Unity: How To Create An In-Game Store
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Unity: How To Create An In-Game Store

Learn how to create a in-game store manager where users can buy various items with in-game currency
4.9 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,719 students enrolled
Created by Brett Abamonte
Last updated 8/2017
English
Current price: $10 Original price: $55 Discount: 82% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • How to build an in-game store which can be used to allow users to buy and equip different items within their game
  • How to utilize the Unity3D UI System to make an in-game store incredibly interactive for users
  • How to access data from various scenes
  • How to transition through different scenes with fades
  • How to animate a decrease in coins (in-game currency)
  • How to create pop-ups
View Curriculum
Requirements
  • PC or Macbook which can run the latest version of Unity3D
  • Basic understanding of the C# programming language
  • Basic understanding of the Unity3D Game Engine
  • Unity 2017
Description

**THIS COURSE IS NOT FOR COMPLETE BEGINNERS. YOU SHOULD HAVE A BASIC TO DECENT UNDERSTANDING OF THE UNITY3D GAME ENGINE AND THE C# PROGRAMMING LANGUAGE**

**FINALLY LEARN THE SKILLS TO BE ABLE TO CREATE AN IN-GAME STORE WHERE USERS CAN BUY VARIOUS ITEMS WHILE BEING ABLE TO SELECT WHICH ITEM THEY WANT TO USE IN A GAME!**

In most games nowadays there are in-game stores where users can purchase various game items that can be used in the game with in-game currency. These stores also typically allow the users to select the games items which they have purchased so the users can decide which game item they want to use in the game at that point in time. These systems can become quite complex and overwhelming for most developers however in this course you will learn how to create a basic fully functional in-game store. 

THE STORE THAT YOU ARE BUILDING WILL:

  • Allow users to buy various in-game items with an in-game currency
  • Allow users to select which in-game items they want to play with in the game
  • Allow the users to be able to scroll through the various different game items, this scroll effect adds a nice touch to the store


By the end of this course you will be able to confidently build a beautiful in-game store that will allow your users to buy different in-game items with in-game currency and then allow your users to be able to equip/select these items for use inside you're game.

Who is the target audience?
  • Anyone who wants to learn how to create an in-game store
  • Anyone who wants to learn how to create an in-game currency system which can buy different items
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Curriculum For This Course
24 Lectures
03:20:22
+
Introduction
1 Lecture 03:45
+
Scene Setups
6 Lectures 45:04
Import Assets and Organize Them
05:44

Setup Main Menu Scene
08:14

Setup Store Scene Pt.1
08:34

Setup Store Scene Pt.2
11:01

Setup Store Scene Pt.3
09:00

Setup Game Scene
02:31
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Coin Management and Scene Transitions
6 Lectures 36:05
Game Manager Script
09:06

Coin Management
06:12

Scene Transition Animation Setup
02:25


Scene Transition Animation Script
08:52

Connect All The Scenes
05:28
+
Setup Store Items
3 Lectures 17:31
Create Store Item Prefabs
05:47

Setup Store Items Array
03:34

+
Implement Store
8 Lectures 01:37:57
Card Panels Pt.1
19:08

Card Panels Pt.2
11:56

Store Item Purchase Setup Pt.1
20:56

Store Item Purchase Setup Pt.2
05:33

Store Item Equipped Animation
06:39

Store Item Equipped Script
14:51

Coin Animation
12:58

Implement Store Items In Game
05:56
About the Instructor
Brett Abamonte
4.6 Average rating
29 Reviews
5,145 Students
2 Courses
Unity3D Game Developer

Hello, I am an app developer that works with the Unity3D Game Engine. I publish games on both the Google Play and Apple app stores. I currently have 5 apps on the Apple App Store and 2 on the Google Play Store. 

I teach people what other instructors don't about Unity3D app development. COMMON ISSUES. Throughout my game development career I have gotten to learn quite a bit about what needs to happen in order for games to be published on both app stores. Sadly I had to learn these things myself but I intend to change that for my students by bringing them the information they need in order to accomplish what they want without having to dig through forums for hours or even days.