Ludwig Heijden
CG Artist
About me
Ludwig is working in the Game Industry with Blender since 2009. He started creating games and making 3D assets got him hooked to Blender. Now he is creating assets for games in Blender, like environments, characters and animations. Being a Blender evangelist he wants to share his knowledge in the best possible way.
He has helped game developers all over the world with their code and art with success. One of these games even won an award! (Amico Ragnolo). Ludwig likes to teach students in a fun and inspiring way.
Before working in the game industry Ludwig was a graphic designer working freelance for editors and design studios making textbooks and other printed and online material. Adobe CC has little secrets after working on a daily basis with Illustrator, Photoshop, Indesign and also Premier Pro and After Effects.
He sings and drums in rock/metal bands, loves dogs (beagles) and parakeets. He has a son (who is working in the game industry too) and is married to Inge.
Come and join me on an adventure! Don't be afraid, it's great fun!