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Unity Multiplayer is the easiest way to create real time, networked games for Unity. It’s fast to implement and highly customizable. Unity-provided servers ensure that your players can find and play with each other.
Unity Multiplayer uses the component workflow you already know so you can implement and prototype networked features quickly.
Low level APIs grant you access to the core of the Unity Multiplayer’s framework, so you can optimize your game for a networked environment, however you want to.
Unity Matchmaker Servers makes it easy to connect your players. Unity Relay Servers brokers network traffic to ensure quality sessions between your players no matter where they are.
Unity Multiplayer is available to all Unity customers for development purposes at no additional charge.It is totally free to create professional multiplayer games
This course drives you step by step on how to turn a 3D shooter game into a multiplayer game where 2 to 16 players can play simultaneously controlling robots shooting fireballs at eachother, in a fun environment like MineCraft style.
By joining this course, you automatically get for FREE all the project files, the source codes, the graphic files, 3d animations, models, and you also get the published iPhone app and Android it. Life is good!
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction|
Get to know your instructor
|Section 2: Prepare the single game int multiplayer ready|
In this lecture, you will learn how to download the project file and test the single player game within Unity
In this lecture, you will learn how to get the scripts ready to be turned into multiplayer logic.
In this lecture, you will learn how to disable parts of the game while adding the multiplayer.
In this lecture, you will learn how to add firebolts of different colors
In this lecture, you will learn how to program the code to shoot the firebolts
|Section 3: Multiplayer setup|
In this lecture, you will learn how to create the new player costumes of different colors
In this lecture, you will learn how to swap player colors
In this lecture, you will learn how to add multiplayer network manager and HUD
In this lecture, you will learn how to create player spawn points
In this lecture, you will learn how to launch 2 games simultaneously on your computer.
|Section 4: Multiple players logic|
In this lecture, you will learn how to control only one player per game client
In this lecture, you will learn how to synchronize firebolts from the server to the clients
In this lecture, you will learn how to synchronize the player position and animation
In this lecture, you will learn how to create player unique names
Creating player unique names (part 2 of 2)
In this lecture, you will learn how to create unique names for players (part 2)
In this lecture, you will learn how to display the health points as text
In this lecture, you will learn how to create the health bar
Synchronizing healthbar across clients and testing
Prevent shooting firebolts when dead
Programming the multiplayer respawn
How to easily test multiplayer by running multiple builds
Synchronizing respawn on server and clients
Testing the player life cycle
Respawn player visual countdown timer
Keeping score of player kills count
|Section 5: Enemies Setup|
Multiplayer enemy spawn point setup
Programming the enemy respawn script
Tweaking the enemy respawning logic
Adding multiple enemy spawn points
Synchronizing vehicles in multiplayer games
Camera follow local player and lighting effects
Synchronize vehicle collision with server and clients
|Section 6: Online Cloud Server Setup|
Overview of hosting a Unity game online
Create an online git repository
Unity online git repository setup
Unity Editor git settings
Unity Cloud multiplayer setup matchmaking
Launching a build in Unity Cloud
Create a custom multiplayer menu and script
Connecting the custom network manager to the play level
|Section 7: Bonus|
Please download all the project files here to follow along.
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Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.
Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation