I am a 3d artist with a passion for modeling props and modular environment assets. I have a deep passion for video games which is where the most of my inspirations originate. I possess the artistic experience and technical ability required to work closely with designers, to create visually stimulating content that will intensify game playability. I have been responsible for modeling and texturing the environment props, building the environment in Unity and modeling-texturing the environment assets using PBR workflows.
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