Unity Game Analytics
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Unity Game Analytics

Hands on training to get google analytics, reporting, data mining, analysis of your valuable user behavior - Unity 3D 5
4.7 (25 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,206 students enrolled
Created by Yohann Taieb
Last updated 1/2016
English
Current price: $10 Original price: $20 Discount: 50% off
1 day left at this price!
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Includes:
  • 1 hour on-demand video
  • 1 Article
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Integrate Google Analytics within a Unity game
Collect user behavior on iOS, Android, PC, Linux, Playstation, and Xbox
Measure user activity in new environments
tie online to offline behavior
Send data from both the client and server
track user activity
track advertising performance in your games (admob and adwords)
Track which item in your game store are the most popular and which ones need to be replaced
Track how long players stay in one level
Track how many times a player replays each levels of your game
View Curriculum
Requirements
  • Knowing the basic of Unity is a plus but not necessary
  • love video games!
Description

Bonus: All assets used in this course are included for free.

Hi, and welcome to the Unity Game Analytics course, my name is Yohann and I'm famous for helping thousands of students makes apps and games and publish them to the app stores while some of my students's games reached the top 10 in iTunes and google play store.

This course is all about hands on training, if you're like me and like to learn by doing it yourself rather than listening to a teacher then this course is for you.

About the course:

By taking this course, you will learn how to integrate google analytics to any of your Unity games. Thanks to Unity and Google Analytics, you will be able to capture data about your users behavior and user engagement. Then you will be able to analyze this data and find ways to make your game more engaging which will ultimately increase your revenue.

For example, when you use analytics in your game, you can figure out if too many players stop playing a certain level in your game, maybe this level has a bug, or it's too hard or even to boring! By adding analytics to your game, you don't have to pray the gods to have users play your game, now you know how to improve your game based on real scientific data.

By the way, all the games out there like Minecraft, candy crush, and clash of clan, they all use analytics in their games.

The course is broken down in short, easy to digest chunks. Now right at the beginning we go straight into downloading Unity and work on the captain rocket Unity project that's based on a game that is published in the app stores. You get to work on a real professional game, not just some random project. You can follow along whether you're using a Windows computer, Linux or Mac. We'll start with the basics of integrating analytics within your game then we'll go into advances topics such as tracking in-app purchases transactions, code exceptions, bugs, or the time a player spends on a level.

If you've never heard of any of these terms or never got to use them, then this mammoth course is for you.

As my current students already know, I'm always around in the forums and I'll be there to help you out whenever you get stuck. But you get a lot more than just the best Unity Analytics course available online. As a bonus you get a copy of the Captain Rocket source code that is a professional endless 2D platform runner that you can use any way you'd like. This bonus is worth well over $500.

Are you ready to be successful at mastering game analytics in Unity ? Then join this course now. you're gonna love it.

***

What is Google Analytics?

Google Analytics is a freemium analytics service offered by Google, originally meant for website that tracks and reports website traffic. Google launched the service in November 2005 after acquiring Urchin. Google Analytics is now the most widely used web analytics service on the Internet.

The great thing about Google analytics, is that it's an all-in-one solution, it works for the web, for the Android smartphones and tablets, for the iPad, for the iPhone.

On top of that, Google Analytics can be combined with Google Admob advertising networks and Google Adwords too, which means you can analyze and gets pertinent reports about how your app is used as well as how the advertising within your app is working. You get analytics for banner ads, full screen ads, and also analytics for video ads (rewards too!)


Why would you want to use Google Analytics in your Unity 3D game ?

You need to understand and measure what your users do inside of your game — a key to engaging and monetizing users in the long run. You cannot expect to publish a game and cross your fingers or pray the gods that your game will make money. You need to analyze your user behavior and engagement and update your game to be more attractive and engaging for the game players.


Google Analytics allows developers to send raw user interaction data directly to Google Analytics servers. This allows you, the game developer to measure how users interact with their business from almost any environment. Developers can then use the data to:

  • ✅ Measure user activity in new environments.
  • ✅ Tie online to offline behavior.
  • ✅ Send data from both the client and server
  • ✅ See how many players come daily to your game.
  • ✅ Add custom events to track actions that players make on your game.
  • ✅ See the results of custom events through the funnel.
  • ✅ See where the players get stuck in your game and fix it


Thanks to Unity 3D, you can now track user activity on iOS, Android, desktop games ( Windows or Mac or Linux ) Playstation and Xbox ! Even the Apple TV and the Virtual reality devices like Samsung VR and Oculus Rift ! It's it amazing?!

Unity Analytics works seemlessly with Google Ads

Have you ever wondered how games such as “Candy Crush” were able to become financially successful? Implement ads that the players would like to see using an ad network targeted specially for gamers, show only game related videos to your player and forget about the intrusive banner ads in this tutorial for intermediate users you will learn in no time how to monetize that free game you have.

Make revenue out of your game

  • Target the right player audience with pertinent advertising.
  • Choose between showing ads that will reward the player or not.
  • Show an Ad to the player after he or she performs a specific action.
  • Navigate through the ads online dashboard to see the revenue of your game.
  • Make money out of your game without affecting the player's experience.

Important: This course is part of a the world's one and one series on Unity professional multiplayer games.

The content is so big, it couldn't fit in one course. Here is the courses are split in key areas:

 

There are so many tutorials, guides and courses out there, that it’s hard to know how to start learning how to code, game development, and even harder to know in which order you should take the courses.

We’ve decided to focus on Unity rather than other platforms because the team behind Unity has a great vision. They are always on top of things. Each time a new device comes out, they add support for it and also create special libraries for it. We believe you should focus on Unity as well. We want to make sure you do by providing you the best learning material at the best prices

For example, Oculus Rift and Samsung VR are fully operational on Unity 5.

Unity also entered the live cinematic world (animated movies, think Toy Story). The future is bright for Unity developers. (more about the future of Unity  )

There’s also been a change in the mobile app app store category ranking system which makes it harder to get app exposure for new apps. It means developers need to focus on a few apps instead of bombarding the app store with reskins. Nowadays, an app is a continuous work of art where developers need to listen to the users and keep updating the app to give them exactly what they want.

Having said that, you will maximize your learning experience if you takes the courses in the following order:

- Understand the process of making games:

Before even getting started into developing, you need to understand the whole process of making games, from A to Z. Take the “Captain Rocket” course where you get to see how a Unity project gets reused and turned into another game and gets published to iTunes app store.

course: Publish Captain Rocket* iPhone game under 2 hours, Unity 5

- Learn the basics:

The course “Begin Unity Programming” is short (about 45 minutes) and entertaining where you will learn keys Unity concepts and code using Star Wars figurines.

 

Another important course is “Fundamentals of Programming“. Beware! This course goes over the hard stuff of programming. It’s explaining the mechanics used in programming, just like you would get in a computer science class in the American Ivy league Universities. It’s not for everyone, but it should be taken by EVERYONE. You need to understand what are for / while loops, what’s the difference between an int, a float or a double, and what are the principles of object oriented programming (to name a few key concept). The course comes with plenty of mind-stimulating exercises made with the new elegant language named Swift.

 

- Get comfortable with using Unity’s user interface: course "Introduction to Game Development with Unity"

Unity Editor can be overwhelming at first with all its windows, sub windows and tabs. Luckily, this course guides you through it. Oh, i forgot to mention, it’s free!

- Learn how to create graphics to use in your game: "3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D"

Graphic assets can be 2D illustrations, 3D graphics, sprites, voxel art (MineCraft like) or also sound effects and Unity bundles.

I recommend to start making graphic assets following the course “3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D“. Why? Because it’s a course that allows anyone to make decent game graphics without having to be an artist! With the correct tools and the right guidance, you will end up making 3d pixel graphics (voxel) art just like Crossy road or MineCraft by the end of the day.

 

Once you know how to create 3D assets, it’s time you learn how to make 3D characters, animate them, and import them into Unity to use them!

You will learn all of the above in the course named “3D Pixel Characters Modeling & Animations for all. Unity 3D“.

By the way, the tools used in the course are all free to use, that’s the cherry on the cake!

By the end of the course, you will be able to create and animate characters like Spiderman, Ironman and wonder woman. Make Ironman dance hip-hop is hilarious and gratifying!

 

- Learn core Unity development:

At this point, you must be antsy to create a game. Contrary to most online courses, the following course allow you to create and also PUBLISH the game you’re making to the Google Play store and the iTune app store.

Take the “Unity 3D 2016 – Build, program & publish Crossy Road game” course. Learn about key concepts, must-have scripts to get a professional game like Crossy Road and get it out the door into the wilderness of the app stores! I can’t stress enough the joy of having your game out in the app store where all your friends and family are amazed by you owning a piece of the app stores! (scoring social points!)

Now that you’ve got your first game in the app store, you should learn how to make more complex games, that are using 3D animations, physics, vehicles, shooting, and character Artificial Intelligence. The perfect course for these topics is “Unity 2016 – Build , program and publish a 3D shooter game“.

 

- Enhance your game development skills:

It’s time to learn specific game mechanics that will improve the player’s game experience and ultimately get more user engagement.

You need to know how to add multiplayer to your game. A game that’s using the multiplayer mechanics is a more demanded type of game because players prefer to play against / with other players rather than computer simulated AI (Artificial Intelligence).

The course “Unity Multiplayer 2016 – Build Online Shooter – code included” is the perfect way to turn the game you’ve learned how to make (the 3D shooter game) into a multiplayer game.

Contrary to most courses, you’re not wasting time on creating code to make the game, but you will be focusing on jumping straight into the multiplayer functionality. This is a must-have course and one that I am the most proud of because “multiplayer” is a hard concept and I finally got to find the simplest way so that anyone can add multiplayer to any Unity games.

- Equipping characters with weapons, gears and trinkets

The majority of multiplayer games allow players to pickup items, find treasures and get loot from bosses. Now the hard part for the game developer is to know how to pickup these items, equip these items, remove them, swap them.

And all of this needs to be done in multiplayer,… meaning, when a player equip a new item such as a sword or a helmet, all other players need to see that new state. Not so easy at all… That’s why this course is a must: "Unity 2016 - Character gear and weapon use"

- Inventory system for single player and multiplayer games:

unity-inventory-system-for-games-multiplayer-online

Now that you understand how to pickup items and equip them, you need an inventory system to keep track of which item the player owns. Many games call this a stash or a backpack.

It sounds simple to implement, but it’s tough, especially in multiplayer games. Oh, almost forgot to mention, the user interface needs to work on all screen sizes, small screens like Android phones and iPhones, as well as big TV screens for PCs. This course will teach you every single details. And yes, the code is included!

"Unity 5 - Inventory System for Professional Games"

 

- Item attributes and statistics 

Before you can get into player fighting, dueling and combat, you need to setup stats and attributes on each items and players.

For example, swords have a specific strength, intelligence, dexterity, mana cost and other skills.

This course teaches you how to set these attributes up and how to use them during combat to compute what’s the damage taken or mitigated. It’s also great to create character leveling and experience gaining.

"Unity 2016 - RPG Character Stats and Item Attributes System"

- Mastering Melee and Ranged weapon mechanics

A good game needs melee weapons such as swords, knives, or axes,  and also needs ranged weapons such as guns, bows with arrows and such.

Learn the mechanics and get to apply them hands-on with the source code that comes with the course.

range-and-melee-weapons-course-unity

"Unity 5 pro multiplayer combat using melee & ranged weapons"

 

- Turn your game dev into a game business:

It’s fun to make games but it’s even more fun when games bring in money. No seriously, if you plan on just making games for fun, that’s fine, but many of you would love to turn this hobby into a business so that you can keep doing what you love without having to go find another job to pay the bills.

So how can you monetize your game?

Add advertising banners and full screen ads.

The course “Unity 3D 2016 – Build, program & publish Crossy Road game” has an advanced section on how to integrate Unity ads to your game. This is a good start but it’s not enough, you need to add a video reward system where players have to watch a 30 second video advertisement to get virtual coins in return. Each time a player watches a video, you get a few cents to a couple dollars, especially if the player downloads and opens the app from the advertisement! Now, that’s what we call potentially good income! The developer from Crossy Road used this exact same system and made a couple million dollars in a week or so. Now I’m not saying this is going to happen to you, but do you really need this much money to keep you going?

Unity Game Boost: Build a Video Reward System (bring in $$$)

Another way to monetize a game is to use virtual coin systems where players can earn, buy and use coins to get virtual items and goods. The player will buy virtual coins with real money using the in-app purchase in-game store. There is a course just for that: “Unity Game Boost: Coin Management System“. The course drive you through every single step to create the virtual coin system and store/ retrieve the player’s coin amount. Then you get to create an in-game store so that player can buy virtual good with real money. The beauty of this course is that you learn how to bundle the coin system so that you can reuse it in every game you make in no time. A must-have course!

Listen to this scenario, it’s the most common one for game developers: You’ve made a decent game, you published it, you get a couple hundred downloads and then “dead silence”. You can keep praying the Gods for help or you can help yourself and add Unity Analytics to your game. Thanks to analytics, you get a report on key metrics in a nice online dashboard. You get answers to key questions. such as

Is my game to hard or too easy? Which level has the most players quit? Which character gets selected the most? How many times a level gets played?

Take the course "Unity Game Analytics"

Once you have all these questions answered, you modify your game to fit the player’s feedback, it’s time to understand how to add fun stuff using physics mechanics. The perfect course for this is “Unity Game Physics

Remember, it takes time and experience to get to understand how to read your audience and know what they want. It’s great to get real data from your players and analyze them. Data scientists are in high demand. Some game companies are really good at this and came up with a p behavioral system that forces players to have the desire to spend money in the game. Critics like Nick Saint of Business Insider have said that Zynga’s games have essentially the same mechanics even though they have different premises and settings.

You also need to create an audience so that each time you create a new game or add a new level or feature to an existing game, you need to be able to tell people about it. That’s why you need to build an email list. The email list is platform agnostic, meaning, no matter what happens tomorrow, even if the iPhone industry dies, you still have an email list of people who love to play your game genres, and they will gladly follow you to any platforms, whether you decided to create Virtual Reality games, ebooks or movies!

The course “Unity 2016 – Email List Building – Why and How” will help you integrate the email capture system into your game and help you build your email list.

Email list building with Unity

 

- The marketing side of things.

Disclaimer: Would you rather take the time to market your game or start making another game?

We all rather keep making games than marketing the games we’ve already made and that’s totally understandable. Making games is fun and gratifying. Marketing games is not sexy, nobody wants to have to bother people and tell them about your game. After all, shouldn’t your game be good enough that it speaks for itself? not in today’s world. Publishing a game is just the beginning, creating the buzz around it, baking viral mechanics into it, getting featured in magazines and media is a must. The course “Become a Mobile App Growth Hacker . Total Theory & Training” teaches you fundamentals concepts on how to use marketing even before you’ve created your game. Making a game is great, making a game that brings in revenue is great, and making a game that the whole world enjoys is even better!

 

- Chat system:

Players want to interact with eachother. Online games need chat systems to allow players to send messages to eachother.

The messages need to be stored in your own private server (online or local). This course will teach you just that. Beware! This course uses advanced topics like MySQL, PHP, and Apache. The good news is that all the source codes are included so you just have to use them and customize them to make it original to your taste.

Take this course "Unity 5 Build a chat system for online multiplayer games"

 

- in-game mail message system

This course goes hand in hand with the course above(chat system). If somehow one of the player is not online at the moment, other players can send in-game emails. A must-have for online multiplayers. "Unity 5 Multiplayer InGame Mail Messaging"

- Maths for Game Developers:

okay, let’s be honest, making games is sexy, learning the maths not so much. But don’t you want to understand the math behind the game mechanics?

Take this somewhat boring but necessary course: "Maths for Video Games"

 

- You don’t have time or don’t want to spend too much money on graphics?

Me either.. That’s why the following course automatically generate environments, dungeons, castles, houses, weapons and entire worlds for you! Neat? very powerful stuff…

"Building 3D Voxel Art Environment Worlds with Unity 5"

"Unity 5 techniques to generate unique worlds quickly"

"Unity 5 Build a System that Generates Houses & Castles Auto"

"Build Weapons Automatically Unity . Fantasy Edition"

Once you have taken all the above courses. You are ready to make a 6-figure job as a game developer or run your own game business. You're not alone, I'm here to help you in your journey.

Contact me anytime. Yohann of AppsFresh com

Who is the target audience?
  • Anyone that uses Unity 3D, this is a must-have tool
  • Indie developer
  • Game dev hobbyist
  • Elon Musk ( I love you)
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Curriculum For This Course
Expand All 20 Lectures Collapse All 20 Lectures 01:05:30
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Introduction
2 Lectures 04:18

Get to know who your instructor is and what he's been doing.

Preview 02:11

Here is a word from your instructor on how to take the most out off this course.

How to take the most out off this course
02:07
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Getting started
7 Lectures 12:49

Important: In order to follow the hands-on training, you need to download the files in the download tab of this lecture.

Download all the project files
00:09

In this lecture, you will learn how to open the Unity project that comes with this course (Captain Rocket PRO version) and how to test it in Unity simulator

Open the Unity project and get test it
02:13

In this lecture, you will learn how to download the analytics plugin from Google for Unity 5 and above

Download the Analytics plugin for Unity
01:30

In this lecture, you will learn how to install the google analytics plugin into Unity
Preview 02:15

In this lecture, you will learn how to create the google analytics account online
Creating the Analytics online account
03:07

In this lecture, you will learn how to reusing your google analytics account, if you happen to already have one for a website.
Reusing your google analytics account
01:29

In this lecture, you will get a quick overview of the google analytics dashboard. Remember, this is just an overview, i will not go into details as it is a full time job to become a data scientist and being able to mine data, analyze them, and come up with critical strategies.
Overview of the analytics dashboard
02:06
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Core setup
9 Lectures 37:56
In this lecture, you will learn how to setup the main analytics in Unity 3D
Preview 03:38

In this lecture, you will learn how to prepare to hook the plugin to the gameobjects.

Preparing to hook a gameobject to the analytics
03:20

In this lecture, you will learn how to add the analytics instance to a gameobject script.
Adding the analytics instance to the script
01:49

In this lecture, you will learn how to send data from Unity 3D to the Google Analytics online dashboard

Send data to the analytics dashboard
07:04

In this lecture, you will learn how to understand what screen tracking are and how to take advantage of them.
Understanding screen tracking in depth
05:45

In this lecture, you will learn how to start and stop sessions.
About Start and Stop session
02:04

In this lecture, you will learn how to understand Event Tracking.

Preview 03:46

LIVE TRAINING: In this lecture, you will learn how to program event tracking for scores within Unity 3D.
Programming Unity Event Tracking for scores
08:08

In this lecture, you will learn how to analyze the Event tracking report within google analytics dashboard.

Preview 02:22
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Advanced topics
2 Lectures 10:27
ADVANCED TRAINING - Important:

This lecture is NOT for everyone, as it demonstrate advanced techniques that only people that already have published mobile games or apps would understand. Feel free to watch this lecture, but please, do not judge the course on this, it's okay if you get lost here, it's not for everyone, but I had to show advanced techniques because some of you are seasoned software developers.

Advanced tracking for professionals
05:30

Show your kindness by rating this course, it means a lot to me.

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***


Bonus section and thank you
04:57
About the Instructor
Yohann Taieb
4.3 Average rating
2,078 Reviews
46,999 Students
75 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation