I'm a self taught Blender artist and VFX designer, who enjoys blowing things up (in 3D, don't worry ), making environments with way to high a polycount and dissecting EVERY SINGLE THING about movies I watch.
I've been doing Blender, EmberGen and UE5 for some time now (4 years on blender i think) and love procedural anything really.
I enjoy making motion graphics (badly), environments (not quite as badly), explosions, Hardsurface modelling and a little bit of sculpting.