Gaming with BIM Models, 3d Coordination
3.6 (25 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
166 students enrolled

Gaming with BIM Models, 3d Coordination

Using Revit 2018, Dynamo, 3d Max and Unreal Engine to create interactive coordination processes
3.6 (25 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
166 students enrolled
Created by Enrique Galicia
Last updated 1/2018
English
English [Auto-generated]
Current price: $11.99 Original price: $49.99 Discount: 75% off
2 days left at this price!
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This course includes
  • 2 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • How to export from Revit 2018 to Unreal engine using 3d Max Features and see the model
  • Set Materials and Collision Objects so they can live the space with a player

  • Configure reset of game and review capabilities for each element by visibility

  • Create simulators for interact with the space with no installation required and no further knowledge to use required
Requirements
  • A Computer to accomplish the recommended exercises
  • Need to install a trial of Autodesk Revit 2018 and Dynamo 1.3.1
  • Need to have taken Architecture and/or Structure Revit Courses for Modeling
  • And Need to download Unreal Engine to create the simulator
Description

This course it’s designed to teach you how to create an executable first person BIM Model interactive game using a BIM Model and Unreal Engine

BIM is now on a second digital revolution where communication skills and programming would create a different value to construction and infrastructure BIM projects, the core stream would be reflected in responses and computer analysis rather than handmade models.

This course its the first step to mix communication, graphical environments, BIM Models, and Visual Programming as seen on Dynamo.

Communication is the core competence require for a fluent BIM Coordination, and nevertheless we can review the models on Revit, Design Review and Navisworks, to the end user, client, and other stakeholders it may seem quite complicated.

A lot of developments are pushing communication througth two streams, low-medium quality througth web browsers usign Forge and other developments, and the other one High-inmmersive Virtual Reality Gaming Engines, so its time to work around those two streams starting with the second one by learning basic workflows with Unreal Engine.

A visually striking presentation or interactive file can lead a winning project.

This Workflow would use Revit, some Dynamo scripts to review information or extract it, then we will learn how to export files to 3dMax for Normal Correction, and then export it to Unreal Engine, review basic workflows for a interactive file and export it as an executable review.

This course complements with other courses such as Dynamo Basic Modeling, Mastering Geometry with Dynamo, and it will  also set a new requirement for future courses using unreal and BIM models like game simulations for construction, and Sales Presenter course with other workflows.

The course has 1 sample model to follow up so then you can do your own.

Go at your own pace, jump between sections and enjoy a lifetime access of content

Also, we have a direct response for any topic listed, so we can improve the content.

Be the first to know of future courses regarding BIM, take advantage of all the opportunities that may appear and use it to improve your work performance and get better job positions.

Who this course is for:
  • Builders, Engineers, Constructors, and Architects that want to navigate on a complete coordination model as a game
  • Constructors, Engineers and Architects that had taken any previous course of modeling and want to mix their knowledge to a more accessible level of interaction with themselves and their clients with render quality
  • Autodesk Revit Users that need to review visibility and navigation of construction BIM Models, from the inside.
Course content
Expand all 22 lectures 02:11:04
+ Setting Everything for Export
4 lectures 16:04
Revit Export to 3d Max for Normals Alignment
02:40
Naming Convention by Maxscript DIS_ID
03:19
Export FBX to Unreal
01:45
+ Unreal Engine
3 lectures 12:51
Install and Configuration
04:17
Configuring Conditions for the player to work around
04:10
+ Importing Model to Unreal
4 lectures 31:54
Importing an FBX to Unreal
05:55
Setup Materials
04:21
EST - Remaining Elements to Import
10:19
+ Importing Architecture
3 lectures 28:25
Architecture Import of Elements
10:55
Architecture Import of Elements Windows and Walls
11:03
Ligthing of Simulator
06:27
+ Importing Instalations
4 lectures 24:23
HVAC Import
04:24
Pipe Model Systems Extraction
06:14
SystemsName and ID CSV
07:12
Piping Import
06:33
+ Final Configuration Settings
3 lectures 15:19
Cleaning our Main Character
05:05
Building Lights
02:33
Packing the file to an EXE
07:41