
Discover core visual effects concepts in Unity from beginner to intermediate, learning sparks, spells, projectiles, particle system, shaders, textures, and meshes to build a compelling portfolio.
Explore flip book animations, a 2D texture sheet technique for explosions and fire, created from precomputed simulations and exported as frames for use in any game engine.
Explore how contrast creates focal points in Unity VFX, using bright elements, trails, and gradients to guide player attention and differentiate abilities from basic to ultimate.
Explore how color palettes convey game themes in VFX, from water and ice to nature and healing. Use contrasts and shapes to clarify visuals and express skins, factions, and magic.
Perform technical research and gather references during pre-production to learn techniques and art styles for visual effects in games in Unity.
Create a Unity project named with an underscore tag, select Unity 2019 HDRP, and set an editor layout and gizmo visibility, turning off grid, selection outline, and 3D icon size.
Create a vfx area of effect prefab in Unity and design a ground beam with a non looping particle system, color and size over lifetime, and anticipation to climax.
Create a shockwave by designing a centered circle texture in Photoshop, export to Unity, and configure a particle system with size over lifetime for a dynamic impact.
Deliver a fire version visual effect by applying orange palettes to beams and particles, crafting a flame texture, exporting to Unity as a prefab, and tuning particle systems.
Sketch a round capsule projectile with a trail renderer, textures, and a quick muzzle flash, then design an aggressive impact with particles and a shockwave for Unity.
Create a projectile mesh and prefab for Unity VFX, place it above ground, and move the mesh via script. Build in Blender, unwrap UVs, export FBX, import, adjust scale.
Master creating projectile trails in Unity with a trail renderer, tuning lifetime, width curve, and color gradient, then craft and apply a custom trail texture to the material.
Create an additive scroll shader in Unity Shader Graph to move a texture in any direction and distort it using a time-driven main speed, UVs, and a distortion lerp.
Create a non looping beam and impact using a particle system, with sparks and a shockwave, color matched to the projectile, and fades via size and gradient curves.
Learn to build electric projectiles in unity using a 3x3 texture sheet for particle systems, with local and world spaces, color over lifetime, and emission and rotation tweaks.
This course is about the creation of VFX for Games with Unity. You'll start learning how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.