Complete Gaming Masterclass: Learn Unreal and GameMaker
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Complete Gaming Masterclass: Learn Unreal and GameMaker

*Includes FREE book! Build 30 VR games in Unity3D and 20 games in GameMaker. Tutorials for beginner game developers.
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0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
39 students enrolled
Last updated 9/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 34 hours on-demand video
  • 5 Articles
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn to code in C++ in Unreal
  • Make 6 games in Unreal and 20 games in GameMaker
View Curriculum
Requirements
  • Download GameMaker Studio.
  • The GameMaker section of this course is recorded on a PC. The Mac version of Game Maker studio is different but can be used.
  • Install the Unreal Engine.
Description

Have you ever wanted to make your own games? You've come to the right place.

The first part of this course is on Game Maker. Learn to build games with Game Maker one of the easiest engines to use on the planet! Build games from scratch and learn to code at the same time. Add more skills to your resume with practical projects.

The second part of this course is on the Unreal Engine. Learn to make games from scratch in the popular engine Unreal 4!

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

Feel free to leave us any questions in our Q&A section. Please leave this course a rating. We love hearing from you!

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project-based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You get full lifetime access to this course for a single one-time fee. Your purchase includes the free e-book "Build 6 Games in Unreal " by Mammoth Interactive.

Who is the target audience?
  • Complete beginners. No prior coding or digital art skills necessary.
  • People who want to make games.
Compare to Other Unreal Engine Courses
Curriculum For This Course
338 Lectures
33:54:22
+
Course Trailer
1 Lecture 00:40
+
Unreal 01 - Overview
14 Lectures 01:14:41


03 - Adding a camera
04:15

04 - Hero code
13:24

05 - Hero visual
04:03

06 - Adding a coin
05:15

07 - Player collision box
05:56

08 - Collision box position
01:34

09 - Making a simple interface
03:49

10 - Widget code
06:18

11 - Game mode
07:37

12 - Showing the interface
01:24

13 - Collecting all coins
04:00

14 - Restarting the game
07:07
+
Unreal 02 - Shooter
21 Lectures 01:48:11
01 - Introduction
01:24

02 - Setting up Unreal
06:36

03 - Setting the Camera
05:12

04 - Designing a player
06:50

05 - Moving the Ship
10:00

06 - Designing a Bullet
03:27

07 - Making bullets move
04:12

08 - Converting bullet to blueprint
01:25

09 - Spawning Bullets
05:07

10 - Making the Enemy
06:36

11 - Player-enemy collision
05:51

12 - Bullet-enemy collision
04:55

13 - Creating the game mode
02:57

14 - Spawning enemies
12:13

14.2 - Spawning enemies 2
00:40

15 - Restarting the game
04:23

16 - Game widget
09:21

17 - Widget blueprint
02:13

18 - Spawning widget
06:14

18.2 - Spawning widget
00:29

19 - Integrating interface
08:06
+
Unreal 03 - Platform Switcher
12 Lectures 01:27:03
01 - Introduction
01:52

02 - Setting up Unreal
07:22

03 - Designing the level
07:24

04 - Creating a game mode
03:29

05 - Switch mechanic
13:01

06 - Creating an orb
14:17

07 - Creating obstacles
09:43

08 - Game widget
03:54

09 - Coding the game widget
07:40

10 - Spawning the widget
07:13

11 - Game messages
06:13

12 - Restarting the game
04:55
+
04 - FPS Shooter
11 Lectures 01:14:38
01 - Introduction
01:41

02 - Setting up project
07:11

03 - Making an enemy
14:26

04 - Making a game mode
14:48

05 - Integrating the game mode
03:17

06 - Spawning enemies
07:00

07 - Game mode hooks
02:51

08 - Making the interface
10:40

09 - Integrating interface to game mode
06:55

10 - Spawning the interface
00:57

11 - Restarting the game
04:52
+
Unreal 05 - Turret
10 Lectures 01:13:28
01 - Introduction
01:45

02 - Setting up project
05:56

03 - Constraining the player
03:17

04 - Making the enemy
16:51

05 - Making the game mode
15:08

06 - Integrating the game mode
05:07

07 - Health loss
02:40

08 - Creating the interface
11:33

09 - Interface system
05:49

10 - Adding interface and game restart
05:22
+
Unreal 06 - Runner Switcher
16 Lectures 01:28:39
01 - Introduction
01:36

02 - Setting up the project
05:50

03 - Runner script
12:02

04 - Designing the runner
05:35

05 - Making a game mode
04:56

06 - Endless runner logic
13:41

07 - Game blocks
03:28

08 - Integrating the game blocks
01:54

09 - Creating the enemy
05:30

10 - Overlap collision
05:13

11 - Enemy blocks
02:37

12 - Game over
05:03

13 - Creating a widget
04:07

14 - Game widget script
05:52

15 - Mode spawning the widget
06:54

16 - Restarting the game
04:21
+
Unreal Resources
2 Lectures 00:05
Source Code
00:01

Free Book: Build 6 Games in Unreal
00:03
+
Introduction to GameMaker
7 Lectures 55:50
Introduction
04:12

02 - Project setup and sprites
12:54

03 - Objects
04:07

04 - Rooms
08:07

05 - Rotation
16:04

06 - Movement
06:27

07 - Instances
03:59
+
02 - Deep Dive - Events and Actions
13 Lectures 01:04:02
01 - Introduction
01:42

01 - Introduction
01:39

02 - Setting up project
10:59

03 - Movement
06:31

04 - Friction and warping
02:54

05 - Jumping and stepping
08:14

06 - Spawning
08:34

07 - Destroying
02:05

08 - Sprite transformations
04:39

09 - Alarms
04:02

10 - Control
05:19

11 - Interface
02:50

12 - Collisions
04:34
23 More Sections
About the Instructor
Mammoth Interactive
4.4 Average rating
1,981 Reviews
39,252 Students
69 Courses
Best selling course provider since 2011!

Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.

Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming  and business development.

What makes John a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive, so I am actively in the field building apps and making money.
  • I have been teaching since 2002.
  • I personally love learning online, and my life is much better because I have learned online rather than a classroom.
  • I am one of the top 10 highest grossing Udemy teachers.
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 300’000 students worldwide.


John Bura
4.4 Average rating
6,015 Reviews
130,267 Students
150 Courses
Best Selling Instructor Web/App/Game Developer 300k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.