ZBrush and Photoshop Course on Hard Surface modelling
3.1 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
66 students enrolled
Wishlisted Wishlist

Please confirm that you want to add ZBrush and Photoshop Course on Hard Surface modelling to your Wishlist.

Add to Wishlist

ZBrush and Photoshop Course on Hard Surface modelling

Learn to Create amazing hard surfaces in ZBrush and Photoshop great for beginners to master the tools needed to create
3.1 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
66 students enrolled
Created by David Newton
Last updated 12/2015
English
Current price: $10 Original price: $50 Discount: 80% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 5 hours on-demand video
  • 6 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Have a coupon?
What Will I Learn?
Confidence in using ZBrush
Have a great understanding of the ZRemodeller tool
Understand Doc size and Custom views
Be able to output renders and understand render settings
Full knowledge of ZRemesher
Be able to confidently composite in Photoshop
Be able to sculpt hard surface models in ZBrush
View Curriculum
Requirements
  • You WIll need ZBrush r7 and Photoshop CS6 and above to complete this course
  • A basic understanding of Photoshop and ZBrush would be good but not essential
Description

Learn Hardsurface modelling techniques suitable for Beginners to advanced users

Welcome to this fully featured course in ZBrush with a focus on Hard Surface modelling using the new ZRemodeller tool within Zbrush!

During this course you will learn a pletherer of techniques, these will all drive towards creating Hard Surface objects we will create a robot from scratch (Although it could be anything) and along the way learn loads of cool things!

Some of the things you will learn in ZBrush:

  • A full knowledge of the ZRemodeller tool, we use this exclusively to build the robot, I have tried to do the whole thing with this tool, so see how great it is and I am sure you will see the full potential.
  • Mesh extractions and cleanup using ZRemesher.
  • Quick look at transpose for moving and posing our creations.
  • We will look at the ZProject tool.
  • Learn to apply materials and colour to our sculpt.
  • Set up the lightbox for your own custom alphas and materials.
  • Set up and understand Doc size, Custom views via Zapp link and the render settings.

In Photoshop we will learn:

  • Learn to composite the exported images
  • Learn about masking and layer masking
  • Working in a non distructive manner
  • We will look at filters and adjustment layers
  • Applying textures and detailing using the layer options
  • Applying text and warping to fit
  • Plus much more...

Finally I hope you enjoy the course please let me know if you need any help on your journey through ZBrush and Photoshop...

Happy modelling

All the best
David Newton

Who is the target audience?
  • This course has been worked up for beginners
  • Intermediates to Advanced users will find this a very usefull course specially with the new ZRemodeller tool
Students Who Viewed This Course Also Viewed
Curriculum For This Course
Expand All 31 Lectures Collapse All 31 Lectures 05:01:58
+
Course Intro and resources
2 Lectures 04:04

Welcome to the course here is a brief outline of the course ahead of you.

Please download all the resource files to install these watch lecture 20, this shows how to install external files into ZBrush.

Overview of course
02:16

In this lesson we will look at what we want to achieve, by reviewing our concept sketch.

Preview 01:48
+
Hard Surface Modelling in ZBrush
22 Lectures 03:31:06

Lets focus our attentions first on the main part of the robot.

First things first the capsule
08:56

In this lesson we will build our shoulder section.

Adding the shoulder section
07:57

In this lesson we will model the foot.

Modelling the foot
09:05

As we will redo the foot lets show you how to delete it.

Deletion of the foot
01:54

Adding bevels is a good way to make your model more striking as light will hit these edges.

Adding Bevels to our Geometry
10:42

In this lesson we will add the skirting and the front intake.

Adding the skirting to the model
04:13

Lets now redo the foot, and get it right this time! :)

Redoing the foot
04:53

Lets finish the foot.

Finishing the foot
15:34

Adding creases will harden our edges this is great as when we subdivide we want to keep the edges hard and not let them get smoothed too much.

Adding creases
05:04

Undoubtably you will run into problems when you start to crease edges we will look how this can be avoided or fixed.

Potential problems with creasing edges
04:56

Lets now clean up our model.

Cleanup
20:08

Now all our creasing is sorted we can safely start to subdivide our model, remember to save a copy!

Increasing resolution in our model
10:55

As our model was in the wrong orientation we will now fix this by using the transpose plugin.

If you do not have this it can be downloaded from pixelogics website!

Preview 06:43

Using alphas is a great way to add detail to your model.

Adding detail through alphas
19:00

In this lesson we will show you how to model the grill I suggest you watch the whole video before proceeding.

Using ZProject for our grill right and wrong methods
18:42

Adding noise using the surface editor, great for applying a general noise filter, this tool have many more features.

Adding noise
07:30

Sit back and have a break watch this time lapse speeded up 4X of the whole process.

Timelapse of the whole process in 10 mins
09:59

In this lecture I will show you how to add the resources supplied to the light box within ZBrush.

Customise your light box
04:59

In this lesson I will show you how to set up the Doc size of exported images, also we will set up a custom view and export our renders.

Set up for final render Export and Doc size plus custom views
11:46

Lets now start to output our material renders, in preparation for Photoshop.

Exporting our materials
11:06

Lets now create a colour diffuse.

Creatinga colour diffuse
07:20

In this lesson we will use cavity masking and output the final render from ZBrush.

If you have made it this far well done we are now in the final stage enjoy...

Finishing our model and last renders from ZBrush
09:44
+
Compositing in Photoshop
7 Lectures 01:26:48

Lets get our renders into one file so its easy to edit and composite them.

Preview 09:24

In this lesson we will have a look at the process we will use to add the rugged paint effect.

Quick overview of the process
13:36

In this lesson we will set up our layer masking and start adding wera and tear.
Masking non distructively
15:39

Up till this point we have worked with the red diffuse render lets now swap this for our coloured version.

Swapping the diffuse colour
06:53

We will carry on and add a bit of a shadow just uder the foot to ground it, we will also keep refining our wear and tear.

Adding a drop shadow and More wear and Tear
11:23

In this lesson we will add a few extra details such as an LCD panel and some text.

Adding extra details
10:52

In this lesson we will use a texture to add extra detail, this brings us to the end of the course I realy hope you have learnt a ton of new things here, and if you like my teaching style I have loads more courses for you.

Have fun and keep up the modelling...

All the best

David Newton

Using textures to finish our comp
19:01
+
Test
0 Lectures 00:00

Answer as many as you can correctly, if you get any wrong just recap that lesson.

Course test
5 questions
About the Instructor
David Newton
4.5 Average rating
143 Reviews
7,184 Students
29 Courses
Teacher, Website and 3D Creative Artist

I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.

I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.

I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.