Unity3d Environmental Series

Create realistic Terrain in Unity 4.2 by learning how to sculpt, texture and bring your world to life.
  • Lectures 9
  • Video 2 Hours
  • Skill level all level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion

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Course Description

What You'll Learn

In this video series we will show you how to create your own custom terrain in Unity 3d. We will be going over things like using Crazy Bump to create normal maps for our terrain. Then we'll jump into Unity to start sculpting. In this course you'll learn some simple techniques on how to sculpt realistic looking rocky terrain, how to add plateaus and even make slopes.

This will be a snowy mountain type terrain so we'll be using three textures; snow, ice, and a rock like texture. Links to these textures can be found in the course. We'll learn how to blend these textures in to get a nice realistic look using our textures and explain how normal maps can be used to achieve more realism without having to create excess geometry.

Here are just a few of the other things we'll go over in this course:

Adding Skyboxes and fog

Using water

Creating a snow particle system from scratch using the Shuriken Particle System

Placing trees

Using 2d sounds for ambiance

Creating normal maps with Crazy Bump

This course is good for those game developers who want to learn how to create terrain using Unity3d. All experience levels are welcome as we delve into how to bring your digital world to life!

What am I going to get from this course?

  • Over 9 lectures and 1 hour of content!
  • By the end of this course you'll be able to:
  • Sculpt terrain using the terrain tools
  • Paint textures and use normal maps
  • Apply water to your terrain
  • Create a snow particle system
  • Use sound clips

What is the target audience?

  • Novice to intermediate Unity users who want to learn some terrain techniques

What you get with this course?

Not for you? No problem.
30 day money back guarantee

Forever yours.
Lifetime access

Learn on the go.
Desktop, iOS and Android

Get rewarded.
Certificate of completion


Section 1: Unity 4 Environmental Series

In this video we'll be going over how to use Crazy Bump. We'll be using three textures to create normal maps from that we'll use later on in this course. Link to Crazy bump and the textures are found below.

Visit Xenosmash Games for more advanced tutorials


In this video we'll go over some of the changes that Unity 4.2 brought in regards to the terrain settings. We'll set up our basic terrain layout and discuss how to change things like the dimensions along with the flatten heightmap settings.

Visit Xenosmash Games for more advanced tutorials


In this video we'll go over how to sculpt our terrain using the terrain tool set found within Unity3d. We'll discuss some techniques for creating a rocky like terrain along with how to create dips and slopes.

Visit Xenosmash Games for more advanced tutorials


In this video we'll go over how to apply our textures to our terrain. Using our normal maps we'll be able to achieve a realistic look from our terrain using a simple "Bumped specular" shader. We'll be using the textures and normal maps created from our first video so you want to make sure you've completed that first.

Visit Xenosmash Games for more advanced tutorials


In this video we'll go over how to add a Skybox to our environmental and how to apply fog as well. We'll briefly cover the render settings as well, such as how to increase or decrease the ambient lighting. We'll continue making modifications to our terrain by sculpting some more.

Visit Xenosmash Games for more advanced tutorials


In this video we'll be applying a 2d sound effect of wind blowing through our terrain. This will be a 2D sound effect in order to create a realistic ambient sound. Below is the link to the audio file used in this video.

Visit Xenosmash Games for more advanced tutorials


In this video we'll go over how to apply the "water basic" package to our scene. If you have Unity Pro you can use the more advanced version of water found in the "Water Pro only" package.

Visit Xenosmash Games for more advanced tutorials


In this video we'll be going over how to add trees to our terrain using a free package from the asset store. This package can be located under "Terrain Assets" on the asset store. The link below shows where it's located.

Visit Xenosmash Games for more advanced tutorials


In this video we'll show you how to create a realistic looking snow fall using nothing more than the Shuriken particle system and a material from the particles package.

Visit Xenosmash Games for more advanced tutorials

Instructor Biography

Jonathan Gonzalez , Founder of Xenosmash Games

I am the founder and main contributor to Xenosmash Games. Xenosmash Games is dedicated to providing game development tutorial using free or easy to acquire software such as Unity and Blender.

A gamer at heart I love to create things in the digital world and present them to everyone. I love all things gaming and hope to contribute to the gaming community in my own way.

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Average Rating
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    • Jeremy Roark

    Good Jump Start Course

    I enjoyed this class. It's a quick way to get your feet wet with Unity3d environments.

    • Gregory Smith

    Great Beginnings..... Unity 4 Environmental Series

    Definitely a Great beginners class. Content was easy to understand and well organized. Jonathan Gonzalez does an outstanding job and provides excellent examples which were easy to duplicate and follow along. Good complete overview of the basics plus some additional techniques. I'm sure I will revisit some of these sections as my project gets bigger.

    • Al Willbrand

    Good real world examples

    easy to follow and understand

    • Gunnar ragnarsson


    You Will Learn A Lot From This

    • J R

    Fast overview of Unity terrain Design.

    Great overview of Unity 4ish terrain design. Nicely done so you can work along with instructor. Includes a brief overview of shuriken particle system.

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