Unity Games Lock and Unlock System - Build Pokémon Ball Game
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Unity Games Lock and Unlock System - Build Pokémon Ball Game

Everything you need to build your pro games from scratch, Build game levels, character selector, audio & setting manager
4.8 (8 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
345 students enrolled
Created by Ahmad Naser
Last updated 11/2016
English
Current price: $50 Original price: $200 Discount: 75% off
30-Day Money-Back Guarantee
Includes:
  • 25.5 hours on-demand video
  • 38 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Master Unity Advanced Topics, Serialization, Pooling, Animation
  • Master Unity Menus and UI Design
  • Program And Solve Complicated Problems Using C#
  • Create Your Own Professional Games and Game Template
  • Organize Project, Slice And Animate Sprites
  • Learn In depth How to Use Unity UI System (scaled mode, anchored mode)
  • Learn Unitys Physics System
  • Save Your Game Data Using JSON
  • Create Level And Character Lock/Unlock System
  • Build Multilayered Music, Audio Management In Your Game
View Curriculum
Requirements
  • Unity 5 Game Engine (Free Version)
  • Basic Programming Logic
Description

First course to teach you how to build your game template from scratch with c# and unity best practices, Build your fully featured lock system for levels, characters and many more  and reuse it for your rest of upcoming games.

*** All Games Are Created In Unity Version 5.3+ ***

This is a course I wish I had when I first started to learn game development.

The course is completely project based, and we are going to create full featured games from scratch using Unity Game Engine.

You will also benefit from my super-fast response if you have any issue that you are stuck with (I check Udemy forums every day if someone posts a question). And all the students taking the course will also be there to help you!

All project files and lessons source code will be included and you are free to use them for anything that you like, personal or commercial use!

Let's take a look at the games that we are going to create inside of this course:

First thing we are going to design and build Pokemon game layout, we are going to show you how to convert psd templates into real game ui using step by step approach, this is a really nice way of teaching if you are familiar with psd to html, psd to app, psd to games before, If not don't worry we are going to teach you everything from scratch.

After illustration phase we are going to build advance Levels user interface, and will introduce you to JSON objects and the way to do serialization to maintain games data.

Next, we are going to show how to build your own Game Storage Manager, to store and load the different data of your games in the permanent storage. You will learn how to build responsive 2D slider using the anchoring system in Unity, this part is exclusively prepared to make sure you master advanced UI and anchoring techniques.

Data binding is one of the important techniques that we are going to cover once we design Pokémon slider and add menu levels control.

Implement advanced controllable layered shared audio, music, sounds manager between scenes.

After all the previous steps we are going to build the core of Pokémon Ball Game, Covering all the physics and game play concepts and techniques such as adding game Joystick controller, advanced Game Objects Dynamic Pool. We will make Game Scene Manager and show you how to make Count Up and Down Timer, achieve coins collection, game actions and we are going to show you how to use SceneManagment and Load Scene Async.

Work with different audio layers and add game sounds SFX, One and Second Shot Audio Layers.

We are going to cover Canvas Scalar and GridLayout concepts for Levels Slider.

Apply some of retention concept in games development by adding characters selection, purchase, and lock, unlock between the scenes inside the game and activate dependent levels lock, unlock system for the different levels inside the game.

What You will learn?

  1. Responsive Unity Interface
  2. Intermediate C# Programming
  3. Advanced C# Programming
  4. Importing And Organizing Assets
  5. Design Game Layout
  6. Slicing Sprites
  7. Animating Sprites
  8. Learn How To Use Unitys New UI System
  9. Creating Menus
  10. Advance Levels UI, JSON Serialization
  11. Create Game Storage Manager
  12. 2D Responsive Slider
  13. Master Prefabs usage in Unity
  14. Implement Shared Audio, Music, Sounds Manager between scenes
  15. Bind Data to Pokemon Slider,Add Menu levels Control
  16. Develop Core of Pokemon Ball Game
  17. Add Game Joystick Controller
  18. Objects Dynamic Pool
  19. Build Game Scene Manager, Count Up and Down Timer
  20. Coins Collection, Basic Game Actions, Load Scene Async
  21. Game Sounds SFX, One and Second Shot Audio Layers
  22. Canvas Scalar and GridLayout Levels Slider
  23. Characters Selection
  24. Implement Characters Selection between the scenes
  25. Activate dependent levels lock, unlock system
  26. Creating Cool Animations
  27. Understand And Use Unitys Physics System
  28. Saving Game Data Using Preferences Input/Output
  29. Creating Character And Level Select Menu
  30. Creating Character And Level Lock Unlock System
  31. Using Game Controllers To Control The Workflow Of Your Game
  32.  Create In-App Purchase To Sell Virtual Items To Your User
  • IP (In Progress) -Implement Social Media In Your Game(Facebook and Tweeter)
  • IP-Share On Facebook From Your Game
  • IP-Create Share On Facebook Earn Virtual Item System In Your Game
  • IP-Implement Interstitial Ads
  • IP-Implement Video Ads
  • IP-Create A Watch Video Earn Virtual Item System In Your Game
  • IP-Implement Google Leaderboards And Achievements In Your Game

That And Much More Is Awaiting For You In This Course

What this course DOES NOT cover :

The course teaches everything from basic to more advanced stuff on how to plan, design, develop and publish your game, however the course WILL NOT teach you every single aspect of Unity and how to use it because it's impossible to teach everything.

Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using Unity or any other game engine.

If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!

What Is Your Risk By Taking This Course?

Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!

Enroll Now!! You Will More Than Happy!

Who is the target audience?
  • C# Developer
  • Unity Beginners
  • Games Developers
  • Game Development Beginners
  • Experienced Game Developers
  • Anyone Who Wants To Learn Game Development
  • Complete Beginners
Curriculum For This Course
150 Lectures
25:28:04
+
Introduction
2 Lectures 06:56

Get Free Extra Resources
04:25
+
Build Pokemon Game Manager Layout
7 Lectures 01:08:24


Create project and import sprites
16:36

Create project and import sprites (files)
00:03

Create responsive ui and responsive main panel
10:22

Design the middle panel
18:55

Design Bottom and Top Panels
14:41
+
Advance Levels UI, JSON Serialization
13 Lectures 01:44:20
Vertical and horizantal main buttons
19:06

Vertical and horizantal main buttons (files)
00:03

Add action to buttons - drag and drop
13:48

Add listener to buttons thru script
15:22

Add listener to buttons thru script (files)
00:03

Permenant Storage Player Preferences
06:38

Introduction to Json Create Sertialized Levels
16:40

Load object from json
04:55

PlayerPreferences Cleaner Editor Tab
07:46

Maintain PlayerPreferences With Json
06:07

Maintain PlayerPreferences With Json (files)
00:03

DataRoot And Table Saving
13:44

DataRoot And Table Saving (files)
00:03
+
Pokemon Game Storage Manager
10 Lectures 01:36:40
Create Storage Manager
08:44

Default Levels Data Method
07:06

Save and Read Levels Data
09:56

Initialize levels and item user interface statuses
14:23

Link Item to Level
06:12

Method to bind level item with stored data
16:10

Unlock level based on button click
16:49

Apply Data Once Level is loaded
02:26

Lock,Unlock,Reset and Control Stars
14:51

Lock,Unlock,Reset and Control Stars (files)
00:03
+
Pokemon Game 2D Responsive Slider
13 Lectures 01:46:44
Design the slider panels
14:58

Design the slider panels (files)
00:03

Add slider items, 2D slider, Rect Mask
13:36

Get width of slide item
14:31

Get width of slide item (files)
00:04

Dynamic slider RectTransform
13:52

Manual Slide the Slider
12:42

Manual Slide the Slider (files)
00:04

Coroutine Animation for slider on button click
20:42

Coroutine Animation for slider on button click (files)
00:04

Adjust canvas to world space
03:42

Adjust canvas to world space (files)
00:04

From main to second scene
12:21
+
Bind Data to Pokemon Slider,Add Menu levels Control
5 Lectures 39:05
Get All slides of slider inside the code
10:10

Bind Slider Levels to Permenant Storage
11:16

Bind Slider Levels to Permenant Storage (files)
00:03

Levels menu and sub levels navigation
17:32

Levels menu and sub levels navigation (files)
00:04
+
Implement Shared Audio, Music, Sounds Manager between scenes
15 Lectures 03:36:49
Import Audio Resources Design Main Game Screen
10:26

Add options panel
18:24

Add options close,open action
17:13

Add music toggle audio source
14:47

Toggle Music On and Off
04:45

Divide audio into layers
16:44

Divide each of audio sources into layers
28:48

Toggle ui sounds
27:27

SingletonService between scenes, share audio manager
20:51

Make general object and options shared p2
14:42

Make general object and options shared p2
24:33

Make general object and options shared (files)
00:03

Slider volume Control for audi
08:48

Game manager recap and complete test
09:14

Game manager recap and complete test (files)
00:03
+
Develop Core of Pokemon Ball Game
8 Lectures 01:32:30
Add player keyboard movement
14:22

Add ball rigidbody and script
07:18

Add right border and 2d box collider
15:01

Add rest of colliders to borders and player
10:17

Advanced trail and collider tricks using canvas scaler
23:40

Add collision detection to the ball
09:09

Add hit factor to the ball
12:40

Add hit factor to the ball (files)
00:03
+
Add Game Joystick Controller
5 Lectures 47:21
Add joystick button controllers
09:57

Implement Mobile Joystick Player Controller
29:16

Implement Mobile Joystick Player Controller (files)
00:03

Add enemies and collision detection
08:01

Add enemies and collision detection (files)
00:03
+
Pokemon Game Objects Dynamic Pool
7 Lectures 59:24
Add Enemy Detection with tags
08:01

Implement Game Objects Pool
14:04

Get Next Free Item From Pool
13:46

Get Next Free Item From Pool (files)
00:03

Implement dynamic pool
14:13

Implement dynamic pool (files)
00:03

Order MonoBehaviour calls Awake, Start
09:13
8 More Sections
About the Instructor
Ahmad Naser
4.2 Average rating
376 Reviews
8,644 Students
7 Courses
Freelance Architect, Senior Developer and Designer, Trainer

Hi! I'm Ahmad. I have a degree in Computer Science from Birzeit University and you might call me a bit of computer geek.

I'm comfortable with a large range of languages and techniques.

After implementing enterprise applications using Salesforce and Siebel CRM for 3 years and with professional experience in building websites, cloud apps, ios apps, unity games, android mobile apps and educational games for 6 years. I decided to share my technical knowledge with people all over the world to benefit from my experience and build their own careers specially because I am a real world example with over 20 successful game on Google Play Store, Asset Store and Apple Store, So your success is mine and I want to help you reach your goals step by step exactly as I do.

I'm passionate about teaching people about technologies, so from time to time I gave courses online and in learning centers and teach beginners and professionals on many technologies and development frameworks. One of my greatest goals in life is growing the next generation of software professionals and to keep teaching programming at every opportunity I get.

I can't wait to help you experience the achievement and financial freedom that having a deep understanding of technology brings.

So why not start learning to design & develop now by joining our epic Unity 3D professional 2d game development course?

See you soon!

Ahmad