I started developing my first iPhone application in 2015. When I first started, I realized just how hard developing was. In my opinion, it is very difficult process without someone helping you along the way.
I originally developed a 2D game called iWormi that was published on the App Store. I later wanted to build a more robust game so I began developing a game using the Unity Game Engine. Block Physics was eventually published on the App Store.
Since then, I thought it would be neat to show others how I made my apps, start to finish. I hope my courses can inspire the next generation of app developers!