Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this video is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this video will provide actionable information about scripting games with UE4, and manipulating
the game and the development environment using C++. Towards the end of the video, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
About the Author :
The Authors name is Reuben Ward, and he has helped people create their dreams in Unreal Engine!. Till date, he has helped over 450,000 people learn something about making games using the Unreal Engine with his tutorial videos. When he first started using Unreal Engine, he felt the need for the lack of C++ tutorials for game developers. He wanted to make great games but had no idea where to start. Having mastered the art of game development in Unreal he has set out to make tutorials to help people learn, and help solve this very problem.
This video helps you to understand how to manipulate components to design our ideas through Scripting. We also add a second class: A Pickup Spawner.
This video talks more about the C++ Syntax within Unreal Engine, and discusses the tools in Visual Studio that can be used to view the Unreal Engine Source code.
This video highlights where C++ can be more useful than blueprints, and also the occasions where blueprints can beat C++.
This video will teach you how to create a Motion Bomb. In this video we’ll set up the needed components for our bomb.
This video will teach you how to use Dynamic Material Instances to change the color of the Motion Bomb we’ve created.
This video shows you how to modify the logic in our Motion Bomb so we can use it with our Enum and Struct, and Customize it to our liking.
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