Have you ever looked at 3D proceduraly generated games , and wondered, how do they do that?
In this course we cover the fundamentals of creating procedural 3D mesh data going from how basic shapes are made, creating simple landscapes with Perlin Noise, all the way up to creating a race track generator!
This course is designed for people who are comfortable with Unity, and want to leverage procedural generation to take their games to the next level!
Hi everyone, my name is Oliver Carson, I'm a Game Designer, Programmer and occasional 3D Artist at noted UK Indie games company, Sizeable Games, with 6 years games industry experience. In the past, I've worked on high profile IP such as Lego Star Wars.
I'm a specialist in the Unity 3D games engine, and I've been using it day in and day out for around 6 years. The first version I used was Unity 2.5.
Keep an eye out for the retro-modern cyborg flying sim, CyGLiDE, coming soon, a game about exploring endless islands amongst a battle for resources between warring AI's!