This course is a categorical and focused resource for learning Unity. While most learning resources for Unity tend to be "project-based", resulting in extremely long, tedious, and sporadically-laid-out content, this course keeps its content focused on each individual subject, and extremely thorough. You don't just learn how to do things in Unity, you learn why they work, and which method out of multiple methods would be best for each specific case. It respects the student's time, and is laid out in a way that you can use it later as a categorical resource. It's truly aimed at anyone serious about creating a complete game in Unity. You don't need prior Unity knowledge to take advantage of this series, just a basic knowledge of how to use any modern object-oriented-programming language. Plus, we get to make a mech game!
I am an independent video game designer from the United States with a degree in computer science. I enjoy digital art, 3d modelling, programming, computers, anime, modern music production, welding and metalwork, cats, and of course, playing video games. I also enjoy teaching people any of the skills that I am knowledgeable in.