Game Jams & Rapid Prototyping in Unity
4.3 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
33 students enrolled
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Game Jams & Rapid Prototyping in Unity

Learn how to jam out game prototypes FAST? This course covers techniques to accelerate an AMPLIFY your jamming process!
New
4.3 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
33 students enrolled
Created by Oliver Carson
Last updated 9/2017
English
Current price: $10 Original price: $50 Discount: 80% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • 9 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Rapidly prototype a game idea, and create a library of boilerplate code, and take part in Game Jams.
View Curriculum
Requirements
  • The course is suitable for anyone with basic skills with Unity 3D
Description

Ever wanted to take part in a game jam but don't know where to start?

Maybe you've got an idea that you want to get up and running quickly?

In Game Jams & Rapid Prototyping in Unity, we cover techniques and code to keep you focused on rapidly creating games not boilerplate code.

  • Get prepped for creating your own prototypes at 48 hour game jams.
  • Learn the pros, and pitfalls of creating a game with a heavy time constraint!
  • How to form teams, and manage the idea generation process.
  • Filling in art and audio when you're just a coder


We also cover making a full game jam prototype in just 3 hours of fully explained, code along exercises. Covering creating simple game logic, and a reusable framework to deal with common prototype functionality such as :

  • Scoring
  • Timing
  • UI
  • Gameflow
  • And Audio


This course is suitable for people with basic to intermediate experience with Unity 3D who want to learn about making prototypes quickly.

Who is the target audience?
  • Anyone who wants to make small prototypes, or participate in Game Jams.
Compare to Other Prototyping Courses
Curriculum For This Course
14 Lectures
03:25:13
+
Introduction
2 Lectures 04:13
+
Jam Session 01 : Creating basic game logic
2 Lectures 44:41
Making the Player Logic
31:53

Creating a Custom Camera
12:48
+
Jam Session 02 : Triggers, Timers & Scoring
3 Lectures 49:49
Creating & Reacting to Simple Triggers
10:37

Let's make a reusable Score Manager
14:44

Making a reusable Time Manager
24:28
+
Jam Session 03 : Levels, UI & Gameflow
2 Lectures 48:42
Simple UI & Gameflow in Unity
31:27

Simple Grey Boxing in Unity with Primitives and Prefabs
17:15
+
Jam Session 04 : Finishing Up & Polish
3 Lectures 47:03
Implementing Audio quickly with an Audio Manager
21:56

Simple Visual Polish & Tidying Up
06:50

Final Game Flow, Level Management & Packaging Up
18:17
About the Instructor
Oliver Carson
4.2 Average rating
23 Reviews
242 Students
2 Courses
Game Designer and Lead Programmer at Sizeable Games

Hi everyone, my name is Oliver Carson, I'm a Game Designer, Programmer and occasional 3D Artist at noted UK Indie games company, Sizeable Games, with 6 years games industry experience. In the past, I've worked on high profile IP such as Lego Star Wars.

I'm a specialist in the Unity 3D games engine, and I've been using it day in and day out for around 6 years. The first version I used was Unity 2.5.

Keep an eye out for the retro-modern cyborg flying sim, CyGLiDE, coming soon, a game about exploring endless islands amongst a battle for resources between warring AI's!