Video Game Design: Create A Competitive Design Portfolio

Learn what Hiring Managers want and build a professional game/level design portfolio that makes you competitive for jobs
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61 students enrolled
Instructed by Jarett Metcalfe Design / Game Design
$195
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  • Lectures 47
  • Contents Video: 4.5 hours
    Other: 4.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 2/2016 English

Course Description

VIDEO GAME DESIGN: CREATE A COMPETITIVE DESIGN PORTFOLIO is focused on helping aspiring game designers and level designers create a portfolio of work that is professional in quality and makes them highly competitive for design jobs in the video game industry. 


DO YOU WANT TO:

  • Have a real chance at getting a design job in the video game industry
  • Get professional design experience from your portfolio games or levels
  • Be taken seriously by Video Game Producers and Lead Designers


THEN YOU NEED TO:

  • Create an extremely well designed, high quality and targeted portfolio that "WOWS" industry professionals demonstrates your value to a game team
  • Design innovative portfolio games or levels that showcase your talent and make Game Design Leads and Creative Directors respect you
  • Build an exciting demo reel that will get a Hiring Manager's attention
  • Build an effective portfolio website to showcase your demo reel and games/levels
  • Write winning cover letters and resumes that will make Recruiters and Producers take you seriously.


ARE YOU READY TO:

  • Put a stake in the ground now and put 100% of yourself into achieving your goals
  • Showcase your design work to industry professionals (Producers/Designers)
  • Prove that you have what it takes to break into the Video Game Industry
  • Stand out from the crowd and beat out the competition for jobs
  • Land your dream job and become a professional game designer or level designer


>> START BUILDING YOUR DESIGN PORTFOLIO TODAY! <<


IN THIS COURSE YOU WILL LEARN:

  • What the various design roles in the game industry are and what they do
  • How to research game companies effectively
  • What Hiring Managers want from entry-level game designers and level designers
  • How to prepare effectively to create your design portfolio
  • How to create a winning strategy to get the design jobs you want
  • How to create the right portfolio games and get real industry game experience while making them
  • How to create a demo reel that Wow's Hiring Managers and showcases your most valuable design skills to them
  • How to create a portfolio website that showcases your work well to potential employers
  • How to write resumes and cover letters that will get Hiring Managers to take you seriously
  • How to create a winning Business card.


WHY TAKE THIS COURSE

Simple, this course gives you all of the insider information, training, exercises and best practices required to:

  • Choose the right design career for you
  • Create a solid portfolio development strategy and plan that will help you get the results you need
  • Build a design portfolio that shows and proves your value as a highly knowledgeable, skilled and competitive game designer or level designer to employers in the video game industry
  • Maximize your chances of landing your target design job in the video game industry


ADDITIONAL BENEFITS OF TAKING THIS COURSE

All of the information you need in one easy place. 'VIDEO GAME DESIGN: CREATE A COMPETITIVE DESIGN PORTFOLIO' is a simple, straightforward and easy to understand online course that is 100% focused on the goal of helping you get your game design or level design portfolio to a polished and professional state that is highly competitive for entry-level game design or level design jobs in the Video Game Industry. Everything you need to know is in one easy place.

Need to know information only. I know your time is very valuable and you want to get a design job as soon as possible. Therefore, I have only included information that is 'need to know'. All course content and exercises are presented in an easy to follow step-by-step concise format to give you maximum results in the least amount of time. No wasted time!

Professional video guided mentorship to help you succeed. Creating an outstanding design portfolio takes serious time and effort, and believe it or not thousands of talented passionate people are trying to build them to compete for entry-level design jobs everyday. Unfortunately, the hard truth is that the majority of these people will fail to succeed because of the time they waste working on the wrong things or just not getting their work to the level of quality necessary to compete for jobs. --And YES even the most talented people struggle on their own because it is very difficult be objective and critical about your own work (or even know what work you should be doing) when you're doing something new.

This course can help you change all of that and beat the odds by:

  • Keeping you focused on achieving the right career and portfolio goals so you can get valid game design or level design experience while you’re creating your portfolio games.
  • Giving you the information and video guided mentoring support you need to ensure that you are doing things right the first time and staying on track to hit a high level of quality and achieve your goals.
  • Ensuring that you are creating portfolio work that is highly competitive in quality and clearly showcasing your value for the game design or level design jobs that you want


HOW IS THIS COURSE STRUCTURED

Each section of this course starts out with an video game industry mentor guided video explaining all of the information you need to know in a simple and concise format, followed by a set of exercises and best practices to help ensure that you do things right the first time!


HOW LONG WILL IT TAKE TO COMPLETE THIS COURSE

You should expect it to take between 4-8 months to complete all of the components of you design portfolio if you are starting it from scratch.


ARE THERE 1 ON 1 MENTORING SESSIONS PROVIDED WITH THIS COURSE

Mentorship in this UDEMY course is provided through mentor guided video lectures and written documentation only.


WHAT PEOPLE HAVE TO SAY ABOUT THE INSTRUCTOR

"Hi there! My name is Antoine Ladouceur and Jarett was my instructor at the Art Institute of Vancouver. Boy was I lucky to have him! If I’m working as a Level Designer today it’s definitely because of his incredible support and advice. Having Jarett as an instructor was a little bit like opening a window onto the entire spectrum of game development. I felt like not only did I learn how to make good game design choices, but also how those choices would affect development overall. I learned what its like to work in a professional game development team and how to structure my work to fit well in that framework. --Overall, my first day on the job felt quite easy from everything I had learned from Jarett. He is a terrific instructor, straight to the point and very passionate about what he does and it’s definitely contagious."

- Antoine Ladouceur, Jr. Level Designer, Compulsion Games"

"Many of the choices I make as a Level Designer to improve my work came from advice that Jarett gave me during my courses. With his guidance and in-depth feedback, I was able to create a portfolio that really allowed me showcase who I was and what I could offer to the industry. Jarett is extremely passionate about what he does. He can always recognize when someone has potential and he'll always do his best to make sure that potential flourishes, even if it means building from the ground up. Jarett always manages to inspire creativity and hard work and I can without a doubt say I was extremely fortunate to have him as my instructor."

- Zack Bryan, Level Designer, Akimbo Creation's



What are the requirements?

  • If your intention is to quickly learn the insider knowledge, tips and best practices for making a highly competitive design portfolio (only) you don't need any prerequisite knowledge to take this course.
  • If your intention is to successfully create and launch all of the portfolio deliverables discussed in this course to maximize your chances of getting your target game design or level design job, you will need the following skills:
  • Basic knowledge of game design or level design
  • High school graduate to college level writing skills
  • Basic understanding of how to write documentation with a word processor (like MS Word or Google Sheets)
  • Working knowledge of at least one game engine and game authoring package such as Unreal 4 or Unity
  • Basic scripting (coding) skills (if you aren't working with a programmer)
  • Basic 2D or 3D art skills (if you aren't working with an artist)
  • Basic video editing skills (if you aren't working with a video editor)
  • Basic website template editing skills for website builders such as Wix or Weebly (if you aren't working with a website builder)

What am I going to get from this course?

  • Create a professional quality and highly competitive game design or level design portfolio
  • Design extremely well targeted portfolio games or levels and get professional design experience while creating them
  • Create a demo reel that WOW's Hiring Managers and showcases your value as a designer
  • Build a polished and professional portfolio website that showcases your work
  • Write professional quality entry-level game or level design resume and cover letter that will get Hiring Managers to take you seriously
  • Create a winning business card
  • Know what Hiring Managers in the video game industry want from entry-level game designers and level designers
  • Know what knowledge, skills, and experience will be required to be considered a strong game or level design candidate
  • Choose the right design career for you

What is the target audience?

  • Anyone who wants to find out what you need to do to build a game design or level design portfolio that will make you competitive for jobs in the video game industry
  • Anyone seriously interested in building a game or level design portfolio to get into the video game industry as an entry level designer
  • Aspiring game designers or level designers (this includes producers, artists, programmers and quality assurance testers who would like to transition into a design role)
  • Who is this course not for: People who are aspiring to become video game artists, programmers, or producers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: COURSE INTRODUCTION & DESIGN PORTFOLIO OVERVIEW
03:07

In this lecture you will learn about all of the topics that will be covered in this course at a high level.



16:25

In this lecture you will learn:

  • What a Game Design or Level Design Portfolio is for
  • Who the Target Audience is for Your Design Portfolio
  • The Components of a Portfolio
  • What the Right Mindset is for Success
  • How to Gain The Edge With Your Portfolio
  • How to Get “The Call” for an Interview


To get the most out of this course I highly suggest that you take time to thoroughly research and review the design portfolios in the attached "Design Portfolio Examples" document. It is organized into demo reel format types and by design role specialization.

Section 2: GAME DESIGN CAREERS & GAME INDUSTRY OVERVIEW
12:42

In this lecture you will learn:

  • The Role of Game Designers
  • The Role of Level Designers
  • Game Design Specializations
  • What Game Designers Do
  • What Level Designers Do
  • Number of Designers on Game Teams

Please see the attached additional learning resources (and the external website links provided) to learn more about the game industry as a whole and the various roles and careers that exist.

  • Video Game Industry Resources (Industry Stats and Reports)
  • Video Game Industry Roles
08:34

In this lecture you will learn:

  • The Role of Hiring Managers
  • Hiring Risk Assessment
  • How to Be a Strong Design Candidate
15:43

In this lecture you will learn about the:

  • Video Game Industry Knowledge You Need to Have
  • Game Company Knowledge You Need to Have
  • Importance of Personality & Team Fit on Game Teams
  • Game/Level Design & Development Knowledge Required to Succeed
  • Work Ethic You Need to Have to be Successful
13:18

In this lecture you will learn about:

  • The Soft Skills You Need
  • The Hard Skills You Need
  • What You Need to Show in Your Portfolio (an Introduction)
  • What Your Resume & Cover Letters Need to Communicate (an Introduction)
Section 3: PREPARING TO BUILD YOUR DESIGN PORTFOLIO
10:34

In this lecture we will discuss the following topics:

  • Portfolio Preparation Work Overview
  • Creating Your Career Matrix (Part 1)
    • Self Assessment
    • Identifying Your Gamer Profile
    • Identifying Your Game/Level Designer Profile
    • Researching Your Target Game Industry Sectors
    • Researching Your Target Game Companies
    • Researching Your Target Game


Please see the "Bonus: Portfolio Preparation Exercises" section to identify your career objectives and prepare to create your portfolio:

  • Career Matrix - Self Assessment
  • Career Matrix - Gamer Profile
  • Career Matrix - Designer Profile
  • Career Matrix - Target Sector of the Game Industry
  • Career Matrix - Target Game Companies
  • Career Matrix - Target Games
12:13

In this lecture we will discuss the following topics:

  • Portfolio Preparation Work Overview
  • Creating Your Career Matrix (Part 2)
    • Identifying Your Career Objectives
    • Laying Out Your Career Development Strategy
  • Getting Industry Guidance
  • Staying Motivated


Please see the "Bonus: Portfolio Preparation Exercises" section to complete your career development plan and strategy. Once this is done your portfolio prep work will be complete and you'll be ready to start making your portfolio games!

  • Career Matrix - Career Development Plan & Strategy
10:37

In this lecture you will learn:

  • What a Brand is
  • What an Authentic Brand is
  • What a Brand Identity is
  • What Brand Identity Characteristics Are
  • What a Brand Image is
  • What a Personal Brand is
  • Why You Should Have a Personal Brand For Your Portfolio Work
  • How to Communicate Your Personal Brand
  • Writing Your Own Career Essence Statement
  • Career Essence Statement Examples


Please see the "Bonus: Portfolio Preparation Exercises" section to to create your personal brand identity:

  • Career Matrix - Personal Brand
13:08

In this lecture you will learn:

  • The Importance of First Impressions
  • How to Create a Winning Reputation in the Game Industry
  • How to Research Brands Effectively
Section 4: PORTFOLIO GAMES
19:22

In this lecture you will learn:

  • The Value of Video Games or Levels in Your Portfolio
  • How to Identify What Video Games or Levels You Should Make In Your Portfolio (Part 1)
  • How to Get Real World Professional Game Experience With Your Portfolio Games
18:11

In this lecture you will learn:

  • How to Identify What Video Games or Levels You Should Make In Your Portfolio (Part 2)
04:42

In this lecture you will learn:

  • The Value of Documenting Your Game/Level Ideas & Designs
  • How to Go Above and Beyond With Your Game Design & Level Design Documentation
29 pages

In this reading lecture and exercise you will learn the best practices and process for designing, building and publishing your portfolio video games or levels in a step by step fashion.

Section 5: DEMO REELS
18:12

In this lecture you will learn:

  • What a Demo Reel is
  • What the Goals are for Your Game Design or Level Design Demo Reel
  • High Level Demo Reel Content Requirements
  • Demo Reel Text Requirements
  • Demo Reel Video Requirements
06:05

In this lecture you will learn:

  • The Different Demo Reel Types/Formats That Exist And When You Should Use Them

Demo Reel Examples: I suggest that you take some time to research and review the various game design and level design demo reels that are provided as links in the attached additional learning document below so that you can become more familiar with all of the various demo reel formats that are out there. The research goal here is to identify which demo reel types are more suited to your particular career goals, as well as see what each one is doing well or not so well so that you may incorporate these learnings into your own portfolio work.

16:19

In this lecture you will learn:

  • Demo Reel Game Showcase Guidelines
  • Demo Reel Gameplay Showcase Guidelines
  • How to Wow the Hiring Manager & Get Their Attention With Your Demo Reel
60 pages

In this reading lecture and exercise you will learn the best practices and process for designing and building your Demo Reel in a step by step fashion.

Section 6: PORTFOLIO WEBSITES
18:35

In this lecture you will learn:

  • Portfolio Website Purpose & Goals
  • Portfolio Website Requirements (Part 1)

Please see the attached document below (and its website links) for examples of entry-level and senior game and level designer portfolio websites.

17:41

In this lecture you will learn:

  • Portfolio Website Requirements (Part 2)
  • Visual Organization of Content Guidelines For Your Portfolio Website
  • Quality Assurance Guidelines For Your Portfolio Website
  • What Matters Most With Creating a Successful Portfolio Website
36 pages

In this reading lecture and exercise you will learn the best practices and process for designing and building your portfolio website in a step by step fashion.

Section 7: DESIGNER RESUMES & COVER LETTERS
19:40

In this lecture you will learn:

  • What a Resume is
  • The Purpose & Goals for a Designer Resume
  • The Different Sections Your Resume Needs to Have
  • All of the Content Requirements Your Resume Needs to Account for
  • Resume Formatting Requirements
  • Resume File Export Requirements
  • Resume Address Requirements
  • Things to Avoid so that Your Resume Will Be a Success
11:43

In this lecture you will learn about the following resume types:

  • Game Designer Resumes
  • Level Designer Resumes
  • Quality Assurance Tester/Analyst Resumes


Please see the four additional learning examples of each type of resume in the attached documentation for this lecture.

25 pages

In this reading lecture you will learn:

  • What a Cover Letter is?
  • What a Cover Letter's Purpose & Goals are
  • How to Prepare to Write a Winning Cover Letter
  • How to Write a Cover Letter
  • All of the Cover Letter Requirements You Need to Account For
  • Things to Avoid When Writing Your Cover Letter
  • Bringing it All Together (Your Resume & Cover Letter)


Please see the four additional learning examples of cover letters for each type of design or QA role in the attached documentation for this lecture.

Section 8: BUSINESS CARDS
16:31

In this lecture you will learn:

  • The Purpose of a Business Card
  • The Key Goals For a Business Card for Game Designers and Level Designers
  • The Requirements Your Business Card Needs To Meet
12 pages

In this reading lecture you will learn about the following Business Card paper and printing requirements:

  • Paper Quality
  • Card Stock Type
  • Print Resolution
  • Print Colour Space
  • Card Printing
  • Proofing
7 pages

In this reading lecture and exercise you will learn the best practices and process for designing and building your business card in a step by step fashion.

Section 9: PORTFOLIO SCHEDULING
47 pages

In this this lecture we learn:

  • What the Right Organizational Mindset Needs to be for You to be Successful
  • Portfolio Planning & Scheduling Tips
  • Quality Rating Definitions to Help You Set Meaningful Portfolio Development Targets
  • The Step-By Step Scheduling & Organizational Recipe for Creating a Great Design Portfolio
Section 10: LAUNCHING YOUR DESIGN PORTFOLIO
10 pages

In this lecture you we will discuss the following topics:

  • Your Pre-Final Design Portfolio at a Glance
  • Completing The Last Round of Feedback & Iteration on Your Design Portfolio
  • Going Live With Your Highly Competitive & Professional Quality Design Portfolio!
  • Portfolio Maintenance (Post Launch)
Section 11: BONUS: 1 ON 1 MENTORING OPTION
4 pages

Learn about how to setup Live 1 on 1 Mentoring Sessions with the course instructor to professional advice and guidance on your portfolio work. Please note that this is a separately offered paid service.

2 pages

Learn about how to contact me for any course related questions you have or to setup Live 1 on 1 Mentoring Sessions (A seperately offered paid service).

Section 12: BONUS: VIDEO GAME INDUSTRY STATS & CAREERS
1 page

I suggest taking some time to read through many of the industry research documents that have been linked to in this "additional learning document' as they will give you much deeper knowledge of the game industry as a whole, as well as its various sectors (like Console, PC, Mobile, Free-to-Play, AAA, Indy, etc.).

4 pages

I suggest reading through the Game Industry Roles document (and its attached links), provided for 'additional learning' to get a more in-depth understanding of the various game design roles that exist.

Section 13: BONUS: PORTFOLIO PREPARATION EXERCISES
4 pages

In this exercise you will learn how assess yourself effectively from a career standpoint so you can choose the right career for you.

4 pages

In this exercise you will learn how to profile yourself as a "gamer" to find out what target audiences you belong to in the video game industry.

3 pages

In this exercise you will learn how to profile yourself as a Game Designer to find out what area of design specialization, (Systems Designers, User Interface Designer, Level Designer, etc.), sector of the game industry, game companies, and game genres make sense for you.

5 pages

In this exercise you will learn insider tips on how to research your target game industry sector effectively so that you can make a stronger more competitive design portfolio and be more knowledgable, articulate and successful in interviews.

3 pages
In this exercise you will learn insider tips on how to research your target game companies more effectively so that you can make a stronger more competitive portfolio games, websites, demo reels, resumes and business cards, as well as be more knowledgable, articulate and successful in interviews.
5 pages
In this exercise you will learn insider tips on how to research your target games/game genres more effectively so that you can make a stronger more competitive portfolio games, websites, demo reels, resumes and business cards, as well as be more knowledgable, articulate and successful in interviews.
2 pages

In this exercise you will learn insider tips on how to create an personal brand that showcases the best of who you are from a design career standpoint and resonates with your target employers as a great cultural fit for their team

The goal here is to build your personal brand into your portfolio games, website, demo reel, resume and business card so that you are broadcasting a clear message about who you are and what you have to offer that is incredibly valuable to your target employers in the video game industry.

3 pages

In this exercise you will learn how to create a career development strategy and plan to maximize your chances of landing your target design job in the video game industry.

Section 14: BONUS: PORTFOLIO EXAMPLES
3 pages

I suggest that you take some time to research and review the professional portfolio website examples that are provided as links in this additional learning document so that you can become more familiar with the different styles of portfolio websites that designers use.

The research goal here is to identify which style of website is most suited to your particular career goals, as well as see what each one is doing well or not so well so that you may incorporate these learnings into your own portfolio website.

2 pages

I suggest that you take some time to research and review the various game design and level design demo reels that are provided as links in this additional learning document so that you can become more familiar with all of the various demo reel formats that are out there. The research goal here is to identify which demo reel types are more suited to your particular career goals, as well as see what each one is doing well or not so well so that you may incorporate these learnings into your own portfolio work.

Section 15: BONUS: RESUME & COVER LETTER EXAMPLES
3 pages

I highly suggest that you review this Game Design resume and cover letter example,
as well as several resumes found on professional game designer portfolio websites (see the Designer Resume Examples PDF in Lecture 39). Keep an eye out for what sections and information are present as well as how they are organized in a written and visual format.

3 pages

I highly suggest that you review this Level Design resume and cover letter example,
as well as several resumes found on professional game designer portfolio websites (see the Designer Resume Examples PDF in Lecture 39). Keep an eye out for what sections and information are present as well as how they are organized in a written and visual format.

3 pages

I highly suggest that you review this Quality Assurance Tester/Analyst cover letter and resume example. Keep an eye out for what sections and information are present as well as how they are organized in a written and visual format.

3 pages

I suggest that you take some time to research the professional game design and level design resumes provided via the online links in this document.

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Instructor Biography

Jarett Metcalfe, Video Game Producer & Designer

Jarett Metcalfe is a Video Game Producer and Designer who has worked in the game industry for over 11 years and has shipped 13 video games to date. Many of these have been award winning such as Need For Speed, Fight Night, FIFA World Cup and Bomberman Live. Having worked in numerous leadership roles in the game industry (Franchise Development Director, Creative Producer and Game Designer), he is an expert on what Hiring Managers (Producers and Game Designers) in the video game industry are looking for in entry-level game designers and level designers.

Being passionate about sharing knowledge and helping aspiring game designers and level designers succeed with breaking into the game industry, he currently teaches game design and portfolio development at the highly rated Art Institute of Vancouver, mentors at Vancouver Film School, as well as teaches his own video game design portfolio course online.

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