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What is a virtual economy?
A virtual economy (also named synthetic economy) is an emergent economy existing in a virtual persistent world, i.e inside a video game, usually exchanging virtual goods in the context of an Internet or mobile game.
People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit.
Despite primarily dealing with in-game currencies, players use real money to buy virtual currency.
Why do you need to add a Coin Management System to your video game?
Anyone willing to keep making games for fun needs a source of income. This is why adding a coin management system to your video games is an important factor in making real profit.
This is a major source of income for the top games on any app stores. Just take a look at Clash of Clans or Farmville where players spends millions of dollars to buy virtual coins and gems through in-app purchases.
How is this course going to help?
In this course, I will show you go through every steps to create a coin management system using Unity. I will start by creating the game user interface that will display the coin amount, then I'll go through the programming part to add coins, store and retrieve coins.
Then I'll go through the steps of creating an in-game store. I will design the store front interface and then we will program a professional system so that players can buy coin packs using in-app purchases. I will show yo how to connect the system to Google Play for Android and iTunes Connect for iOS.
Finally I'll teach you ow to bundle up the code and the store into a package that you can reuse in any games, this will save you so much time.
As a bonus, you'll get all the graphics sounds and final project, free of charge, just by joining this course. That's a value of $100 dollars on its own.
My students know that I'm always available if yo have any questions, just shoot me a message in the forums.
Whether you're already a game developer or you're learning how to make games, you need to understand how this work. You've got to learn and apply the skills from this course.
I guarantee you will get your money worth with this course or you'll get a full refund.
Join me now.
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30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Hands on Unity|
Get to know your instructor and course overview
In this lecture, you will learn how to create the Unity project and get to import the asset files into the scene.
Note: project file are located in the download tab of the bonus lecture
|In this lecture, you will learn how to quickly design the coin system user interface|
|In this lecture, you will learn how to program the method to add coins|
|In this lecture, you will learn how to display the current coin count on the UI|
|In this lecture, you will learn how to increment the coin count with an increment animation|
In this lecture, you will learn how to program the coin sounds
|In this lecture, you will learn how to save and retrieve the player total coin amount|
In this lecture, you will learn how to bundle up the assets and code into a reusable unity package.
|Section 2: Building an in-app purchase Coin Store|
|In this lecture, you will learn how to setup the in-app purchase store front in Unity|
|In this lecture, you will learn how to install the Soomla plugin to program the in-app purchase logic for android and iOS|
|In this lecture, you will learn how to setup Google Play and iTunes Connect inapp purchases.|
|In this lecture, you will learn how to program the coin store asset|
|In this lecture, you will learn how to implement the extra istoreasset methods to override|
|In this lecture, you will learn how to program the method that notifies then the coin balance changed|
|In this lecture, you will learn how to write the code to give rewards to the player.|
|In this lecture, you will learn how to trigger the inapp purchases when the players clicks on the store buttons.|
|Section 3: Bonus Files|
Please download the project files in the download tab of this lecture.
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Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.
Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation