John M. Quick leverages a unique combination of design, development, and research expertise to dramatically improve learning and performance.
John earned a PhD in Educational Technology at Arizona State University, where he researched the user experience of enjoyment and motivation in games. His statistical models, including the Gameplay Enjoyment Model (GEM) and Gaming Goal Orientations (GGO), are used to inform the evidence-based design process.
John has released more than 15 games for mobile devices, desktops, and the web. His game-based learning simulations drive meaningful organizational outcomes, such as improved performance, decision making, and engagement.
John has over 5 years of teaching experience at the higher education level. He has instructed courses on game design, programming, and computer literacy at Michigan State University, Arizona State University, and DigiPen Institute of Technology. He has created 100s of learning experiences that produce tangible results for clients.
John is the author of Learn to Implement Games with Code (ISBN: 9781498753388), Learn to Code with Games (ISBN: 9781498704687), and Statistical Analysis with R (ISBN: 9781849512084). All of his books apply novel learning approaches to help diverse audiences build practical skills in technical domains.