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Unity Shader 入門 (廣東話)
Rating: 4.6 out of 5(82 ratings)
4,948 students

Unity Shader 入門 (廣東話)

Unity Shader 原理與應用實例
Created byJason Chan
Last updated 6/2021
Chinese (Traditional)

What you'll learn

  • Cg Shading Language
  • Unity ShaderLab Syntax
  • 3D Math - Vector / Matrix / Quaternion
  • Pixel Shader (像素著色器 )
  • Alpha Blending & Transparency
  • Texture Mapping Effects (紋理貼圖特效)
  • Terrain Detail Texture
  • Flow Map Texture
  • Vertex Shader (頂點著色器)
  • Vertex Deformer (頂點變形效果)
  • Basic Lighting Principles (基本燈光原理)
  • Normal Map (法線貼圖)
  • Toon Shading (卡通渲染)
  • MatCap Shader
  • Texture Mipmap
  • Pre-multiplied Alpha
  • Gamma Correction

Course content

11 sections12 lectures12h 12m total length
  • 介紹1:05:13

Requirements

  • 基本 Unity 認識
  • 基本 C# 認識

Description

課程會以廣東話講解
了解 Shading Language 及 GPU 運作原理
基本 3D Math 如 Vector, Matrix 運算
以及各種 Shader Effects 須要的基礎知識,
並通過實作例子示範如何應用原理至實例當中
所有例子均附有原始碼 (source code) 可供參考

Who this course is for:

  • 想了解 Unity Shader 運作原理
  • 制作適合遊戲特效
  • 自訂 Shader 改善遊戲效能