ZBrush and Photoshop Course on Hard Surface modelling

Learn to Create amazing hard surfaces in ZBrush and Photoshop great for beginners to master the tools needed to create
3.3 (3 ratings) Instead of using a simple lifetime average, Udemy calculates a
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
58 students enrolled
Instructed by David Newton Design / 3D & Animation
$19
$50
62% off
Take This Course
  • Lectures 31
  • Length 5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
Wishlisted Wishlist

How taking a course works

Discover

Find online courses made by experts from around the world.

Learn

Take your courses with you and learn anywhere, anytime.

Master

Learn and practice real-world skills and achieve your goals.

About This Course

Published 12/2015 English

Course Description

Learn Hardsurface modelling techniques suitable for Beginners to advanced users

Welcome to this fully featured course in ZBrush with a focus on Hard Surface modelling using the new ZRemodeller tool within Zbrush!

During this course you will learn a pletherer of techniques, these will all drive towards creating Hard Surface objects we will create a robot from scratch (Although it could be anything) and along the way learn loads of cool things!

Some of the things you will learn in ZBrush:

  • A full knowledge of the ZRemodeller tool, we use this exclusively to build the robot, I have tried to do the whole thing with this tool, so see how great it is and I am sure you will see the full potential.
  • Mesh extractions and cleanup using ZRemesher.
  • Quick look at transpose for moving and posing our creations.
  • We will look at the ZProject tool.
  • Learn to apply materials and colour to our sculpt.
  • Set up the lightbox for your own custom alphas and materials.
  • Set up and understand Doc size, Custom views via Zapp link and the render settings.

In Photoshop we will learn:

  • Learn to composite the exported images
  • Learn about masking and layer masking
  • Working in a non distructive manner
  • We will look at filters and adjustment layers
  • Applying textures and detailing using the layer options
  • Applying text and warping to fit
  • Plus much more...

Finally I hope you enjoy the course please let me know if you need any help on your journey through ZBrush and Photoshop...

Happy modelling

All the best
David Newton

What are the requirements?

  • You WIll need ZBrush r7 and Photoshop CS6 and above to complete this course
  • A basic understanding of Photoshop and ZBrush would be good but not essential

What am I going to get from this course?

  • Confidence in using ZBrush
  • Have a great understanding of the ZRemodeller tool
  • Understand Doc size and Custom views
  • Be able to output renders and understand render settings
  • Full knowledge of ZRemesher
  • Be able to confidently composite in Photoshop
  • Be able to sculpt hard surface models in ZBrush

What is the target audience?

  • This course has been worked up for beginners
  • Intermediates to Advanced users will find this a very usefull course specially with the new ZRemodeller tool

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Course Intro and resources
02:16

Welcome to the course here is a brief outline of the course ahead of you.

Please download all the resource files to install these watch lecture 20, this shows how to install external files into ZBrush.

01:48

In this lesson we will look at what we want to achieve, by reviewing our concept sketch.

Section 2: Hard Surface Modelling in ZBrush
08:56

Lets focus our attentions first on the main part of the robot.

07:57

In this lesson we will build our shoulder section.

09:05

In this lesson we will model the foot.

01:54

As we will redo the foot lets show you how to delete it.

10:42

Adding bevels is a good way to make your model more striking as light will hit these edges.

04:13

In this lesson we will add the skirting and the front intake.

04:53

Lets now redo the foot, and get it right this time! :)

15:34

Lets finish the foot.

05:04

Adding creases will harden our edges this is great as when we subdivide we want to keep the edges hard and not let them get smoothed too much.

04:56

Undoubtably you will run into problems when you start to crease edges we will look how this can be avoided or fixed.

20:08

Lets now clean up our model.

10:55

Now all our creasing is sorted we can safely start to subdivide our model, remember to save a copy!

06:43

As our model was in the wrong orientation we will now fix this by using the transpose plugin.

If you do not have this it can be downloaded from pixelogics website!

19:00

Using alphas is a great way to add detail to your model.

18:42

In this lesson we will show you how to model the grill I suggest you watch the whole video before proceeding.

07:30

Adding noise using the surface editor, great for applying a general noise filter, this tool have many more features.

09:59

Sit back and have a break watch this time lapse speeded up 4X of the whole process.

04:59

In this lecture I will show you how to add the resources supplied to the light box within ZBrush.

11:46

In this lesson I will show you how to set up the Doc size of exported images, also we will set up a custom view and export our renders.

11:06

Lets now start to output our material renders, in preparation for Photoshop.

07:20

Lets now create a colour diffuse.

09:44

In this lesson we will use cavity masking and output the final render from ZBrush.

If you have made it this far well done we are now in the final stage enjoy...

Section 3: Compositing in Photoshop
09:24

Lets get our renders into one file so its easy to edit and composite them.

13:36

In this lesson we will have a look at the process we will use to add the rugged paint effect.

15:39
In this lesson we will set up our layer masking and start adding wera and tear.
06:53

Up till this point we have worked with the red diffuse render lets now swap this for our coloured version.

11:23

We will carry on and add a bit of a shadow just uder the foot to ground it, we will also keep refining our wear and tear.

10:52

In this lesson we will add a few extra details such as an LCD panel and some text.

19:01

In this lesson we will use a texture to add extra detail, this brings us to the end of the course I realy hope you have learnt a ton of new things here, and if you like my teaching style I have loads more courses for you.

Have fun and keep up the modelling...

All the best

David Newton

Section 4: Test
5 questions

Answer as many as you can correctly, if you get any wrong just recap that lesson.

Students Who Viewed This Course Also Viewed

  • Loading
  • Loading
  • Loading

Instructor Biography

David Newton, Teacher, Website and 3D Creative Artist

I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.

I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.

I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.

Ready to start learning?
Take This Course