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Unreal Engine 4 for Architecture - Fundamentals Course
Rating: 4.0 out of 5(668 ratings)
30,257 students

Unreal Engine 4 for Architecture - Fundamentals Course

Use the Unreal Engine to create beautiful Arch Viz walkthroughs for Virtual Reality
Created byHardy Hutajaya
Last updated 3/2017
English

What you'll learn

  • Students will be able to 'convert' their Archviz work in 3ds max and transfer them into Unreal Engine 4 to make it 'Playable'.
  • Students will be able to understand the general workflow of using the unreal engine 4 for their archviz work.
  • Understand how to use the unreal engine material editor

Course content

8 sections12 lectures2h 54m total length
  • Preparing 3ds max9:19

    In this section, I will walk through some set up that we need to do in 3ds Max(I am using 2015) .  This includes the system Unit scale, a few scripts that we need to download, modify and install, and setting up shortcuts in 3ds Max so we can use these scripts quickly later. 

    1. http://www.scriptspot.com/3ds-max/scripts/vraymtlconverter-v2-5

    2. http://www.tomshannon3d.com/2014/09/tstoolsv11.html

    3. http://www.scriptspot.com/3ds-max/scripts/steamroller

    System Unit Scale
    Unreal Engine 4 uses cm as its system unit scale.  I will show you how to set this up in 3ds Max so that when you export your model into UE4, it will be in the correct size.  Important to get this right!!! If not you will find a giant door standing right in front of you later !!!!!

    Download, Modify and Setup Essential Scripts
    For this curriculum, we will download and install 3 scripts.  
    -VRAY to Standard Material Converter (As UE4 does not recognize VRAY materials)
    -Steamroller : This will save you TONS of work in creating lightmaps (Which is necessary for models to look nice in UE4)
    -TS TOOLS: Also another script that will save you TONS of work when exporting and importing models into UE4. 

    Setting Up Shortcuts for Scripts
    Just setting up our 3ds Max so that we can easily access those scripts that we have just installed. 


Requirements

  • Basic 3d Modelling using 3ds max

Description

At the end of my course

  1. Students will be able to take their Archviz work in 3ds max and transfer them into Unreal Engine 4 to make it 'Playable'.
  2. Students will be able to understand the general workflow of using the unreal engine 4 for their Archviz work.
  3. Understand how to use the unreal engine material editor
  4. Students will know the different lightings available in Unreal Engine 4

 

Who should take my course

  1. 3d Artists, Environment Artists, Interior Designers, Architects, Game developers getting started with UE4.
  2. Not for Advanced Level Unreal Arcvhiz Artists.

 

Prerequisites

  1. Basic 3d Modelling using 3ds max

Who this course is for:

  • 3d Artists, Environment Artists, Interior Designers, Architects, Game developers
  • Beginner Level Unreal Arcvhiz Artists and Level Designers