Create Ruzzle Game Mechanics with Unity
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Learn the basic concepts and necessary scripting knowledge that you will need to build word based games, similar to ruzzle game mechanics.
Understand the rules of how word based games are made with this course for beginners and more advanced developers.
Quickly and efficiently learn step by step the process of building dynamic games, where player's main goal is to find as many words as possible.
Any word game won't be a mystery from now on.
Word games becomes more and more popular, but so far it has required a lot of effort to build particular sets of letters which can be used to build big enough amount of diverse words.
This course changes it and through 12 lectures and 2 hours of content, presents you with easy methods and steps to create such mechanics, you will be able to use in different future games. You will begin by creating and analysing scripts responsible for generating variety of grids of letters.
Then you will move to define difficulty of words and overall variety of all letter sets, by preparing compact main program script which clearly shows what particular parameters are responsible for.
At the end of course, you will be able to create word based games similar to ruzzle mechanics.
It doesn't matter if you know any programming languages but it's a great advantage if you do. Are you experienced programmer and want to find out how to make word like game? Take this course and you will find out, with deep understanding of all the rules and mechanisms that make such gameplay possible.
Every lecture is equipped with final version of scripts created or analysed during video presentation. Final project version is included in last lecture.
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Desktop, iOS and Android.
Certificate of completion.
|Section 1: Getting Started|
Introduction and small presentation of final results you will achieve during taking this course.
Before we begin, prepare workspace:
Configure Unity Remote ControlPreview
|Section 2: Letters' Generator|
It's necessary to understand how word game works and make use of necessary data.
Prepare and load necessary filesPreview
Main Program: setting preferences and saving sets
Generator Scene and Statistics
|Section 3: Game - interactive grid of letters|
Unity UI panels and graphic prefabs
Gameplay scripts and touch detection - working game
Building Game for stationary and mobile platforms - the end
I am successful game programmer and designer focused on mobile platforms, keen on challenges related to new features of gamedev projects, courageous to learn its new intricacies. Recently, eager creator of new start-up introducing real-virtual world of fights between toy robots.
I have been programming games and mobile apps for 5 years now. Recently worked as a game developer of online educational game for children at age 7-13. I am experienced with Unity technology and C++/C# programming languages, but I look forward to hearing from anybody interested in cooperation in developing and publishing any kind of software, based on desktop and mobile systems.
As a Tutor in Digital Academy I teach young people creation of video games with Unity 3D.