Learn Hardsurface modelling techniques suitable for Beginners to advanced users
Welcome to this fully featured course in ZBrush with a focus on Hard Surface modelling using the new ZRemodeller tool within Zbrush!
During this course you will learn a pletherer of techniques, these will all drive towards creating Hard Surface objects we will create a robot from scratch (Although it could be anything) and along the way learn loads of cool things!
Some of the things you will learn in ZBrush:
In Photoshop we will learn:
Finally I hope you enjoy the course please let me know if you need any help on your journey through ZBrush and Photoshop...
All the best
Welcome to the course here is a brief outline of the course ahead of you.
Please download all the resource files to install these watch lecture 20, this shows how to install external files into ZBrush.
Lets focus our attentions first on the main part of the robot.
In this lesson we will build our shoulder section.
In this lesson we will model the foot.
As we will redo the foot lets show you how to delete it.
Adding bevels is a good way to make your model more striking as light will hit these edges.
In this lesson we will add the skirting and the front intake.
Lets now redo the foot, and get it right this time! :)
Lets finish the foot.
Adding creases will harden our edges this is great as when we subdivide we want to keep the edges hard and not let them get smoothed too much.
Undoubtably you will run into problems when you start to crease edges we will look how this can be avoided or fixed.
Lets now clean up our model.
Now all our creasing is sorted we can safely start to subdivide our model, remember to save a copy!
As our model was in the wrong orientation we will now fix this by using the transpose plugin.
If you do not have this it can be downloaded from pixelogics website!
Using alphas is a great way to add detail to your model.
In this lesson we will show you how to model the grill I suggest you watch the whole video before proceeding.
Adding noise using the surface editor, great for applying a general noise filter, this tool have many more features.
Sit back and have a break watch this time lapse speeded up 4X of the whole process.
In this lecture I will show you how to add the resources supplied to the light box within ZBrush.
In this lesson I will show you how to set up the Doc size of exported images, also we will set up a custom view and export our renders.
Lets now start to output our material renders, in preparation for Photoshop.
Lets now create a colour diffuse.
In this lesson we will use cavity masking and output the final render from ZBrush.
If you have made it this far well done we are now in the final stage enjoy...
Lets get our renders into one file so its easy to edit and composite them.
In this lesson we will have a look at the process we will use to add the rugged paint effect.
Up till this point we have worked with the red diffuse render lets now swap this for our coloured version.
We will carry on and add a bit of a shadow just uder the foot to ground it, we will also keep refining our wear and tear.
In this lesson we will add a few extra details such as an LCD panel and some text.
In this lesson we will use a texture to add extra detail, this brings us to the end of the course I realy hope you have learnt a ton of new things here, and if you like my teaching style I have loads more courses for you.
Have fun and keep up the modelling...
All the best
Answer as many as you can correctly, if you get any wrong just recap that lesson.
I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.
I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.
I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.