necessary. You'll start with a complete introduction to Blender 2.8 that is perfect for absolute beginners and can also be used a review.
Then you'll jump into the core topics you need to learn in Blender by building practical examples and hands-on projects. You'll learn everything you need to become a 3D modeler. This includes:
1. Blender Fundamentals
Learn core topics with immediate examples. Master the navigation controls and modes you need to become a Blender expert. Build your first projects including UV editing and texturing.
2. Reference Modelling
Learn topics like Reference Modeling Setup, Basic Mesh Nose, Lips, Eyes, and Topology Fix.
3. Face Details
Learn topics like Face Detail Readjustments, Neck Construction, and Ear Mesh.
4. Fixes
Learn topics like Topology Fixes and Asymmetrical Fixes.
5. UVs
Learn how to do UV unwrapping, Texture Stencil Painting, and Texture UV Layout Export.
6. Texturing
Learn how to Texture Fixing
Head and Face Modeling for Beginners in Blender HD
If you get one 3D modeling course this year, get this one. Don't miss out while prices have dropped.
Join the community. Enroll now!