Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool - Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding.
Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture.
Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error.
By the end of this course you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on your area of interest.
In this lesson we'll get started in Unreal Engine 4 by covering the basic toolset and geometry tools.
Let's move onto more complex geometry and investigate static meshes, the imported 3d meshes from external programs, and how materials can be used to change their appearance.
It's time to start creating our arch vis room. To do this we'll sculpt out the room frame and begin to develop the look of it.
More detail is necessary so lets go about setting up meshes throughout the room and finalize the layout.
Here we'll start to go into the lighting systems of Unreal Engine 4 including directional lights, point lights and spot lights.
Here we'll finish off the lighting pass and also cover the reflections within Unreal and how to set up reflection capture actors.
Post processing is incredibly important in finishing not only the look of an environment but how it feels to a user. In this section we'll go through the steps to set up post processing and gradually tweak it to accomplish your goals.
Finalise your post processing and subtle tweaks to your environment to get it looking its best. We'll be going through different techniques to further improve the feel of your scene.
Understand the powerful Sequencer tool to get a cinematic preview of your scene. We'll be using Sequencer to create a transitioning cinematic.
Using additional effects and tweaks to drastically improve your scenes visuals and adding particles to create a realistic feel to your environment.
Continuing final touches of your scene and adding a character that allows the user to walk around the environment and check out the beautiful visuals you have created.
In this course you'll learn the basics of blueprint and gain an understanding of the Material Editor - using these to create your own pinball.
Simulating physics works extremely well in most scenarios with Unreal Engine but there are times where you will want your own twist on the physics. In this section you will be using physics simulation to create a moving ball and modifying it to suite our needs. You will also be creating a basic game environment through the use of Geometry tools.
Now its time for you to create some gameplay mechanics, starting with the pinball bumpers! Using blueprint you can create a simple bumper to push your ball in a specific direction.
Add effects to your bumper actor using blueprint, materials and sound cues.
Using the Construction Script and an Enumeration to create Flippers for your pinball game, design their Flip/Flop functions, and apply two Material Instances to alter their appearance.
Player Controllers are the central location for any input of your game, using them you can control your flippers to start to bring life into your pinball game.
Pinball isn't quite pinball without the ball plunger. Using blueprint you will create a ball plunger to shoot the ball into play.
In this section you'll gain an understanding of how to create and make use of a delegate, using it to create a spawn, reset and destroy condition.
It's time to start a basic score system, adding points when your ball hits the bumpers and keeping track of it for later use!
Creating your own HUD is extremely simple using the Unreal Motion Graphics tool. You will be using UMG to create a basic UI solution to display player score.
Create your own scoring system using blueprint and adjusting the saved scores on an end game condition.
In this lesson you’ll continue on from the previous lesson, learning how to save your high score data out to keep track of who’s boss at your pinball game.
Again, you’ll continue from where you left off with end game conditions, extending the functionality and adding an end game menu to allow users to record their highscores.
It's time for you to create a basic Start Menu using UMG and create your own start game condition to link to your start button.
You will create your own spline mesh that will act as your pinball rails. Diving into splines can be confusing, but follow along and you will get the result you desire!
Child actors are an easy way to duplicate an object/actor without requiring manually adding the same code and functionality. In this section you will gain a basic understanding of how child actors work.
Here you'll be taking advantage of the child actors to create your own, entirely different, actor.
A more in-depth look at how you can create, bind and call an event dispatcher within blueprints to allow your actors to communicate between blueprints.
In this section you'll gain an understanding of how Morph targets are used in Unreal Engine and how you can use them to create your own game elements. Specifically we'll be looking at how you can create a bumper that appears to physically bump your ball.
Adding sounds can be confusing in Unreal but by following along in this section you'll be able to create your own sound cues and play them in various ways directly from blueprint.
Dynamic audio components are an easy way to adjust your sound, well, dynamically. You will learn how to adjust various properties based on game conditions and apply them to your sound cues.
A pinball game is just not complete without an entry door. You'll learn how to create your own and whats required to allow physics to take its part on an actor.
Give your pinball a little speed boost by creating your own force direction volumes through blueprints!
Tilt is a classic maneuver in pinball. You'll learn how to create your own using camera shakes and impulses.
It's time to add some life to your pinball game by adding some basic lighting, meshes and materials to give your pinball table more of a styled feel.
Here you'll learn how to create your own Decal materials. Decal materials are an easy way to get a nice, polished, logo/decal to your environment.
Learn how to improve your decals and step them up a notch by enabling and using D-Buffer decals.
In this section you'll see how using textures in your UMG UI can drastically improve the professional look of your game and how you can make use of UI Textures in Unreal Engine.
Anyone and everybody who uses Unreal Engine will instantly recognise the default fonts. Here you'll learn how to import and use your own fonts in your UMG Widgets.
Polishing up the score system to correctly output your highscores on the main menu.
Finally you will learn how to create some basic effects to bring just that bit more life to your game through the Cascade editor.
Chris Murphy is an Evangelist for Epic Games and founder of Pub Games, an independent Australian game developer, with game development credits across PC, Vive, Oculus, PS4, iOS and Android. Chris has over 10 years of experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, culminating in a broad skillset across a range of game development disciplines. Chris’ role as Evangelist for Epic Games is to help independent game developers build successful games with Unreal Engine 4 through support, training and education.
Founded in 1991, Epic Games is the creator of the Unreal, Gears of War and Infinity Blade series of games. Today Epic is building Paragon, Fortnite, SPYJiNX, and the new Unreal Tournament. Epic’s Unreal Engine technology is used by teams of all sizes to ship visually stunning, high-quality games and experiences across PC, console, VR and mobile platforms. Developers also choose Unreal Engine for visualization, design, film, television and simulation. Follow @UnrealEngine and download Unreal Engine for free at unrealengine.com.