
The template is in the last bonus session of the course!
Discover the game design canvas as a project skeleton that structures your game with a table of contents, guiding purpose, definitions, and gameplay elements.
Follow a step-by-step brainstorming method for game design, set a time limit, capture all ideas, follow inclusive rules, and vote to turn concepts into a final canvas.
Design your first complete game using the game design canvas, with a one-month project, real playtests, a menu and credits, sound, and art messages to ensure a finished, polished experience.
Learn Kanban-based process management with Trello to organize game development tasks from to-do to testing and done, using boards, cards, labels, and due dates.
Explore multiple game purposes, from educational games that teach math or behavior to advergames and productivity through gamification. Balance fun with learning to keep players engaged and meet measurable goals.
Explore platforms from analog board and card games to digital PC, mobile, consoles, and virtual reality, and consider production costs and delivery methods.
Set the duration of your game by defining average level length, match length, and campaign length in the design canvas, then use playtests to refine timing.
Define main goals, secondary goals, side goals, and personal goals to clarify what players must achieve to win, with examples like scoring, avoiding enemies, and easter eggs.
Explore how player interaction drives game design, from analog actions and talk to digital touch, buttons, and motion controls, balancing familiarity biases for accessible gameplay.
Learn how obstacles drive fun in games, from isolated enemies and bosses to skill and level barriers, then craft multiple solutions using cliffs, spikes, and lava.
Design clear, readable rules for analog and digital games using rule books, icons, and conditionals; emphasize play testing and good manners to ensure consistent gameplay.
Receive your certificate by clicking the trophy, rate the course with five stars, and share your game design canvas to help others learn on welcome to game design.com.
The Goal is to understand how to build a Game Design Canvas for any type of Gaming Project you have.
You will learn about many different aspects of Game Design that make a game be a game, with clear explanations and examples.
The Goal is to understand how to create projects from scratch and develop them using project management tools, brainstorming techniques and tips to make games that make sense.
First you show you how to find the Purpose of your project and define metrics according to your goals.
Then we start at the Red Sign, where I’ll show you how to define:
Platforms
Number Of Players
Target Audience
Duration
On the Yellow Sign, you’ll learn about:
Genres
Mechanics
Story and Theme
Aesthetics
And finally, what makes your game be a game
Goals
Interaction
Obstacles
Rules
By the end of some classes, I’ll challenge you to do some exercises, to help you learn better. They are not mandatory, but they can make you become a better game designer.
You will also answer some Quizzes, to help you memorize what you learnt even more.
You’ll also be able to download the presentation used in this course.
This course will help you create a bionic eye, after your know how games are made, playing them will never be the same again.
Enroll Now and I See you in the course!