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This Training Course covers every aspect from importing your models to compositing your images to a final render scene.
What will be included?
Maya Scene files, 3D Objects, Textures, Sourceimages
To get access to all course files please go to my Dropbox folder. The Link will be made available when you subscribe to this course, and will be visible in the announcement section.
If you dont have Dropbox, register here for free: Register here for FREE
What you will be able to produce: Final Render
The VRay tutorial is structured as follows:
Section 02 – Setting Up
Section 03 – Lighting
Section 04 – Materials
Section 05 – Render Settings
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|Section 1: Introduction|
|This video will give detailed information what this training course is all about.|
|Section 2: Setting Up Your Scene|
|Checking UV Layouts for Objects which have to be textured. Unwrapping and Layouting UVs.|
|Assinging VRay shader to meshes|
|Section 3: Lighting and Camera|
Setting up the render camera using Vray Physical Camera.
This course is about Linear Workflow. It will show you how to use LUT files in the Vray Frame Buffer, furthermore it will explain Linear Workflow and Gamma 2.2
|Positioning of lights with interactive use of the IPR Render in VRay.|
|In this course you will be shown how to add an environment file HDR. And how to render it with Indirect Illumination.|
|Section 4: Shader and Materials|
|This course shows you how to assign VRay shaders to your meshes.|
|This is the main part of the lecture. It is about tweaking the shaders, working on reflection maps and adding bump maps.
|Section 5: Render Settings|
|Explaining of indirect illumination, and what settings I will use, which suffices in most situations.
|Creating masks for your render output. So you have the most freedom in your compositing tool.
Creating of the Occlusion map which is needed to add the most detail to your images.
|Finalizing all settings for rendering a full hd image.
|Section 6: Compositing for Final Image|
|Importing your rendered EXR file, and preparing your PSD file to composite.
|Creating Dirt and Scratches using the UVPass rendered out in Maya.
|Final tweaks in Photoshop for creating the final image.
I am working as a 3D Artist mostly in the Lighting Rendering field. I have worked on several commercials and feature film.I like to share my knowledge with other people, so they can aswell create even more stunning 3D Images and Designs. Other than that I am interested in all kind of sports, like to hang out with friends, and be involved in creative projects.