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3D Character Creature - Complete Pipeline
12 students

3D Character Creature - Complete Pipeline

Modeling - Baking - Texturing - Rendering
Last updated 8/2025
English

What you'll learn

  • They will learn how to create a realistic 3D character from scratch, from blocking to final detailing.
  • They will gain hands-on experience using industry-standard tools like ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
  • They will learn how to prepare textures, bake maps, use smart masks, and apply techniques for creating realistic surface details.
  • They will gain efficient modeling workflows and practical tips for each stage of the character creation process.

Course content

9 sections23 lectures32h 1m total length
  • Intro2:18
  • Ai_Phase4:09
  • Mesh_Fix14:27

Requirements

  • Students should have basic knowledge of 3D modeling concepts (having prior experience with any 3D software is a plus).
  • The following software should be installed before starting the course: ZBrush, Maya, Substance Painter, Marmoset Toolbag

Description

In this comprehensive and hands on course, you will learn how to create a monster character model from scratch all the way to a professional level. We’ll start with just a design idea and, using AI assisted methods, transform that initial vision directly into a production ready 3D model. Throughout the course, you'll gain practical experience with every step of the character creation pipeline just like in real world projects.

During the modeling process, we’ll be working with powerful industry-standard software such as ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Arnold Renderer. Each stage will be clearly explained and reinforced through practical application using included project files.

What You Will Learn:

  • Techniques for turning an AI assisted art direction into a 3D model

  • High resolution digital sculpting using ZBrush

  • Creating clean, animation ready low poly retopology in Maya

  • UV unwrapping and accurate detail transfer

  • Baking high resolution details to a low poly mesh in Marmoset Toolbag

  • Professional PBR texturing workflows in Substance Painter

  • Creating realistic wear and material effects for skin, eyes, armor, and more

  • Lighting, atmosphere setup, posing, and final rendering with Arnold Renderer

  • Optimizing characters for real time applications such as games and animation

Content Lecture:

At the end of the course, you’ll get access to all source files and supporting materials used throughout the project. These resources are provided for educational and reference purposes only.

Who this course is for:

  • Beginners and intermediate 3D artists who want to improve their character modeling skills.
  • Artists looking to learn industry-standard tools like ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
  • Students who are aiming to create realistic characters for games, animation, or portfolios.
  • Anyone interested in understanding the full character creation pipeline from sculpting to texturing and rendering.