Maya - Advanced Rendering with V-Ray
4.8 (6 ratings)
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Maya - Advanced Rendering with V-Ray

Get a detailed VRay tutorial in Maya. Access to all project files and source files. Create Photo Real renderings!
4.8 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
132 students enrolled
Last updated 11/2012
English
Current price: $10 Original price: $30 Discount: 67% off
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Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
By the end of the course you will be able to create realistic looking 3D images.
Give insights to my working Workflow
Learn advanced techniques in Maya
View Curriculum
Requirements
  • To reproduce this Tutorial you will need a functioning Maya and Vray
  • Knowledge of Maya
  • Photoshop Experience
  • After Effects Experience
Description

This Training Course covers every aspect from importing your models to compositing your images to a final render scene.

What will be included?

Maya Scene files, 3D Objects, Textures, Sourceimages

To get access to all course files please go to my Dropbox folder. The Link will be made available when you subscribe to this course, and will be visible in the announcement section.

If you dont have Dropbox, register here for free: Register here for FREE

What you will be able to produce: Final Render

The VRay tutorial is structured as follows:

Section 01

  • VRay tutorial course Introduction

Section 02 – Setting Up

  • Setting up Models and Scene
  • Checking UVs
  • Applying Standard Shaders

Section 03 – Lighting

  • Setting Up Vray Camera
  • Apply LUT/SRGB for LWF
  • Placing Lights and Intensity
  • Adding Environment Light (HDR)

Section 04 – Materials

  • Assigning Textures
  • Adjusting Shader

Section 05 – Render Settings

  • AA Samples
  • Indirect Illumination Settings
  • Render Elements
  • Multi-Mattes
  • Render Layer (Occlusion)
  • Rendering

Section 06

  • Compositing in Photoshop (MultiMattes)
  • Compositing in After Effects (UVpass)
  • Final Output
Who is the target audience?
  • Intermediate to Advanced Maya Users
  • Intermediate VRay Users
  • Photoshop experience
  • Everyone who wants to see the process of creating a 3D render from A to Z
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Curriculum For This Course
Expand All 18 Lectures Collapse All 18 Lectures 02:29:12
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Introduction
1 Lecture 01:44
This video will give detailed information what this training course is all about. 
Preview 01:44
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Setting Up Your Scene
3 Lectures 16:00
This course teaches you the set-up of the scene, modeling some objects, and importing. 


Preview 09:23

Checking UV Layouts for Objects which have to be textured. Unwrapping and Layouting UVs.
Checking UVs
03:06

Assinging VRay shader to meshes
Preview 03:31
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Lighting and Camera
4 Lectures 17:17
Setting up the render camera using Vray Physical Camera.

http://www.spot3d.com/vray/help/maya/150R1/camera_extr_attrib.htm
Setting Up VRay Camera
02:45

This course is about Linear Workflow. It will show you how to use LUT files in the Vray Frame Buffer, furthermore it will explain Linear Workflow and Gamma 2.2

http://www.spot3d.com/vray/help/maya/150R1/vfb_index.html
Applying LUT/sRGB for Linear Workflow
04:38

Positioning of lights with interactive use of the IPR Render in VRay. 
Placing Lights and adjusting Intensity using IPR
06:28

In this course you will be shown how to add an environment file HDR. And how to render it with Indirect Illumination. 
Adding Environment HDR
03:26
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Shader and Materials
2 Lectures 39:15
This course shows you how to assign VRay shaders to your meshes. 
Preview 04:22

This is the main part of the lecture. It is about tweaking the shaders, working on reflection maps and adding bump maps.
Adjusting and Tweaking Shader
34:53
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Render Settings
5 Lectures 33:38

Explaining of indirect illumination, and what settings I will use, which suffices in most situations.
Indirect Illumination Settings
03:05

Creating masks for your render output. So you have the most freedom in your compositing tool.
Multi-Mattes
03:23

Creating of the Occlusion map which is needed to add the most detail to your images.

http://www.spot3d.com/vray/help/maya/150R1/vraydirt_params.htm
Ambient Occlusion using Render Layers
05:02

Finalizing all settings for rendering a full hd image. 
Readying Scene for Final Render
17:17
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Compositing for Final Image
3 Lectures 41:18
Importing your rendered EXR file, and preparing your PSD file to composite.
Compositing EXR Multichannel in Photoshop
21:03

Creating Dirt and Scratches using the UVPass rendered out in Maya.
Adding Dirt and Scratches using After Effects
05:30

Final tweaks in Photoshop for creating the final image.
Color Correction for Final Look
14:45
About the Instructor
Arvid Schneider
4.8 Average rating
6 Reviews
212 Students
2 Courses
Senior Technical Director

I love being creative and technical at the same time, that is why I work as a technical director in one of the leading VFX companies in the industry. In my portfolio I have worked on big shows like Captain America, Spectre, Independence Day 2, Fantastic Beasts etc ( the full cv is on my webpage ). 

My main field of working as a technical director is the Lighting Department, this is where all the pipeline departments come together to create the final output image. Lots of technical and artistic expertise is needed to compete in the high-end industry. 

That is why I like to share my knowledge and experience with other artists and developers who like to work in that field, or who want to extend their knowledge. 

I am developing lots of pipeline optimizations tools to improve efficiency of artists and production. Most of the code is written in python, a little part is c++.

Apart from developing third party tools for rendering packages, I also develop applications for IOS and OSX using swift.