Unreal Development Kit (UDK)

A complete game engine with a level editor
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  • Lectures 65
  • Contents Video: 7.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2015 English

Course Description

Unreal Development Kit (UDK) is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to high-fidelity VR experiences to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

UDK is a complete stand-alone system that will teach you how to use UDK and construct a game environment using default assets that come standard with UDK in under 8 hours. You will go from complete beginner to intermediate user with UDK.

Here is what you can expect to learn from this guide:

  • Go from complete beginner to intermediate user with UDK
  • Learn all the fundamental functions of what it takes to use UDK and construct game environments in under 8 hours
  • Construct your own game environment using the workflow
  • How to download, install and launch UDK step-by-step - explained
  • Learn to create UDK shortcuts so that you can launch the level editor and the game faster
  • The very first thing you should do when you launch UDK level editor for the first time
  • Ways to optimize your layout, navigation and viewport configurations for faster and more efficient workflow
  • How to play test from the editor using 3 various Play In Editor functions
  • What is the main difference between Static Meshes vs BSP brushes and how should you use them when constructing your environments
  • How to enable real-time and game previews so that you see exactly what your environment will look like without launching the game
  • How to use Content Browser, the content management system in UDK to search and insert models, textures and materials
  • UDK folder structure explained and what is the difference between a map files (.udk) and a package files (.upk)
  • How to launch new maps, existing templates, example files and saving your work
  • Discover how UDK's template map files are created
  • How to build your environment to scale and correct proportion
  • 3 most common architecture scale reference and their sizes in Unreal Units
  • Learn how to work with BSP brushes and improve your block-in process
  • How to block in your environment using BSP brushes so that everything matches to correct scale and the layout you want before you do any detail work
  • How to use BSP Geometry Mode, avoid BSP geometry errors and quick fix many common brush problems
  • Discover how to quickly change BSP brush pivot points, brush order and CSG operations which minimizes most frustrating issues when using BSP brushes
  • How to replace BSP geometry with Static Meshes
  • How to insert, manipulate and work with Static Meshes
  • How to add detail to your environment
  • Complete BSP to Static Mesh workflow explained and shown - learn the process of block in and detailing in a systematic step-by-step approach
  • What is the difference between textures and materials
  • How to use Static Meshes in modular fashion to create new areas and construct new objects
  • How to work and apply textures/materials onto your BSP surfaces and Static Meshes
  • How to create parent/child materials and re-use them to add variety to your textures without having to create a totally new material
  • How to insert/add skies (skydomes/skyspheres) into your environments
  • How to make skies light properly in your level
  • How to match your lighting and fog to your skysphere/skydome
  • How to light exteriors (sunlight)
  • How to work with fog to add atmospheric perspective and realistic look to your level
  • How to use multiple fog actors such as one for exterior and one for interior
  • How to light interiors
  • How to light interiors without using any lights
  • How to manage lighting exterior and interior in the same scene
  • Learn how to make sense of Depth of Field and add distance blur to your environment with a very simple step-by-step instructions
  • Discover how to change accuracy and color of shadows
  • How to avoid same interior and exterior color lighting - creating contrast between inside and outside areas
  • Learn how to change your scene colors by tweaking high lights, mid-tones and shadows so that your environment has a different feel and atmosphere anytime you want without changing any lighting properties
  • How to include multiple post processes within your level for exterior and interior so that outside and inside areas have a different color and temperature feel
  • How to hide seams, gaps and geometry problems without re-constructing entire environment
  • How to design the surrounding environment to create an illusion of a much bigger, larger world then it actually is - creating a sense of depth
  • How to insert water into your level
  • How to take extremely high-resolution screenshots from the editor
  • Color temperature and color theory consideration for making your environment stand out from rest
  • How to take best possible screenshots to showcase your environment - also composition rules explained
  • and much more...


Last Updated Dec, 06, 2015

What are the requirements?

  • No assumptions are made about your level of knowledge with UDK; Everything starts as if you are a complete beginner and gradually increases your skill level
  • Basic knowledge of HTML, CSS and Java is preferrable
  • Knowledge of Computers and Internet for Basic Research and Development
  • Interest in learning games and applications development

What am I going to get from this course?

  • Systematic and progressive approach from complete beginner to intermediate user
  • Each lesson builds on the previous one
  • No assumptions are made about your level of knowledge with UDK; Everything starts as if you are a complete beginner and gradually increases your skill level
  • Tutorial workflow of a game environment using only default assets that come with UDK

What is the target audience?

  • If you are a complete beginners and want to start learning UDK in a very short amount of time (under 8 hours). You do not want to waste time looking for tutorials and need the most direct and clear path from complete beginner to intermediate user with UDK.
  • If you have been struggling with UDK. You have attempted to learn UDK but always found yourself overwhelmed and frustrated, just to quit and pick up the level editor again few weeks or months later. The steps in this system are very systematic, easy to follow and show you the process of environment construction.
  • If you are a returning user who has let time pass since using UDK. You have forgotten how UDK works and need a quick refresher to getting back into it as quickly as possible without the hassle of trying to look for disjointed information online.
  • Anyone who is interested to start a career in Game Development
  • Anyone who loves to develop Games
  • Anyone who eats, sleeps and drinks Games

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: First Steps First
Downloading an Installing the UDK
Preview
05:45
Moving Around
Preview
08:42
User Interface
04:06
Realtime Options of View Ports
07:59
Modes
05:11
Viewport and Camera
04:47
Section 2: Brushes
Introduction
05:05
Operations
07:07
Grid Size and Brush Orders
09:40
Developing A Floor
06:54
Building 4 Walls
09:04
Geometry
07:38
Windows and Doors
07:24
Columns to a House
03:56
Completing the House
06:23
Browser
06:13
Section 3: Materials
Introduction
06:43
Surface
06:33
Fixing Roof and walls
04:37
Collections
03:54
Custom Material
08:29
Expression Material
09:34
Textures
06:53
Maps
05:33
Multiplication
06:29
Alignments
02:01
EmissiveMaterials
06:21
Controls
06:23
Section 4: Meshes
Introduction
10:49
Arches and walls
08:03
Clubbing Status
06:05
Castle Lightening
08:32
More on Lightings
08:29
Spot Light
10:40
Concepts of Lights
07:56
Section 5: Terrain
Introduction
08:16
Grass on Terrain
08:22
Tools of Terrain
10:00
Settings
09:54
Trees and Plants
07:00
Section 6: Kismet
Introduction
04:49
Kismet Levels
05:12
Kismet Lights
07:51
Light Fixing
05:46
Sounds in Kismet
05:03
Announcement
07:35
Comments
05:49
Delays
05:15
Grand Gate
04:49
The Switch
05:55
Damages
06:27
Status Hiding
07:07
Light Blowing
05:17
Light Adjustment
07:10
Busting Light
06:35
Duplicating Lights
06:14
Section 7: Matinee
Introduction
05:44
Animation of Doors
06:28
The Interface
07:37
Advance concepts of Matinee
09:46
The Editor
05:53
Animating Materials
05:15
Finishing the Animation
07:15
The Volume
06:00
Conclusion
06:54

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