3D Procedural Mesh Generation Fundamentals in Unity
4.4 (19 ratings)
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3D Procedural Mesh Generation Fundamentals in Unity

Learn how to make 3D assets with code, and make a racing game with infinite tracks!
4.4 (19 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
191 students enrolled
Created by Oliver Carson
Last updated 3/2017
English
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Current price: $10 Original price: $50 Discount: 80% off
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Includes:
  • 2.5 hours on-demand video
  • 7 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create 3D procedural models and levels in Unity 3D
  • Create a racing game with infinite different race tracks
View Curriculum
Requirements
  • Students must be of an intermediate level using Unity 3D
Description

Have you ever looked at 3D proceduraly generated games , and wondered, how do they do that?

In this course we cover the fundamentals of creating procedural 3D mesh data going from how basic shapes are made, creating simple landscapes with Perlin Noise, all the way up to creating a race track generator!

  • What makes up a 3D model in Unity
  • Creating a helper class to easy a lot of the tricky parts of making a mesh
  • Creating some basic primitives with additional things we can control
  • Make a simple landscape with perlin noise.
  • Extrude shapes along a path
  • Create a simple racing game with proceduraly generated tracks!

This course is designed for people who are comfortable with Unity, and want to leverage procedural generation to take their games to the next level!

Who is the target audience?
  • Unity 3D game developers interested in procedural generation
  • People interested in procedural generation, but don't know where to start.
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Curriculum For This Course
14 Lectures
02:15:18
+
A Bit About Me
1 Lecture 02:01
+
How to Make Basic Shapes from Scratch
4 Lectures 36:25
Building a Cube Maker
12:39

Building a Plane Maker
10:00

Making a Chessboard
07:07

Building a Pyramid Maker
06:39
+
Taking Shapes Further
2 Lectures 26:09
Generating Landscapes with Perlin Noise
08:16

Generating Meshes along Paths
17:53
+
Generating Infinite Racing Game Tracks
2 Lectures 47:16
Making a Race Track Maker - Part 1
27:34

Making a Race Track Maker - Part 2
19:42
About the Instructor
Oliver Carson
4.4 Average rating
19 Reviews
191 Students
1 Course
Game Designer and Lead Programmer at Sizeable Games

Hi everyone, my name is Oliver Carson, I'm a Game Designer, Programmer and occasional 3D Artist at noted UK Indie games company, Sizeable Games, with 6 years games industry experience. In the past, I've worked on high profile IP such as Lego Star Wars.

I'm a specialist in the Unity 3D games engine, and I've been using it day in and day out for around 6 years. The first version I used was Unity 2.5.

Keep an eye out for the retro-modern cyborg flying sim, CyGLiDE, coming soon, a game about exploring endless islands amongst a battle for resources between warring AI's!