
Discover top reasons to enroll in this Unity VR course, from building 3D models in Blender to coding in C# for immersive virtual reality, and delivering end-to-end Unity projects.
Explore the Unity editor basics, navigate the scene, and work with game objects, transform, camera, and lighting, using 3D primitives and assets to prototype mini games.
Learn essential Unity scripting in C#, covering variables, methods, conditionals, and loops through hands-on cube projects, using Start and Update to control object behavior and debug with the console.
This lecture teaches using unity's input system to move a cube left, right, forward, and jump with space, switch cameras, and use start and update.
Learn the fundamentals of virtual reality in Unity, including setting up Google Cardboard, stereo cameras for left and right eyes, gyroscope testing, and recast button interactions to open doors.
Learn to set up Unity VR 5.6, enable virtual reality support, configure cardboard with Google VR for Unity, and test raycasts with the GVR editor emulator.
Launch a new Unity 3D project for a VR whack-a-mole game, learn the editor, import the Google VR SDK, use prefabs, and build a simple table and nine moles.
Discover how to build game art with Blender, understand asset creation and Blender workflow for textures and materials, and learn time costs and pipeline from concept to textured assets.
Blender is the 3D modeling software we will use to make the art for our games. Blender is FREE and works on both Mac and PC! The interface is virtually the same. The only major difference is the hotkeys.
Mammoth Interactive artist Kevin Liao will show you all about using Blender's epic platform to make low poly models.
Download Blender
https://www.blender.org/download/
Mammoth Interactive
Before we dive into making a model, we explain the basics of the professional Blender interface in this tutorial. Don't be intimidated! Even absolute beginners can start here.
Blender is our favorite platform for making 3D models. Blender lets you make high quality art to export anywhere you could want: a game engine like Unity, animations in short films, ads, TV series, feature films, and your 3D printer - you name it!
Enable the numpad camera in Blender to switch between perspective and orthographic views. Click different sides and observe foreshortening and depth effects on a cube against the grid.
Use blender's common modeling tools - extrude, edge loop cuts, dissolve edges, fill, and duplicate or separate objects - to build geometry, then master snapping and proportional editing to refine the mesh.
Model a devious whack-a-mole in Blender, shaping a half-sphere head with eyes, mouth, and iris, and build a compact arcade scene with a bounding box grid.
Activate virtual reality in a Unity project and build a hurdles game with obstacles, a finish line, scoring, camera bobbing, gameplay logic, and final art integration.
Create a new Unity VR project, explore the editor, import the Google VR SDK, and build a simple hurdles track with floor, obstacles, and basic player movement.
Learn to build a cup and ball VR game in Unity: lift cups, hide the ball, and select the correct cup with space or the cardboard button.
Model a cup and ball scene for Unity VR, crafting a red cup with white rim, a ping pong ball, a green casino table, and a low-poly outdoor backdrop.
Assemble a bowling mini-game in Unity VR by importing a bowling alley, align and light the scene, configure colliders and pins, and implement ball throwing with scoring and multiple throws.
Learn to model a ninja sword from start to finish in Blender, including a blade, handle, handguard, and coloring, while building a bamboo forest background for a Unity VR scene.
Master Unity VR by building a bamboo environment, replacing floors, and enabling a sword that swings to defeat randomly selected barbarian enemies.
"The videos are great and the course is interactive. Some of the things have been updated but the community and the instructor is very helpful a must buy for me."
"This was a very nice course. Almost sad to have reached the end of it... Each mini-game section starts out from the beginning, like it was the first section of the course, so that makes it nice if you want to jump around and program a certain game first. It's not like each one builds on knowledge from the prior one, though after you've done a few, you start to know how the initial setup is going to go.
It's also nice that you build everything - from the code to the art. I enjoyed creating my own 3-D artwork in Blender - much nicer than just being handed meshes by the instructor. Instructors are very thorough in their explanations." - Dave J.
"The amount of detail that has gone into explaining the basics of coding is amazing, truly a great example of teaching."
"I couldn't come up with a way for this course to be better. This is among the very best I have bought on Udemy."
"The videos are great and the course is interactive . Some of the things have been updated but the community and the instructor is very helpful a must buy for me." - Rivek Tamang
"Best Unity3d course I have taken so far.... not only you learn Unity , you learn Blender as well. Thank you for such awesome course." - Akash Kumar
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Have you ever wanted to make your very own virtual reality games? Well, you've come to the right place!
After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here.
**This course covers the Google cardboard and not higher end VR headsets like the HTC Vive. It will help you regardless as we do show many techniques for building VR games that are still applicable.
In the first section of each tutorial, Glauco Pires will take you through the process of coding the game in Unity® 5.4.3f1 from scratch. The second section of the tutorial will teach you how to create all the artistic elements you will need to complete the game. Kevin Liao will teach this section of the course in Blender; the wonderful, free 3D modeling program.
The final section will teach you how to integrate the art you created in Blender to the game in Unity 5.4.3f1. Glauco will take this part.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning. This course mostly focuses on mobile VR Development. This is because, it is the easiest to develop for and will most widely adopted.
"Great course. Definitely learned a lot about how an overall project can come together in Unity. I found the material easy to follow and well constructed. The instructor covers theory and implementation, and it is deep, with real app examples, outstanding."
"I like how everything is being explained on a very basic level. Easy to follow, I would imagine, for anyone without any modeling experience. Good job guys, and thanks!"
"Very good. Very comprehensive and easy to follow. Can't wait for the other courses to learn more." - Yashim W.
We hope you decide to purchase this course and take your knowledge to the next level!