Join me in the exciting process of developing iOS applications! Learn by making my app, Block Physics.
To see the finished product, search "Block Physics Joseph Sobczak" in the App Store.
As far as I know, this is the only development course of its kind. A course where the developer demonstrates the process he or she took to build an app currently on the App Store.
This is the perfect course for anyone wanting to get an awesome kickstart making amazing apps.
We will start from the beginning and I will take you through the step-by-step process of app development.
We will be using the incredible Unity Game Engine. This is one of the best platforms to begin developing on. It offers powerful tools to make extraordinary products.
Within the engine, you will learn about:
The game will be built in a way that will allow for easy expansion. I will show you how to make a multi-leveled game starting with levels 1 and 2 of my game. From there, I will explain how you can make many more levels on your own.
We will also be taking a look at creating an App Preview and an App Icon. These assets will help you sell your future games.
I will also show you how to get your app ready for submission on the App Store. We will go through the process of building the game in Unity and archiving it in Xcode. Your app will then be ready for upload on the App Store.
As a helpful resource, I have also included the source code for the project.
By the end of this course, you will be ready to start making your own impressive games for the App Store!
Let's get started!
When you get into Xcode you may notice some yellow caution signs on the left side of the screen. Those alerts may indicate for you to update to recommended settings. You can go ahead and update and then build your project. The app will build either way, but it is advisable to update to the recommended settings.
I started developing my first iPhone application in 2015. When I first started, I realized just how hard developing was. In my opinion, it is very difficult process without someone helping you along the way.
I originally developed a 2D game called iWormi that was published on the App Store. I later wanted to build a more robust game so I began developing a game using the Unity Game Engine. Block Physics was eventually published on the App Store.
Since then, I thought it would be neat to show others how I made my apps, start to finish. I hope my courses can inspire the next generation of app developers!