Build 30 Mini Virtual Reality Games in Unity 3D From Scratch
4.2 (194 ratings)
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Build 30 Mini Virtual Reality Games in Unity 3D From Scratch

Learn everything you need to know to make your own mini virtual reality games for mobile!
4.2 (194 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
3,051 students enrolled
Last updated 8/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 77 hours on-demand video
  • 6 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build games in Unity 3d.
  • Understand the fundamentals of game design.
  • Create artwork in Blender.
  • Code in C#.
View Curriculum
Requirements
  • Download and Install both Unity 3D and Blender.
  • Videos were recorded in MAC, but it is possible to work with PC.
Description

Have you ever wanted to make your very own virtual reality games? Well, you've come to the right place!

After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here. 

In the first section of each tutorial, Glauco Pires will take you through the process of coding the game in Unity from scratch.

The second section of the tutorial will teach you how to create all the artistic elements you will need to complete the game. Kevin Liao will teach this section of the course in Blender; the wonderful, free 3D modeling program.

The final section will teach you how to integrate the art you created in Blender to the game in Unity 3D. Glauco will take this part.

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning. This course mostly focuses on mobile VR Development. This is because, it is the easiest to develop for and will most widely adopted. 

Of course, at any point in time if there's something you don't understand, Mammoth Interactive monitors all questions received in the course question area. Feel free to drop a question at any time, and one of our instructors will give you a personal response. 

We really hope you decide to purchase this course and take your knowledge to the next level!

Who is the target audience?
  • Complete beginners. No prior coding or digital art skills necessary.
Compare to Other Unity Courses
Curriculum For This Course
214 Lectures
77:06:41
+
Blender
1 Lecture 09:06
+
Unity 3D
11 Lectures 04:43:23

The Unity Editor - Part 2
29:54

Coding in Unity - Part 1
35:39


Input - Part 1
26:49

Input - Part 2
32:36

Prefabs - Part 1
28:08

Prefabs - Part 2
23:31

Virtual Reality - Part 1
29:01

If Camera is Changing Position
00:22

Virtual Reality - Part 2
27:56
+
SDK Update | June 2017
2 Lectures 08:23
Notes about the Update
00:10

UPDATE: Using the Unity Package with Unity 5.6
08:13
+
Introduction to Blender
1 Lecture 24:38
Overview of Blender
24:38
+
01. Whack a Mole
7 Lectures 03:01:04
Whack a Mole (Introduction)
02:10

Whack a Mole (Coding) - Part 1
27:39

Whack a Mole (Coding) - Part 2
22:22

Whack a Mole (Coding) - Part 3
19:16

Whack a Mole (Art) - Part 1
01:08:54

Whack a Mole (Art) - Part 2
21:27

Whack a Mole (Final)
19:16
+
02. Hurdles
6 Lectures 02:22:35
Hurdles (Introduction)
02:02

Hurdles (Coding) - Part 1
24:23

Hurdles (Coding) - Part 2
23:25

Hurdles (Coding) - Part 3
18:31

Hurdles (Art)
01:06:22

Hurdles (Final)
07:52
+
03. Cup and Ball
6 Lectures 01:51:50
Cup and Ball (Introduction)
02:05

Cup and Ball (Coding) - Part 1
27:06

Cup and Ball (Coding) - Part 2
20:52

Cup and Ball (Coding) - Part 3
19:59

Cup and Ball (Art)
33:52

Cup and Ball (Final)
07:56
+
04. Bowling
7 Lectures 02:32:26
Bowling (Introduction)
02:13

Bowling (Coding) - Part 1
26:17

Bowling (Coding) - Part 2
18:27

Bowling (Coding) - Part 3
17:56

Bowling (Art) - Part 1
39:46

Bowling (Art) - Part 2
37:06

Bowling (Final)
10:41
+
05. Ninja Sword
7 Lectures 02:41:05
Ninja Sword (Introduction)
01:56

Ninja Sword (Coding) - Part 1
24:34

Ninja Sword (Coding) - Part 2
20:32

Ninja Sword (Coding) - Part 3
14:54

Ninja Sword (Art) - Part 1
33:26

Ninja Sword (Art) - Part 2
43:59

Ninja Sword (Final)
21:44
26 More Sections
About the Instructor
Mammoth Interactive
4.4 Average rating
1,981 Reviews
39,268 Students
69 Courses
Best selling course provider since 2011!

Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.

Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming  and business development.

What makes John a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive, so I am actively in the field building apps and making money.
  • I have been teaching since 2002.
  • I personally love learning online, and my life is much better because I have learned online rather than a classroom.
  • I am one of the top 10 highest grossing Udemy teachers.
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 300’000 students worldwide.


John Bura
4.4 Average rating
6,015 Reviews
130,284 Students
150 Courses
Best Selling Instructor Web/App/Game Developer 300k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.