Circle 2.0 - Your App Business in a Box
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Circle 2.0 - Your App Business in a Box

Get from Zero to the App Store in just 5 days
4.5 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
93 students enrolled
Created by Alex Nagy
Last updated 1/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2.5 hours on-demand video
  • 1 Article
  • 12 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn how easy it is to submit an app to the App Store
  • Find out how to create a sustainable App Business
View Curriculum
Requirements
  • You need to have a Mac – You can publish iOS apps only in an OSX environment. If you do not already have a Mac consider buying one or using a service like MacInCloud.
  • Enroll in the Apple Developer Program – You may develop and test iOS apps but if you do want to publish them on the App Store than you will need to be enrolled. It’s $99/year and you can enroll on the official Apple Developer Portal.
  • Xcode installed – All iOS apps are built in Xcode.
Description

Update (15.09.2016): All source codes in this course are now updated to iOS10, Swift 3 and Xcode8!

Update: now you get a total of 12 source codes with this course!!! (see lecture 18 for extra codes)

Have you ever wished that you could just set your eye on an iOS source code, reskin it and in 5 days the app would be live on your App Store Portfolio? Yes? Than today is your lucky day.

Because all of us have busy lives I have created this course to be easily followed if you have at most 1 hour a day. Each day you complete a lesson and you'll be on your way to App Store success. Of course if you wish you can complete the course in one take. It all depends on the amount of time you have for this activity.

A few of the many reasons why you want to join Circle 2.0 today:

1. Get from Zero to the App Store in just 5 days. Learn everything you need to do to put your app on the App Store in 5 days.

2. You’ll get your hands on 12 source codes (worth $179 each). In Circle 1.0 a total of 14 reskins were featured by Apple. You will get the exact same source codes:

  1. ✔︎ Whack Till You Can
  2. ✔︎  Gatherer
  3. ✔︎  Color Challenge
  4. ✔︎  Cloud Avoiding
  5. ✔︎  Find the Pair
  6. ✔︎  Flappy Pet
  7. ✔︎  Group Them
  8. ✔︎  One Color
  9. ✔︎  Pop Me
  10. ✔︎  Sky Diving
  11. ✔︎  Slide to Me
  12. ✔︎  Throw the Ball

You will get a Multiple App License: you will be allowed to create as many reskins as you like/can.

3. Learn exactly how to reskin in a Step By Step Video Course (worth $899). Once you purchase you are not left on your own wondering what to do with these source codes! These videos will guide you every step of the way from zero to App Store.

4. Get the best support on the marketplace. I answer to all of your questions within 24 hours, but mostly after 3-4 hours.

That's $3047 worth of source codes and tutorials for only $200!!!

Building your app portfolio was never so easy! You will not find a deal close to this anywhere on the internet.

These games are money-making machines with AdMob banner, Chartboost and SupersonicAds interstitial and 33 levels of stickiness and activity. They can be set up in under 15 minutes.

No Coding Skill Required. Start your own app business today. Source code and step by step video tutorials are provided.

The course is structured in 3 modules. The first module takes you through 10 days and teaches you step by step what you need to do to set up and put your first app on the App Store. The second module repeats the process in under 5 days. This way you will learn how to do it faster. The last module has some tips and tricks and gives you the third source code that you can add to your App Empire. All you will have to do next is repeat the steps with several more designs.

This course takes you by hand and shows you how you can build a sustainable App Business. I have been an iOS App Developer for more than 7 years now. I have done these exact steps hundreds of times and I have thought these steps to thousands of students. Now it's your time to learn how you too can take your App Empire to the next level!

Who is the target audience?
  • This course is meant for anyone who would like to create a passive income from running an App Business. No coding skills or prior knowledge is required. Everything you need to know is detailed in the course. All you need to have is to be enrolled in the Apple Developer Program ($99/year) and a few spare hour per day. This course is NOT for you if you do not want to spend at least one hour a day building your App Business.
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Curriculum For This Course
32 Lectures
02:32:18
+
Launch it!
11 Lectures 01:04:14

Welcome!

Congratulations on starting your journey in building your sustainable App Business. No more delays, no more worries, no more excuses!  Get from Zero to Hero. Just do your homework each and every day for 15 days and you’ll have 3 games on the App Store in no-time!

This first module is a beginners guide. It takes you step by step through the process you will use to build your App Empire. We will go through them slowly this time. It will take 10 days to complete. Once you finish this Module you will be ready to take your App Business to the fast lane.

Prerequisites

Before we begin make sure that you are ready for “takeoff”. Here are the things that need to be in place:

  • You need to have a Mac – You can publish iOS apps only in an OSX environment. If you do not already have a Mac consider buying one or using a service like MacInCloud
  • Xcode – All iOS apps are built in Xcode. Download and install Xcode from here. It’s free. (note: it will take a while to download and install because it is a few GBs)
  • SpriteBuilder – All of Rebeloper source codes are built with the help of SpriteBuilder. SpriteBuilder was a free app on the App Store. As of 2016.01.12. SpriteBuilder is no longer available on the Mac App Store, but you can still download it form here.
  • Enroll in the Apple Developer Program – You may develop and test iOS apps but if you do want to publish them on the App Store than you will need to be enrolled. It’s $99/year and you can enroll here.

Start your journey today!

To-do List

  1. Download Whack Till You Can
  2. Create the images for your main character
  3. Add the character to your game in SpriteBuilder

Useful Links

Preview 13:27

Download: Whack Till You Can

Downlaodable
00:02

Summary

In this lesson you are going to dive into adding some more images. After that you are going to create your very own BMFont. Finally you will tweak some elements in SpriteBuilder.

To-do List

  1. Create the images for the “simple” gameplay
  2. Create a custom BMFont
  3. Change a label color in SpriteBuilder

Useful Links

Day 2 - Images
07:57

Summary

In this lesson you will learn how to enable the “Level System” and how to add your images for it. It’s a short lesson, but a lot of images to make: 15.

Day 3 - The Level System
02:40

Summary

Today you will create your most important asset: the app icon. It’s the first contact with your users so consider making it the best. Than we’ll be talking about the Default images. Finally you will add your very own music. In the meanwhile I’ll show you a neat little trick. Sounds like a plan!

To-do List

  1. Create 1024×1024 icon
  2. Create project (smaller) icons
  3. Change the Bundle Display Name
  4. Find the perfect music for your game
  5. Add the music to your project
  6. Add music attribution

Useful Links

Day 4 - Icons, Defaults and Music
06:34

Summary

How will you make money? With ads.

Today we are going to set up your first Ad Network: AdMob. Specifically we are going to create a banner ID.

To-do List

  1. Sign up for AdMob
  2. Sign into AdMob
  3. Create an ID
  4. Add the ID to your project

Useful Links

Day 5 - AdMob
02:19

Summary

Chartboost is the King in mobile game ads. Let’s set it up so it may boost your revenue.

In this lesson you will learn how to create your IDs in Chartboost. Than you will populate your “More Apps Page” if you have other apps. Finally you will add your app to a Campaign.

To-do List

  1. Sign up / Sign in into Chartboost
  2. Create a new app
  3. Copy your IDs into your Xcode project
  4. Set up the “More Apps Page”
  5. Add you app to a Campaign

Useful Links

Day 6 - Chartboost
03:59

You need a backup plan in case Chartboost is not working well enough. This is where Supersonic Ads comes in.

UPDATE: As of May 1st, 2016 Supersonic Ads has joined ironSource. This doesn’t impact anything on your part at all. Just remember that from now on SupersonicAds is ironSource. You can Sign up /Log in into ironSource here.

Note: We have added Fyber as another alternative Ad Network. You can sign up for Fyber here.

Summary

In this short lesson you are going to learn how to create a Supersonic Application Key.

To-do List

  1. Sign up / Sign in into ironSource (Supersonic)
  2. Create the Application Key
  3. Copy the Application Key into your project
  4. Sign up / Sign in into Fyber
  5. Create the Fyber App ID and Security Token
  6. Copy the Fyber IDs into your project

Useful Links

Day 7 - ironSource (Supersonic) & Fyber
02:05

Summary

Today we are all Developer Center. We are going to set up everything that is to be set up there.

To-do List

  1. Log in into your Developer Center
  2. Create and install your Certificate (needs to be done only once)
  3. Create an App ID
  4. Add your App ID to your Xcode project
  5. Create a Distribution Provisioning Profile
  6. Link the Profile in the Xcode project
  7. Optionally add your test device (needs to be done only once)

Useful Links

Day 8 - The Developer Center
07:10

Summary

This will be a long day. We are going to set up everything that needs to be set up in iTunes Connect.

To-do List

  1. Log in into iTunes Connect
  2. Create a new app
  3. Set up App Information
  4. Set up Pricing
  5. Create the In-App Purchase ID
  6. Add it to your Xcode project
  7. Create the Game Center Leaderboard ID
  8. Add it to your Xcode project
  9. Create and add your screenshots
  10. Add Description, Keywords and Support URL
  11. Add Icon, Version, Copyright and Rating
  12. Link your In-App Purchase ID
  13. Link your Game Center Leaderboard ID
  14. Add the App Review Information

Useful Links

Day 9 - iTunes Connect
10:56

It’s submission time. Let’s do this!

Summary

Finally the day has come to submit your app for review. Today we are going to finish the setup of your project. Than we are going to upload it to iTunes Connect. Finally you are going to submit it for review.

EDIT: In early May 2016 Apple announced that it has cut down review times to one day. That is a considerable move from Apple since review times in our experience have always been between 10-14 days. The official average waiting days was 8.8 till this awesome change. Thank you, Apple!

To-do List

  1. Do final setup of project
  2. Archive
  3. Upload to iTunes Connect
  4. Wait for it to process
  5. Submit fro Review

Useful Links

Day 10 - Submit for Review
07:05
+
The 5 Days System
5 Lectures 26:42

Congratulations on submitting your first game! You are ready to take your business to the fast lane. Let’s do it!

By now you are all familiar with the process. In this module you will repeat what you did in the last 10 days, but now much faster. In fact you will submit your next game in 5 days. Start your first lesson now!

Summary

This is your first day, but I will not go easy on you. We will dive right into the middle of it.

To-do List

  1. Download Gatherer
  2. Create the images for your main character
  3. Add the character to your game in SpriteBuilder

Useful Links

Day 11 - Create Your images
08:17

Summary

In this lesson you are going to add the other images for the “Level System”. Than Add your icon and Default images.

To-do List

  1. Add your “Level System” images
  2. Create 1024×1024 icon
  3. Create project (smaller) icons
  4. Change the Bundle Display Name

Useful Links

Day 12 - Create Your Images – Level System
04:23

Summary

Today you will set up all your ad networks. Challenge accepted!

To-do List

  1. AdMob Setup
  2. Chartboost Setup
  3. Supersonic Ads Setup

Useful Links

Day 13 - Ad Networks Setup
02:40

Day 14 - Member Center Setup
06:35

The day has finally come! Today you will submit your second app.

Summary

In this lesson you are finally going to submit your second app. All within a 5 days timeframe. Congratulations!

To-do List

  1. Do final setup of project
  2. Archive
  3. Upload to iTunes Connect
  4. Wait for it to process
  5. Submit fro Review

Useful Links

Day 15 - Submit for Review
04:47
+
Bonus
4 Lectures 13:47

Congratulations on submitting your second game! This is just the beginning. Here are some bonus lessons to help you along your app business journey.

Summary

Don’t panic. It happens to all of us. In this lesson you are going to learn how to handle app rejections. To the Resolution Center!

To-do List

  1. Take a look at the feedback of the Review Team
  2. Fix the problem or reply to the issue
  3. Bump up Build number
  4. Archive
  5. Upload to iTunes Connect
  6. Wait for it to process
  7. Submit fro Review

Useful Links

Help! My App Got Rejected
03:13

Summary

Congratulations! It’s been a long journey but you have finally a proud owner of an app on the App Store. Let’s celebrate by setting up the final things in the ad networks dashboards.

To-do List

  1. Final setup for AdMob
  2. Final setup for Chartboost
  3. Final setup for Supersonic Ads

Useful Links

Ready for Sale Setup
05:53

Welcome to the your third source code. Go ahead and download it now!

Summary

This is your third code, so you should be able to easily reskin it. If you get stuck go back to the previous lessons and take a look at them for guidance.

Also as of "Update California" you now have access to 9 more source codes for free. That's 12 games in total!

Extra 10 More Games
02:40

Want to take your app business to the next level?

Summary

Here’s a business plan to follow.

To-do List

  1. Get 10 source codes (EDIT: with Update California you get 9 more source codes – see previous lesson)
  2. Make 10 themes
  3. Upload 100 reskins to the App Store
  4. Rinse, repeat

Useful Links


How to Build Your App Business
02:01
About the Instructor
Alex Nagy
4.4 Average rating
216 Reviews
15,093 Students
18 Courses
★ REBELOPER ★

Teacher. Coder. Coffee drinker. I'm never more than a few inches away from something with an  logo.

iOS10, SpriteKit and Swift 3 expert... iOS, watchOS, tvOS and macOS game developer.

Alex is a freelance developer since 2011. He is the owner of the iOS game development studio Rebeloper. Rebeloper is the testing ground for all of his "rebel ideas". He likes to experiment with cutting edge development tools and monetization techniques. Alex is also great in Photoshop, After Effects or almost anything you can throw at him. Recently he is a Swift 3 evangelist :)

Alex believes that you have to have 3 things in place to have a successful app business:

  • clean code
  • awesome design
  • cutting edge monetization

He teaches these three things on Udemy since mid 2012 as an established and respected instructor. Currently his courses have more than 10.000 students in total and counting.

Also he is the founder of an ambitious startup called: rebeloper. Here he teaches you how to make awesome iOS, watchOS, tvOS and macOS games that actually make you money.

"I was born to code, design & monetize. I do those every day in the name of rebeloper"