3D Model Introduction - Preparing Blender Models For Unity
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3D Model Introduction - Preparing Blender Models For Unity

Understand the Blender - Unity pipeline: Prepare models, UV maps and texture application
Best Seller
4.3 (99 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
2,215 students enrolled
Last updated 7/2017
Current price: $10 Original price: $95 Discount: 89% off
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  • 5 hours on-demand video
  • 1 Article
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Export Models Correctly from Blender into Unity.
  • Setup your models as a Unity assets
View Curriculum
  • Students need to have a basic understanding of Blender and Unity.
  • Both are free packages and are incredibly Powerful.

Do you find it annoying when you have to keep setting up you assets every time?  Wouldn't it be great to share your assets properly?  This course is for you.

This introduction to asset management between Blender an unity is currently in its complete form, no further lectures are planned to be added.

It is an intermediate course so you will need to know your way around Blender and Unity.

This course will take you step by step though the beginnings of the asset pipeline. 

Sometimes you have found a model and it isn't ready for use in Unity, we will be covering:

  • Exporting using a free tool called Blender for exporting our models.
  • You will learn how to create a UV map if your model doesn't have one.
  • Options for texturing your model.
  • Export options and settings for Unity.
  • How and where to setup your Materials.
  • Importing your models and textures into Unity.

See you on the course!

Who is the target audience?
  • Those wanting to get their Game assets into Unity.
  • Creating re-usable assets for Unity
Compare to Other Blender Courses
Curriculum For This Course
28 Lectures
Introduction and Setup
4 Lectures 12:13

Welcome to the Course!

Michael and Ben introduce themselves and discuss what this course is all about.

(Unique Video Reference: 1_IS_UAC)

Preview 02:30

  • A PC or Mac.
  • A little prior knowledge
  • Blender 2.78 and Above
  • Unity 5.4 and Upwards
  • 3 Buttoned Mouse is very useful.

(Unique Video Reference: 2_IS_UAC)

What Do You Need?

(Unique Video Reference: 3_IS_UAC)

Asking Good Questions

Excellent you should now be all setup and ready to take this course!

(Unique Video Reference: 99_IS_UAC)

Section 1 Wrap Up
Basics Of Importing
10 Lectures 01:50:20

Welcome to Section 2!

Michael is going to introduction you to the fundamentals of importing a model from Blender into Unity.

Section 2 Introduction

  • Setup A Unity Project
  • Save a Primitive into the Assets Folder
  • Understand what comes across and what doesn’t
  • Challenge: Iterate The Model & Play

(Unique Video Reference: 1_BI_UAP )

Preview 15:06

  • What is a transform?
  • How they affect your meshes
  • How to apply any transforms you have made
  • Challenge

(Unique Video Reference: 2_BI_UAP )

Applying Transforms

  • We will change what Unity is importing from our Blend file
  • This is great for keeping this simple.

(Unique Video Reference: 4_BI_UAC)

Unity Import Settings

  • Blender uses a right handed coordinate system
  • Unity uses a left handed coordinate system
  • Based on the Cartesian Coordinate System
  • Rotation in Unity doesn’t work properly
  • There are 3 ways to correct this...

(Unique Video Reference: 3_BI_UAC)

Coordinate Systems

  • Empties are a single point, they are null objects
  • They are typically used for control:
  • Organisation of a model
  • Placeholders and Targets
  • Rigging and other Controls.

(Unique Video Reference: 5_BI_UAC)

Empties And Parenting

  • Discuss the placement of origins on your meshes
  • Learn how to place an origin where you want it
  • See the switch in Unity that enables you to use your pre-defined pivot point.

(Unique Video Reference: 6_BI_UAC)

Origins and Pivot Points

  • What is a material?
  • Materials are setup in the final rendering package
  • Material names come across once. No Updates
  • Material properties cannot be transferred. 

(Unique Video Reference: 7_BI_UAC)

Managing Materials

  • Couple of Advantages- mainly control
  • You can export specific objects only
  • NOTE: FBX has no overwrite warning in Blender
  • You will still have the material issue in Unity.

(Unique Video Reference: 8_BI_UAC)

Exporting Manually

This Quiz will test the knowledge you have gained during this section

End of Section Quiz
5 questions

Excellent job, you now have learnt all the fundamentals of Importing a model from Blender into Unity.

Armed with the knowledge you can move on the the next section and get Texturing! 

(Unique Video Reference: 99_BI_UAP)

Section 2 Wrap Up
Textured Models
14 Lectures 03:04:02

Welcome to Section 3!

Here Michael Introduces what you will be covering in this section.

(Unique Video Reference: 0_TX_UAC)

Section 3 Introduction

  • Critical part of setting up a material.
  • Blender and Unity accept textures to define different parameters of a material.
  • A Texture is a map of the qualities of a surface.
  • Typically these maps are image files.

(Unique Video Reference: 1_TX_UAP)

What Is A Texture?

  • Images are information- a series of 1s and 0s
  • Image dimensions should be a power of two
  • Imagine a single pixel image
  • This image is 2^1 on both sides
  • 1 bit pixel- either black or white

(Unique Video Reference: 2_TX_UAP )

Image Fundamentals

  • Many tools at our disposal, including pen and paper! (plus camera). GIMP/Photoshop/Paint!
  • Ideally the image’s resolution should be a power of 2 on both sides.
  • We’ll have a look at paint and discuss preview.

(Unique Video Reference: 3_TX_UAP)

A Simple Texture

  • UV Mapping, is mapping the 2D Co-ordinates of an image onto a 3D Surface.
  • UV Unwrapping is getting the model ready.
  • There is no right or wrong, depends on the application and use.

(Unique Video Reference: 4_TX_UAP)

UV Mapping

  • We will look at what a normal is
  • How we can see them in Blender
  • Turning on backface culling
  • Look at flat and smooth shading.

(Unique Video Reference: 5_TX_UAC)


  • A Normal Map is a type of Bump Map.
  • We will generate a normal maps from one of our existing black and white images in Unity.
  • Each Texel of a normal map represents a deviation from the face normal.

(Unique Video Reference: 6_TX_UAP)

Preview 15:36

  • Height maps: grayscale images, with black being the lowest point and white the highest.
  • They can fake the occlusion of parts of geometry.
  • In Unity they require a texture to have been used before hand, otherwise no effect.

(Unique Video Reference: 7_TX_UAP)

Height Maps

  • Discuss why naming is important.
  • CamelCaseIsReallyUseful
  • Use_Underscores_Rather_Than_Spaces
  • Stick to your convention
  • Be flexible.

(Unique Video Reference: 8_TX_UAP)

Naming Conventions

This quiz will test you knowledge of knowledge covered up to this point.

Section 3 Mid Section Quiz
7 questions

  • Build a Simple model
  • Unwrap it, placing manual seams.
  • UV Unwrapping is an art itself! There is no right or wrong way.
  • There are ways that will distort or look worse.

(Unique Video Reference: 9_TX_UAP)

Unwrapping A Model

  • Map a texture to our model.
  • Turn on tiling in Blender for a better appreciation of what is happening.
  • Save our files in the Unity assets folder.

(Unique Video Reference: 10_TX_UAP)

Mapping A Single Texture

  • Map more than one image to a single model.
  • We’ll paint our own texture for this in Blender
  • Show you how to export a UV Map to paint in an external package.

(Unique Video Reference: 11_TX_UAP)

Mapping Multiple Textures

In This Video…

  • Models look odd out of context
  • Build environment, either in Blender or Unity
  • Present you model in a better light.

(Unique Video Reference: 12_TX_UAP )

    Preview 26:12

    Michael and Ben Wrap up Section 3 of the 3D Model Mastery

    Section 3 Wrap Up
    About the Instructor
    Ben Tristem
    4.6 Average rating
    60,806 Reviews
    286,285 Students
    10 Courses
    Best-selling Instructor, Game Developer, Online Entrepreneur

    Hi, I'm Ben. I have a degree in computing from Imperial College London, and a physics diploma from the Open University.

    I started working for myself at the age of 15, and never looked back. I explored careers as varied as being a commercial pilot, stunt-man, rock climbing instructor, and more. None of these provided a continued challenge, and stable income in the same way technology does.

    After building and selling a home computer support business, I became an angel investor and business mentor here in Cambridge UK. I fell in love with teaching game development through one of my investments, and I now spend all of my time sharing my passion with people like you.

    I can't wait to help you experience the fulfilment, and financial freedom, that having a deep understanding of technology brings.

    So why not start learning to make games with me and my team now?

    See you soon!


    Michael Bridges
    4.6 Average rating
    11,964 Reviews
    76,595 Students
    4 Courses
    Technology Teacher

    I am a self confessed technology geek, and love teaching people new things.

    I think it is a real shame that so many people carry around such wonderfully capable devices yet do nothing but the basics on them. Computers, laptops tablets and smart phones can do much more than most people know. I would like to guide, reassure and educate people in using their technology to add to their lives

    I have been playing, yes playing, with technology for as long as I can remember and I still do that today! Admittedly these days with other commitments I do have to watch what I spend as technology can burn a very deep hole and quickly!

    As my parents will testify, I have always been inquisitive! even if it meant taking something apart to see how it worked. Of course not knowing how to put it back together again! To this day I love learning new things and developing myself as a person.

    Despite my techy background I remain firmly grounded and talk to people using every day language, unnecessary techno-babble drives me bonkers. This allows me to chat with people with limited knowledge on a subject and help them understand more.

    By day (and sometimes night) I run a successful local technology support company in Nottingham (UK).