Joseph Sobczak

App Developer

I started developing my first iPhone application in 2015.  When I first started, I realized just how hard developing was.  In my opinion, it is very difficult process without someone helping you along the way.  

I originally developed a 2D game called iWormi that was published on the App Store.  I later wanted to build a more robust game so I began developing a game using the Unity Game Engine.  Block Physics was eventually published on the App Store.  

Since then, I thought it would be neat to show others how I made my apps, start to finish.  I hope my courses can inspire the next generation of app developers!

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