Zbrush and Maya workflow pipeline sculpting and rigging now.
2.8 (2 ratings)
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Zbrush and Maya workflow pipeline sculpting and rigging now.

Learn core work flows within Maya and ZBrush and gain that extra knowledge that links all your training together
2.8 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
666 students enrolled
Created by David Newton
Last updated 3/2017
Current price: $10 Original price: $50 Discount: 80% off
5 hours left at this price!
30-Day Money-Back Guarantee
  • 2 hours on-demand video
  • 1 Article
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Main goal of this course is to show you how the pipeline of Maya and ZBrush works together
  • Gain insightful knowledge of lots of the tools in Zbrush and Maya
  • Learn how to rig a simple insect leg
View Curriculum
  • As this is instructional you would not necesarily need the software, however it would be good to have a Maya and ZBrush

ZBrush and Maya Rigging Pipeline Course - The Fire Ant!

This course is not a training course as such it is a walk through of processes used to create a model in ZBrush and them import and rig it in Maya, this course will be particilary usefull for people trying to understand the work flows used for animating in 3D and how with the use of Maps be able to again uderstand there use.

"It is often the case that people take loads of tutorials and never really know how it all works together this will help shed light on this, as far as animating and rendering goes"

Being able to access this information quickly and in this relatively shout informational video we cover quite a lot.

Some of what we look at?

  1. Base meshes in Maya
  2. Scultping levels in ZBrush
  3. Polypainting and out putting maps
  4. Creating Materials in Maya
  5. Connecting maps to out model
  6. How rigging is done How to animate

For me as an instructor this course is great as a foundational course for my other training videos, and as it is instructional I have made the price reflect this being AFFORDABLE!

"I really hope you enjoy this and it unleashes your full potential"


All the best
Monster-Training :)

Who is the target audience?
  • This course is great for all levels I am sure even advanced users will find this interesting specially if they have not used ZBrush before
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Curriculum For This Course
24 Lectures
24 Lectures 02:00:06


Preview 01:29

This course is informational and has been created to show you how a complete workflow might be implemented.
We will be covering tip and tricks on the way but rather than you working along this course is designed to watch and understand the concepts and principals involved.

Preview 02:24

With the Fire Ant the first thing I idid here was to create a base mesh in Maya this mesh will be used to sculpt ontop of in ZBrush.

Preview 09:00

In this video we will look at the model and how the leg bases meshes were created you will alos see the Ant has it Secondary details added and test cavity maps applied at these early stages I did do some UV unwrapping in this case directly in ZBrush.

Inside ZBrush

In this video you will see I have added the high resolution detail to our Fire Ant.

High Detail in ZBrush

Lets have a look at the maps that were created in ZBrush.

Poly Painting and Map Generation

Lets have a look at map exporting from ZBrush.

Exporting maps from ZBrush

Importing our Model into Maya.

Importing into Maya

Now we will organise and check our model in Maya.

Checking our Model in Maya

Lets check out material and render set up.

Material and Render Setup

Lets continue setting up materials and renders.

Adding our Normal map and render check

Render tweaking our model.

Render tweaks

For this lesson I have skipped forward to high light a problem I had with weighting the models skin, this was causing some pulling after reweighting that area I have resolved the problem.

Correcting pulling of the rig

In this lesson I will go over the rig with you, in the next lesson I will actually show you a bit of rigging in action.

An overview of the rig

Lets create the Skeleton for our legs.

Rigging the legs Skeleton

In order to get the skeleton to animate the model we need to bind the two together.

Binding our model to our skeleton

In order to get a good bind we will need to weight our joints to our bound skin, we use weighting to do this.

Weighting our bind

Another method for weighting.

Weighting method two

A model bound to a skeleton is a good start but we realy need to be able to easily control it!! We use controls to do this.

In this lesson I will show you IK Handles a great way to set up a multple joint manipulator.

Rig control

Simple parented controls are essential for controlling and selecting some animatable parts of our model.

Foot controls

Lets have a look in more details at Parenting and groups.


In this final lesson we will look at simple keyframe animation in Maya.

Setting up animations with keyframes

To finish this informational pipeline course, I would like to point out there are hundreds of different ways to do many of the things you have watched and it is very important that you find your own workflows, this is a natural thing that will happen with more and more practice within these and different programs.

And for those of you who maybe have not used ZBrush or Maya maybe this course has helped and opened your eyes up to just a small fraction of what can be done in 3D in general.

I have produced quite a few courses as well as many other people here on Udemy on both ZBrush and Maya, I hope that this course has inspired you to jump in and USE YOUR FULL POTENTIAL!!



Final thoughts

For those who have finished the course a massive "Well done!" for those still completing the course "Keep it up!" I just want to say thank you for choosing me and my course, it is really appreciated and means that I can produce more great courses for you in the future!

Stay up to date with the latest courses and development as well as offers from us by visiting me at my website.

Feel free contacting me for a particular course to be created I welcome student feedback and that way I know what you want!

I hope you had fun learning with this course and hope to see you at my other courses, please give me a review if you loved the course, if you did not like it also let me know, I take students opinions very seriously!

"Did you know Monster-Training is a sister brand of UK Online Training Centre, Monster is being phased out so all new courses will be hosted under UK Online Training, so if you want the same experience as Monster pop over to UKOTC, please note I have put all Courses on the UKOTC site so you have one place to get the latest news and offers!"

All the Best

About the Instructor
David Newton
3.8 Average rating
185 Reviews
7,543 Students
29 Courses
Teacher, Website and 3D Creative Artist

I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.

I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.

I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.

I try to keep quite active on social media and release FREE Videos and discount on both my website and You Tube channel, check me out!