Unity: Particles from beginner to advanced!
4.2 (60 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Unity: Particles from beginner to advanced!

Take your games to the next level by recreating amazing particles seen in other AAA games.
4.2 (60 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
8,107 students enrolled
Created by Dragan Neskovic
Last updated 5/2017
English
English [Auto-generated]
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Current price: $10 Original price: $195 Discount: 95% off
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Includes:
  • 2 hours on-demand video
  • 1 Article
  • 10 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create amazing particles used in AAA games.
  • Advance your games to the next level with stunning particle effects.
View Curriculum
Requirements
  • Have a computer that can run Unity.
  • Have Unity installed.
Description

In this course we will teach you everything you need to know about the Unity particle system.
You will learn how to create particles on examples, this means that we will take particles from other games as inspiration, and recreate those so you can get a better understanding of how they were made.

Particles and special effects are an important part of every game and as a game developer you should take the time to learn as much about them as you can.

No coding involved, we will just be using Unity's built in particle editor.

Who is the target audience?
  • This course is for game developers who want to learn more about particles in Unity.
  • For people who wish to take their game development skills to the next level with amazing particles.
  • Beginners and professionals alike.
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Curriculum For This Course
26 Lectures
02:11:41
+
Fire Particle
2 Lectures 08:35
Fire Particle Part 1
04:52

Fire Particle Part 2
03:43
+
Learn particles by recreating effects from the Legend of Zelda Wind Waker!
5 Lectures 31:53

In this lecture we show you a preview of the particles you'll learn to create. 

Preview 02:24

In this lecture we will create a simple particle effect for when something hits the ground. 

Preview 10:43

We create an Explosion particle effect.

Explosion Particle
10:12

We wrap up with our particles for this section.

Polishing our explosion particle
08:18

Consistency with particles
00:16
+
Environmental Particles
3 Lectures 10:58

Create a rain falling particle effect!
02:20

Leaves falling from a tree effect.
04:20
+
Realistic Explosion Effect
6 Lectures 26:08

Creating the base of our explosion effect.
07:41

Adding chunks to our Explosion Effect.
05:09

Adding Sub Emitters to our chunks!
04:36

Adding Sparks to our Explosion.
03:15

Final Touches
04:01
+
Lightning Particle Effect
3 Lectures 13:08
Lightning Particle Effect Part 1
06:20

Lightning Particle Effect Part 2
03:28

Lightning Particle Effect Part 3
03:20
+
Arcade Explosion
5 Lectures 23:58
Arcade Explosion Part 1
04:10

Arcade Explosion Part 2
04:20

Arcade Explosion Part 3
05:03

Arcade Explosion Part 4
08:23

Arcade Explosion Part 5
02:02
About the Instructor
Dragan Neskovic
4.3 Average rating
374 Reviews
33,570 Students
6 Courses
Game Developer

Hello everyone, I'm Dragan.

Since I was a kid I dreamed about creation, about making something happen, making something alive and remarkable, something that will last forever.

 As video games were my biggest passion, inspired by incredible physics and graphics back then, I started creating my own. Through my life I worked with many studios, as a freelancer and group leader, and also as both programmer and game designer.

During my game development timetable I worked in Unreal Engine, Game Maker and Unity 3D. Currently, I primarily use Unity 3D as it suits me the best if I could choose. As I've already been through a lot during my game development experience, I'm ready and glad to share my knowledge with others, so that is where I decided to make courses.