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This Training Course covers every aspect from importing your models to compositing your images to a final render scene.
What will be included?
Maya Scene files, 3D Objects, Textures, Sourceimages
To get access to all course files please go to my Dropbox folder. The Link will be made available when you subscribe to this course, and will be visible in the announcement section.
If you dont have Dropbox, register here for free: Register here for FREE
What you will be able to produce: Final Render
The VRay tutorial is structured as follows:
Section 02 – Setting Up
Section 03 – Lighting
Section 04 – Materials
Section 05 – Render Settings
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|Section 1: Introduction|
|This video will give detailed information what this training course is all about.|
|Section 2: Setting Up Your Scene|
|Checking UV Layouts for Objects which have to be textured. Unwrapping and Layouting UVs.|
|Assinging VRay shader to meshes|
|Section 3: Lighting and Camera|
Setting up the render camera using Vray Physical Camera.
This course is about Linear Workflow. It will show you how to use LUT files in the Vray Frame Buffer, furthermore it will explain Linear Workflow and Gamma 2.2
|Positioning of lights with interactive use of the IPR Render in VRay.|
|In this course you will be shown how to add an environment file HDR. And how to render it with Indirect Illumination.|
|Section 4: Shader and Materials|
|This course shows you how to assign VRay shaders to your meshes.|
|This is the main part of the lecture. It is about tweaking the shaders, working on reflection maps and adding bump maps.
|Section 5: Render Settings|
|Explaining of indirect illumination, and what settings I will use, which suffices in most situations.
|Creating masks for your render output. So you have the most freedom in your compositing tool.
Creating of the Occlusion map which is needed to add the most detail to your images.
|Finalizing all settings for rendering a full hd image.
|Section 6: Compositing for Final Image|
|Importing your rendered EXR file, and preparing your PSD file to composite.
|Creating Dirt and Scratches using the UVPass rendered out in Maya.
|Final tweaks in Photoshop for creating the final image.
I love being creative and technical at the same time, that is why I work as a technical director in one of the leading VFX companies in the industry. In my portfolio I have worked on big shows like Captain America, Spectre, Independence Day 2, Fantastic Beasts etc ( the full cv is on my webpage ).
My main field of working as a technical director is the Lighting Department, this is where all the pipeline departments come together to create the final output image. Lots of technical and artistic expertise is needed to compete in the high-end industry.
That is why I like to share my knowledge and experience with other artists and developers who like to work in that field, or who want to extend their knowledge.
I am developing lots of pipeline optimizations tools to improve efficiency of artists and production. Most of the code is written in python, a little part is c++.
Apart from developing third party tools for rendering packages, I also develop applications for IOS and OSX using swift.