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Unity Game Boost: Coin Management System

Design and program a virtual economy system in your video game using Unity 5
4.1 (13 ratings)
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266 students enrolled
Created by Yohann Taieb
Last updated 4/2016
English
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Includes:
  • 1.5 hours on-demand video
  • 1 Article
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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Description

What is a virtual economy?

A virtual economy (also named synthetic economy) is an emergent economy existing in a virtual persistent world, i.e inside a video game, usually exchanging virtual goods in the context of an Internet or mobile game.

People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit.


Despite primarily dealing with in-game currencies, players use real money to buy virtual currency.

***

Why do you need to add a Coin Management System to your video game?

Anyone willing to keep making games for fun needs a source of income. This is why adding a coin management system to your video games is an important factor in making real profit.

This is a major source of income for the top games on any app stores. Just take a look at Clash of Clans or Farmville where players spends millions of dollars to buy virtual coins and gems through in-app purchases.


How is this course going to help?

In this course, I will show you go through every steps to create a coin management system using Unity. I will start by creating the game user interface that will display the coin amount, then I'll go through the programming part to add coins, store and retrieve coins.

Then I'll go through the steps of creating an in-game store. I will design the store front interface and then we will program a professional system so that players can buy coin packs using in-app purchases. I will show yo how to connect the system to Google Play for Android and iTunes Connect for iOS.

Finally I'll teach you ow to bundle up the code and the store into a package that you can reuse in any games, this will save you so much time.

As a bonus, you'll get all the graphics sounds and final project, free of charge, just by joining this course. That's a value of $100 dollars on its own.

My students know that I'm always available if yo have any questions, just shoot me a message in the forums.

Whether you're already a game developer or you're learning how to make games, you need to understand how this work. You've got to learn and apply the skills from this course.

I guarantee you will get your money worth with this course or you'll get a full refund.

Join me now.


Who is the target audience?
  • indie dev
  • game hobbyist
  • gamers
  • people who want to monetize their games
  • computer students
  • graphic students
Students Who Viewed This Course Also Viewed
What Will I Learn?
monetize your video game
build and reuse a coin management system
apply the process to gems, virtual goods
create reusable unity packages
build coin user interface
build store user interface
program in-app purchase code
connect to iOS game and inapp purchases
connect to Android games and google play
View Curriculum
Requirements
  • basic knowledge of Unity is recommended
Curriculum For This Course
Expand All 18 Lectures Collapse All 18 Lectures 01:46:16
+
Hands on Unity
9 Lectures 53:47

Get to know your instructor and course overview

Preview 02:25

In this lecture, you will learn how to create the Unity project and get to import the asset files into the scene.

Note: project file are located in the download tab of the bonus lecture

Create Unity project and import Asset files
04:04

In this lecture, you will learn how to quickly design the coin system user interface
Preview 11:52

In this lecture, you will learn how to program the method to add coins
Programming the add coin method
05:18

In this lecture, you will learn how to display the current coin count on the UI
Displaying the current coin count
03:09

In this lecture, you will learn how to increment the coin count with an increment animation
Preview 07:49

In this lecture, you will learn how to program the coin sounds

Programming coin sound jackpot
05:06

In this lecture, you will learn how to save and retrieve the player total coin amount
Save and Retrieve player Total coin amount
10:05

In this lecture, you will learn how to bundle up the assets and code into a reusable unity package.

Packaging the system and reusing it in any project
03:59
+
Building an in-app purchase Coin Store
8 Lectures 43:02
In this lecture, you will learn how to setup the in-app purchase store front in Unity
Create the inapp purchase store front scene
05:56

In this lecture, you will learn how to install the Soomla plugin to program the in-app purchase logic for android and iOS
Install Soomla store plugin
02:59

In this lecture, you will learn how to setup Google Play and iTunes Connect inapp purchases.
Setting up inapp purchases google play and itunes connect dev
02:16

In this lecture, you will learn how to program the coin store asset
Preview 10:30

In this lecture, you will learn how to implement the extra istoreasset methods to override
Implement the extra IStoreAsset method signatures
04:13

In this lecture, you will learn how to program the method that notifies then the coin balance changed
Preview 04:44

In this lecture, you will learn how to write the code to give rewards to the player.
Give rewards to player
05:23

In this lecture, you will learn how to trigger the inapp purchases when the players clicks on the store buttons.
Triggering the inapp purchases
07:01
+
Bonus Files
1 Lecture 10:37

Please download the project files in the download tab of this lecture.

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Bonus and Exercise files
10:37
About the Instructor
4.3 Average rating
1,940 Reviews
44,825 Students
75 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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