Maya - Advanced Rendering with V-Ray

Get a detailed VRay tutorial in Maya. Access to all project files and source files. Create Photo Real renderings!
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  • Lectures 18
  • Length 2.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 11/2012 English

Course Description

This Training Course covers every aspect from importing your models to compositing your images to a final render scene.

What will be included?

Maya Scene files, 3D Objects, Textures, Sourceimages

To get access to all course files please go to my Dropbox folder. The Link will be made available when you subscribe to this course, and will be visible in the announcement section.

If you dont have Dropbox, register here for free: Register here for FREE

What you will be able to produce: Final Render

The VRay tutorial is structured as follows:

Section 01

  • VRay tutorial course Introduction

Section 02 – Setting Up

  • Setting up Models and Scene
  • Checking UVs
  • Applying Standard Shaders

Section 03 – Lighting

  • Setting Up Vray Camera
  • Apply LUT/SRGB for LWF
  • Placing Lights and Intensity
  • Adding Environment Light (HDR)

Section 04 – Materials

  • Assigning Textures
  • Adjusting Shader

Section 05 – Render Settings

  • AA Samples
  • Indirect Illumination Settings
  • Render Elements
  • Multi-Mattes
  • Render Layer (Occlusion)
  • Rendering

Section 06

  • Compositing in Photoshop (MultiMattes)
  • Compositing in After Effects (UVpass)
  • Final Output

What are the requirements?

  • To reproduce this Tutorial you will need a functioning Maya and Vray
  • Knowledge of Maya
  • Photoshop Experience
  • After Effects Experience

What am I going to get from this course?

  • By the end of the course you will be able to create realistic looking 3D images.
  • Give insights to my working Workflow
  • Learn advanced techniques in Maya

What is the target audience?

  • Intermediate to Advanced Maya Users
  • Intermediate VRay Users
  • Photoshop experience
  • Everyone who wants to see the process of creating a 3D render from A to Z

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction
This video will give detailed information what this training course is all about. 
Section 2: Setting Up Your Scene
This course teaches you the set-up of the scene, modeling some objects, and importing. 

Checking UV Layouts for Objects which have to be textured. Unwrapping and Layouting UVs.
Assinging VRay shader to meshes
Section 3: Lighting and Camera
Setting up the render camera using Vray Physical Camera.
This course is about Linear Workflow. It will show you how to use LUT files in the Vray Frame Buffer, furthermore it will explain Linear Workflow and Gamma 2.2
Positioning of lights with interactive use of the IPR Render in VRay. 
In this course you will be shown how to add an environment file HDR. And how to render it with Indirect Illumination. 
Section 4: Shader and Materials
This course shows you how to assign VRay shaders to your meshes. 
This is the main part of the lecture. It is about tweaking the shaders, working on reflection maps and adding bump maps.
Section 5: Render Settings
Explaining of indirect illumination, and what settings I will use, which suffices in most situations.
Creating masks for your render output. So you have the most freedom in your compositing tool.
Creating of the Occlusion map which is needed to add the most detail to your images.
Finalizing all settings for rendering a full hd image. 
Section 6: Compositing for Final Image
Importing your rendered EXR file, and preparing your PSD file to composite.
Creating Dirt and Scratches using the UVPass rendered out in Maya.
Final tweaks in Photoshop for creating the final image.

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Instructor Biography

Arvid Schneider, Senior Technical Director

I love being creative and technical at the same time, that is why I work as a technical director in one of the leading VFX companies in the industry. In my portfolio I have worked on big shows like Captain America, Spectre, Independence Day 2, Fantastic Beasts etc ( the full cv is on my webpage ). 

My main field of working as a technical director is the Lighting Department, this is where all the pipeline departments come together to create the final output image. Lots of technical and artistic expertise is needed to compete in the high-end industry. 

That is why I like to share my knowledge and experience with other artists and developers who like to work in that field, or who want to extend their knowledge. 

I am developing lots of pipeline optimizations tools to improve efficiency of artists and production. Most of the code is written in python, a little part is c++.

Apart from developing third party tools for rendering packages, I also develop applications for IOS and OSX using swift. 

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