MSc in Computer Science and Bachelor's in Mathematics, with a strong passion for Computer Graphics (CG). I'm an enthusiastic student of CG, which has allowed me to become an expert in both its theoretical and artistic aspects.
Currently, I work as a Technical Artist on the game Skater XL, and additionally as a Lighting and Shader Artist, with experience in engines such as RenderMan. I’ve also worked extensively with lighting and shading systems using Unreal Engine and Unity.
As a 3D Generalist, I have strong expertise in 3D modeling for audiovisual production and video games, including optimized mesh workflows. I also have experience in 3D animation and simulation.
Previously, I served as a professor in computer graphics for both undergraduate and postgraduate students (focused on video games) at Simón Bolívar University.