Unity 3D for Beginners: Make an IOS or Android Game!
3.5 (3 ratings)
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Unity 3D for Beginners: Make an IOS or Android Game!

Use the Unity3D Game Engine to Make 2D and 3D Applications for Multiple Mobile Platforms
3.5 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
39 students enrolled
Created by Navjot Singh
Last updated 1/2016
English
Curiosity Sale
Current price: $10 Original price: $200 Discount: 95% off
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Includes:
  • 5.5 hours on-demand video
  • 6 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Flawlessly Use The Unity Editor
  • Write Basic C# Programs To Alter and/or Create Game Elements
  • Animate Game Elements In Order To Create a Smooth and Professional Style Game
  • Use The Vector Graphics Software Inkscape To Make Basic Drawings
  • Make A Fully Functional Mobile Game On Their Own!
View Curriculum
Requirements
  • Must Be Able To Download and Install A Fully Functional Version of Unity 5
  • Basic Computer Skills (Using a mouse/keyboard, moving files, downloading files, etc.)
  • Prior Programming Knowledge is Recommended but Not Required
Description

Use the Unity3D game engine to make flawless 2D and 3D applications for multiple platforms, including IOS and Android. You will have a fully functional 2D game by the end of this course. This course's lessons are meant to be watched in order, and in my experience, it will be beneficial if you do the work while watching, and not after. Basic programming concepts will be covered, and all artwork used will be taught how to reciprocate by using a vector graphics drawing software named "Inkscape". However, take note that the final game you will develop (Shipped!) is copyrighted by Virality Inc.

Have Fun! :)

Who is the target audience?
  • This Unity3D course is meant for individuals with a strong ambition to make a mobile game. No prior programming knowledge is needed. This course is probably not meant for you if you:
  • 1) Are looking to learn any form of 3D modeling or rigging
  • 2) Have very little or no basic computer knowledge (Moving Files, Downloading Files, etc.)
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Curriculum For This Course
43 Lectures
05:54:26
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Introduction
5 Lectures 13:20

A quick intro and some tips on how I would like you to learn from this course

Preview 01:56

What is unity3D?

Preview 02:36

Download Unity3D and Create Your First Project

Preview 01:16

Learn to Setup Unity3D for Mobile Specific Games. Learn About Scenes.

Preview 04:07

Learn about the basic components of the editor and how to navigate within them.

Preview 03:25

Test your knowledge of the components of the Unity Editor and the process of setting up a project.

Unity Basics
3 questions
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The Basics
3 Lectures 29:24

Learn the basics of a gameobject and its transform property

Gameobjects
05:38

Learn To manipulate and add lights and cameras to your scene

Lights, Camera, Action!
14:23

Learn about the collider and physics properties of a gameobject.

Physics and Collision Detection
09:23
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Building a Game!
35 Lectures 05:14:17

Outline the basic components of our game.

Planning the Game
05:16

Prepare Basic Sprites for Use in Our Game With Inkscape

Inkscape: Preparing Our Sprites
07:31

Set up the project for 2D development

Setting Up
05:08

Layout the grid for our ship to move around in.

Grid Layout
09:48

Move our ship by swiping.

Movement Through Swiping
14:59

Movement Through Swiping - Part 2
12:12

Movement Through Swiping - Part 3
13:37

Building [Installing] the game on your device - ESSENTIALS!
04:52

Movement Through Swiping - Part 4 [Install Game To Device]
10:53

Movement Through Swiping - Part 5
02:32

Movement Through Swiping - Part 6
09:37

Movement Through Swiping- Part 7
05:16

Movement Through Swiping - Final Script
02:34

Learn to randomly generate objects

Randomly Generating the Goals
14:43

Randomly Generating the Goals - Part 2
11:40

Learn to use Unity's built in UI system to display the score, and increase the score after something has been accomplished

Keeping Score
14:57

A quick check to make sure you have learned properly what has been taught in the videos before this point in this section.

Midsection Check-up
3 questions

Plan out our missile strategy

Our Missile Strategy
11:36

Layout our missile in our game

Laying Out The Missiles
08:20

Randomly launch our missiles, and then reset them once they have cleared the screen

Randomly Launching The Missiles
15:00

Randomly Launching The Missiles - Part 2
14:48

Randomly Launching The Missiles - Part 3
00:18

Use the accelerometer to manipulate gameobjects

Implementing Tilting/Accelerometer - What's a Boat Without Water?
09:38

Implementing Tilting/Accelerometer - What's a Boat Without Water? - Part 2
10:31

Gradually increase the difficulty of the game

Increasing Difficulty
06:55

Learn about collisions, animations, and combining them both to create smooth outcomes

Animations: Missile Collision - Part 1
13:26

Animations: Missile Collision - Part 2
10:21

Build our game over menu and restart button

Game Over & Restart
13:04

Game Over & Restart - Part 2
14:53

Build our primary menu

Main Menu
13:14

Add audio to spice up the game

Music To My Ears - Working With Audio
06:53

A sad goodbye, and tips to guide you on your journey

Farewell Friends! (And Other Tools To Guide You)
06:09

A quiz that covers everything you should have picked up in this course.

Final Quiz
5 questions

Final Script: Swipe
02:27

Final Script: Goal
02:03

Final Script: Missile
08:14

Final Script: GO
00:50
About the Instructor
Navjot Singh
3.9 Average rating
4 Reviews
46 Students
2 Courses