
Introduction to the instructor as well as an opportunity for you to introduce yourself and your aspirations in visual effects (or film), to the community. Learn why the instructor is qualified and the best option to be guiding you through your virtual reality and visual effects learning journey.
Always curious what the whole hype about VR is or perhaps you want to know what virtual reality truly is? If you are completely new to the whole world and idea of VR, this lesson defines what VR is, according to various industries, as well as how it will be described for the purpose of this course.
Building on the previous lesson, this lesson covers the specific terms and vocabulary tossed around in the VR industry for entertainment, film, games as well as other markets - including basic terms used by everyday people when referring to virtual reality.
A further expansion of more specific scientific terms and vocabulary used in the VR industry, especially when it comes hand-in-hand with visual effects; this lesson dives deeper into the more advanced terms used by industry veterans and insiders in visual effects when it comes to working and dealing with virtual reality.
This lesson will explore and compare the different types of virtual reality that exists out there - from its widening scope of what is considered virtual reality to the different use cases and markets that is currently booming for VR. This lesson emphasizes that the focus of VR is not simply limited to entertainment and games.
This lesson will dive deep into the various software and tools that exist out there for different use cases of virtual reality (with a stronger emphasis on the entertainment sector). Specific insight on each software and tool for their appropriate use in VR is also covered to ensure a balanced and neutral view of each tool.
This lesson will dive deep into the various hardware and production equipment available for different use cases of virtual reality (with specific emphasis on the film and visual effects industry). Specific insight on each hardware and tool for their appropriate use in VR is also covered to ensure a balanced and neutral view of the equipment.
This lesson will explore the different types of projects and work available when it comes to virtual reality in the visual effects and film industries. A general overview as well as breakdown of what to expect when preparing for VR work as a visual effects artist or specialist, as well as the kind of VR projects that filmmakers are seeking to create, are also discussed.
This lesson will touch on the prominent names and companies that are universally known in the growing VR industry - including individuals, brand names, companies and studios to look out for when it comes to creating VR for entertainment (film, games or others). Specific insight into why these names and companies are highlighted is also covered to ensure a balanced and neutral perspective.
The VR industry does not stand on its own; its growth and evolution stands to impact many other industries as well. This lesson will detail how VR ties in with the visual effects industry and with the art and science of creating VFX, as well as how it has impacted VFX artists and specialists working in the film and television. Specific insight into how to be involved with both VR and VFX is also discussed.
This lesson will explore a real-life scenario of how VR and VFX collide and work hand-in-hand, as recounted by the instructor herself. This lesson covers the development and work by the VR company Within (formerly known as VRSE), where the instructor has previously worked at back in 2015.
This lesson will explore a real-life scenario of how VR and VFX collide and work hand-in-hand, as recounted by the instructor herself. This lesson covers the development and work by the VFX studio Seyenapse, where the instructor currently serves as the founder and chief creative technologist.
This lesson will explore a real-life scenario of how VR and VFX collide and work hand-in-hand, as recounted by the instructor herself. This lesson covers the development and work by the VR studio Oculus Story Studio (an in-house production division formed by Oculus themselves), that has always been touted within the visual effects industry as the VR standard for animation and VFX.
BONUS: For staying all the way to the end of this course, this lecture is for you. More details inside.
If you have always wanted to jump on the virtual reality (VR) bandwagon but have no idea how to - you've just found your solution right here. This theory course will help you get a good grasp of how VR ties into the visual effects (VFX) industry - keeping you updated on the terms, trends and uses of VR in the Hollywood film industry.
Expand your VFX Knowledge to Include the Booming VR Industry.
Understand every aspect of how VR and VFX work together and what this means for the future of the film, VFX and technology industries.
Why This Course?
Taught by a real professional in the visual effects and film industry who worked on actual Hollywood blockbusters as well as startups in VR and Silicon Valley
Covers terms and vocabulary used by visual effects industry veterans as well as applicable tools and types of projects
In-depth exploration into different real-life examples of VR and VFX collaborations
Networking and open collaboration opportunities with instructor and students
Get Ahead and Stay Ahead by Speaking the Language of VR with the VFX Crowd.
You will Learn How:
To use and understand VR terms and vocabulary specific to the VFX industry
To compare between different software, hardware and tools for VR and VFX
To differentiate what makes a successful VR and VFX collaboration as well as the type of projects available in the industry
The best part of it all - this course is utterly and ridiculously FREE.