
Welcome to the course, where we're going to learn how to develop a platformer game using Unity.
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Downloading & Installing the latest version of Unity from www.unity3d.com
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Looking at the default layout of unity and the important windows and functions we will use regularly
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Bringing artwork into the game for future use.
Splitting a sprite sheet into multiple pieces to use separately.
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Saving the scene.
Creating Platforms & Ground Pieces.
Adding Collider objects.
Creating & using Prefab objects to simplify making levels
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Creating the Player Character.
Adding basic physics to our character using Rigidbodies.
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Creating the player character controller script, our first c# script.
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Using Unity's built in input manager for keyboard and controller support.
Moving the player by taking input in code.
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Adding code to make the player jump in the air.
Adjusting rigidbody forces to control the jump characteristics
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Making sure the player can only jump when they are on the ground.
Using physics checks and layer types to determine if the player is on the ground.
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Using Unity's Animation system.
Creating multiple animations from the spritesheet.
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Setting up the animation controller for moving between different animations.
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Adding code to the player controller to tell the animator when to change animations.
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Make the player change the way it faces depending on the current direction of movement.
Learn to build a Unity camera controller that follows the player with an adjustable ahead offset, using a target position and smooth movement to avoid abrupt camera flips.
Disable anti-aliasing and isotropic textures to reduce on-screen lines. Extend tile edges in the sprite sheet and replace the asset to remove tiny gaps.
Set up a kill plane in Unity using a wide 2D box collider as a trigger beneath the camera to reset the player by deactivating the object on trigger entry.
Master delaying respawn in a Unity 2D platformer by implementing coroutines in the level manager, deactivating the player, and using yield return WaitForSeconds to time respawns.
Create a destroy script with a public lifetime, decrement it by time.deltaTime in update, and destroy the object when the lifetime reaches zero to prevent memory clutter.
Learn to build a moving platform in Unity, define start and end points, move between them with MoveTowards, set up colliders and a prefab, and script player carrying behavior.
Create a collectible system with coin prefabs and a trigger collider, where a coin script disappears on collection and a level manager tracks coin totals and values.
Create and display a coin counter using Unity's UI text, link it to the level manager, anchor it to the top-left corner, and update the text as coins are collected.
Learn to implement health in the UI by using heart sprites, creating a heart holder under the canvas, and syncing three hearts to the player via the level manager.
Implement a Unity health system by linking heart sprites to a level manager, tracking max and current health, applying damage, and updating visuals.
Implement a health UI in a Unity 2D platformer using a switch statement to update a heart meter and sprites.
Learn to implement a 2d spider enemy in unity that activates when visible, uses rigidbody2d velocity for leftward movement, deals damage on contact, and gets destroyed by a kill plane.
Activate the stompbox only when the player moves downward by checking velocity.y in the player control script, and reset enemies and coins on death to restore the world.
Create an array to store objects that need resetting. Populate it at start by finding objects of type reset, then deactivate them with setActive(false) and reset in a for loop.
Implement a Unity coin-based bonus life system that tracks a hidden coin bonus count, awards lives at a configurable threshold, and resets on death.
Add a coin pickup sound via the level manager rather than duplicating audio sources on each coin, and play the sound when coins or hearts are collected.
Music Notes:
"Pixelland" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
"This Game Is Over" - Joseph Pueyo http://www.josephpueyo.com/
Note: a newer version of this course is now available under the title 'Learn To Code By Making a 2D Platformer in Unity & C#'. This new course features a complete overhaul and uses the latest version of Unity as well as using updated methods to make learning & developing easier than ever!
Learn how to create your very own platformer game using Unity3D, an industry-standard program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
A character to control
Collectibles such as coins, extra lives & extra health
Different types of enemies to combat
Dangers such as Spikes, Saws & moving platforms
User Interface with interactive menus
Multiple levels and a level select screen
A unique and challenging boss battle
Start learning today and let me help you become a game developer!