This course teaches students how to build a template for a side scrolling shooter (shmup) game and then further build on this by adding a level of polish to the finished template. Students will learn to utilise Blueprints with Unreal Engine 4 as well as some important concepts which have started being referred to as “Game Feel” or “Juice”.
If you have an interest in using UE4 to develop games, learn to program using Blueprints, take a look at a classic arcade style game and learn some important techniques and theories behind making your game stand out from the rest then this course is for you.
I’ve attempted to structure this course in a way that will allow someone who’s never used UE4 to follow along and learn to navigate the interface as we progress, thus better using your time by avoiding interface specific lectures and allowing the knowledge to become more quickly ingrained via the practical use of everything you learn.
After covering some of the beginner level content and the interface is familiar the course will progress to cover some more in depth concepts behind Blueprinting and programming such as the powerful benefits inheritance can provide, randomisation and simple procedural generation.
By the end of this course you’ll have obtained an understanding of the entire development pipeline required to begin prototyping your own ideas. We start from an empty project and cover aspects including some of the ways you can import and adapt assets such as models and textures, techniques to pull content from other UE4 projects and how to implement audio and particle effects to your game.
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*** IMPORTANT*** If you're using v4.14 there is a slight tweak you'll need to make at after you've completed this lecture. Please see this image: http://imgur.com/Dnlykt6
The video including the fix has been uploaded. Please refer to "Player Movement 4.14 Fix" in the Post Course section.
Hi, I'm Rob.
I'm a Game Developer with a BSc(Hons) degree in Game Technology.
My primary skill is as a programmer with experience using C# with XNA, Unity3D and C++ in UE4. However my interest in all aspects of design have led me to become proficient with many aspects of 2D and 3D design.
More than anything I’m passionate about discovering what truly makes a game the most an engrossing and enjoyable experience possible.
Since graduating I've been privileged to experience working with smaller indie development companies and large national developers as well as working solo on many of my own projects and Game Jam events. I look forward to being able to share the experience I’ve gained from these different aspects of design with all of you.