We'll be making our very own 2D platformer on the Unity3D engine. I start by showing you what software you need that can be easily and free to download and guide you the step by step process to put this entire project together. Scripts and textures are provided if you just want to get into the action of making your own platfomer. The icon image that you selected is the game you will make!
The most exciting part is once you download Unity3D, you’ll have your own basic platform game in about two hours. I’ll demonstrate…
·Setting up the Unity3D scene
·Making traps as spikes
·Setting up audio
·Beating the level to load the next scene
In the end you’ll have a standalone game, meaning you can share this game with friends and the world!
We're just going to be downloading Unity3D and Paint.NET (optional) you can use your default paint on your computer or Photoshop. If you have both Unity3D and some sort of painting software, you can skip this and see you at the next tutorial.
We’ll be setting the basic environment to 2D, learning some quick tips, creating a game object, and going over lighting as well as importing the character controller.
·Setting the camera to orthographic
·Adding a game object (floor)
·Learning the interface and quick tips
This is a continuing lecture from Lecture 2, but we’ll basically set up the character control and have a functioning player controlled object.
·Adjusting character speed
·Adjusting bounding boxes
Adding color to our playable object and out floor as well as making materials and duplicating them.
Downloading source code to prepare for animated textures and adding textures (graphics.) Within textures we’ll be adjusting the compression and adding some graphics to our game.
Coding our playable character to animate as we run.
Adding a background, more platforms, and player texture is updated
We'll be adding more platforms and walls to enclose our level.
Adding shadows under our platforms to make it realistic
What challenge is a platformer with no spikes? In this lesson we'll be making extra sharp spikes and reloading the game scene if you accidentally land on a spike.
Adding game music to the main camera.
Every game needs a way to beat a level. In our case we’ll be adding the exit door and this would prepare for future levels to be created if you want to add anymore.
We’ll talk about how scenes load.
Just customizing the title and ending scene for a little pizazz.
Add movement to one of our platforms
We'll be adding a basic enemy to add to the difficulty and challenge to our awesome platformer.
Get ready to ship and distribute. This lesson we'll make a standalone game file and I also included a copy of my game file.