Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
3D Reference Modeling Using Blender 2.8
Rating: 4.5 out of 5(1 rating)
87 students

3D Reference Modeling Using Blender 2.8

BIGGEST 3D modeling course for beginners with projects on face, hair, eyebrows, lip, nose, eyes, jaw, ears and more...
Last updated 8/2020
English
English [Auto],

What you'll learn

  • Master the navigation controls and modes you need to become a Blender expert.
  • Build your first projects including UV editing and texturing.
  • Sculpt your first face with dynamic topology, hair and more details.
  • Add extreme detail to your character's hair and learn how to create different hair types.
  • Learn how to detail hair.
  • Restructure the face and detail eyebrows to perfection.
  • Add details to the lips, nose and eyes with restructuring and fine sculpting.
  • Perform a full facial restructure, including jaws and eyes, with detailed Blender tools.
  • Complete your massive portfolio project by adding the final perfect touches to your model.
  • Detail the ears, learn subsurface scattering, and much more.

Course content

6 sections36 lectures9h 4m total length
  • Introduction1:35

    Learn the basics of Blender 2.8 with a reintroduction to the interface. Discover simplified UI, changed tools and settings, and how to adapt your workflow with fewer clicks.

  • Blender 2.8 Nav Controls4:58

    Orbit with middle mouse button, pan with shift plus middle mouse, and zoom with scroll wheel; toggle perspective and orthographic views with top-right camera controls, C key, or emulate numpad.

  • Blender 2.8 Objectedit Modes8:31

    Master Blender 2.8's object and edit modes, using move, rotate, and scale, and switch with tab or control tab; map emulated numpad keys 1/2/3 and compare to 2.7 options.

  • Blender 2.8 Qol Changes9:31

    Learn how Blender 2.8 streamlines workflow with new preferences, keymap adjustments, and quality-of-life changes such as shift-f zoom, move/rotate/scale gizmos, and simplified selection and merging tools.

  • X-ray4:10

    Explore Blender 2.8 selection tools—box select, circle select, and lasso select—plus grab and deselect, and switch between solid, wireframe, and x-ray views to work through objects.

  • Basic Tools4:19

    Enter edit mode in Blender 2.8, select faces, and use extrude (E) to shape from the center. Switch to wireframe, dissolve edges, and fill gaps to refine the cube.

  • Mirroring7:28

    Learn to create symmetrical models quickly by applying the mirror modifier, clipping, and axis settings in Blender 2.8, while refining with subdivision and selective edge and face edits.

  • Mesh Options12:23

    Blender 2.8 mesh options cover base mesh settings for cubes, spheres, and cylinders, including segments and rings, radius, shading, and modifiers like extrude, bevel, merge vertices, and mirror.

  • Snap Mode7:56

    Enable snap mode, the magnet function, to snap to the grid or vertices in Blender 2.8, switch to edges or faces as needed, and use shift for finer increments.

  • Object Explorer4:27

    Explore the Blender 2.8 object explorer to manage scene collections, separate cubes and cones into dedicated layers, rename items, and hide or isolate objects for streamlined modeling workflow.

  • Materials6:10

    Learn to apply and edit materials in Blender 2.8 by changing base colors (red, green, blue), using solid vs shaded rendering, and assigning multiple materials to faces in edit mode.

  • Combine and Separate4:56

    Combine multiple objects into one and move, rotate, and scale from the origin using the gizmo; then separate pieces with the P key by selection, loose parts, or materials.

  • Object Merge5:19

    Learn how to merge objects in Blender 2.8, including merging vertices, using merge by distance, center cursor, and delete doubles, with edit mode techniques and snap precision.

  • UV Editing Basics9:38

    Explore Blender UV editing basics by unwrapping a cube, marking seams, and using smart unwrap to lay textures in the UV space.

  • UV Texturing11:20

    Learn to create and apply a simple texture in Blender 2.8 by unwrapping a cube, creating an image texture, connecting it to a material, painting, saving, and adjusting UVs.

Requirements

  • No experience necessary

Description

In this course we'll learn how to recreate a scene based on photo reference. This course will mainly be specific to modeling techniques, which can be used to create any kind of scene. Mostly modeling work based on plans and photo references.

So when you are in need of unique models, proper dimensions in a scene, or you would like to add your models to a real image, it may be a problem at first, but we'll focus on discussing many techniques to solve the issue. By the end of this training, you'll be able to expertly model a scene from photo reference.

Blender is amazing, free 3D modeling software like Maya!

Absolutely no experience necessary. You'll start with a complete introduction to Blender 2.8 that is perfect for absolute beginners and can also be used a review.

Then you'll jump into the core topics you need to learn in Blender by building practical examples and hands-on projects. You'll learn everything you need to become a 3D modeler. This includes:

1. Blender Fundamentals

Learn core topics with immediate examples. Master the navigation controls and modes you need to become a Blender expert. Build your first projects including UV editing and texturing.

2. Reference Modelling

Learn topics like Reference Modeling Setup, Basic Mesh Nose, Lips, Eyes, and Topology Fix.

3. Face Details

Learn topics like Face Detail Readjustments, Neck Construction, and Ear Mesh.

4. Fixes

Learn topics like Topology Fixes and Asymmetrical Fixes.

5. UVs

Learn how to do UV unwrapping, Texture Stencil Painting, and Texture UV Layout Export.

6. Texturing

Learn how to Texture Fixing

Head and Face Modeling for Beginners in Blender HD

If you get one 3D modeling course this year, get this one. Don't miss out while prices have dropped.

Join the community. Enroll now!

Who this course is for:

  • Absolute beginners to 3D modeling
  • 3D modelers who need to sculpt heads and faces
  • Modelers from Maya who want to use free 3D modeling software (Blender)
  • Anyone who needs 3D characters including game developers and 3D animators