Unity Asset Store: Run an Art Business with Maya & zBrush

An step-by-step guide on turning your doodles into 3D models and selling them in the Unity Asset Store - Part 2
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Instructed by Alan Balodi Design / Game Design
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  • Lectures 47
  • Length 8.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2015 English

Course Description

Welcome to Part 2 of our training! (It is not necessary to do Part 1) This course is for any artist who is looking to thrive by sharing their doodles, sketches, characters & designs with one of the largest growing game development communities in the world. Get access to millions of paying developers and essentially your potential clients who need game assets from talented artists like yourself. Help others create the projects of their dreams by providing them with your best dream creations. Your imagination is the limit.

What You Will Learn:

  • How to take your doodles and sketches and turn them into Monthly Revenue
  • How to look at your art and be able to break it down into simple 3D shapes
  • Learn specific modeling techniques used for game development and design
  • Learn Step by Step process on how to build 3D geometry from your sketches
  • How to unwrap your 3D models and draw textures using zBrush 4R7 and Photoshop
  • How to bring your characters to life in the leading animation package
  • How to export your 3D animated model and set it up inside a game engine
  • How to take your creations and submit them for sale using required tools

I will show you a step by step process that I use to create and submit 3D assets to the Unity Asset Store. I spent the last 15 years learning all the necessary tools & techniques and will now teach you how you can do the same with this easy to follow online course.

As you go through the course I suggest breaking it down into sections or 4 days. Spend 2 days on modeling, 1 on animation and 1 in Unity. You are of course welcome to also just squeeze the whole thing in one weekend which will quickly send you on your own way to selling your own assets. We all learn differently so find your own comfortable speed ... and Lets Begin!

What are the requirements?

  • Download Free Versions of Maya, zBrush, Photoshop, and Unity 3D

What am I going to get from this course?

  • Make Money Using the Top Programs in the Video Game Industry!
  • Model, Animate and Submit Your Creations for Sale to Millions of Developers!
  • Build High Quality 3D Models For Your Own Projects.
  • Create Consistent Monthly Cash Flow from Your Work!
  • Learn How to Make Low Polygon Mobile Friendly 3D Models

What is the target audience?

  • This course is for anyone who loves character design and animation.
  • No prior knowledge of Maya, zBrush or Unity 3D is needed.
  • Anyone who is looking to create assets for video game design and development.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

00:41

Welcome to the course!

Section 1: Modeling and Texturing
03:10

Lets take a quick look at the character sketch in Photoshop so we can plan exactly how we will model each element.

09:13

Begin Modeling the Space Gun!

14:08

Modeling our super awesome Space Gun Part 2!

12:35

Modeling our super awesome Space Gun Part 3!

09:57

Finish Modeling our Space Gun in Maya!

08:43

Here we learned how to add custom buttons to our modeling shelf, then we began creating the helmet element.

07:10

Setup initial shape and learned how to create custom shelf with your own brushes!

13:53

We began modeling our head and learned about masking.

09:19

We created 2 super cool antennas in this video.

17:57

Using zSpheres we created our hands and arms.

09:47

Using zSpheres we created our legs.

10:33

Here we added nails, and some shoe detail!

06:02

In this lecture we used our mask to extract the perfect alien helmet!

16:16

Fininalized the helmet and added straps.

17:39

Learned how to turn our Dynamesh into low poly mesh!

13:49

We began painting our character in zBrush!

09:00

Learn how to create perfectly fitting straps in zBrush.

12:02

In this video we finalized our helmet!

09:26

Created shoes for our alien character.

12:11

Worked on the body of our character.

12:58

Learn the process of merging the subtools into one mesh.

09:44

Using uvMaster we automatically unrwapped our character and created our final UV map.

07:41

In this lecture, we used goZ to jump from zBrush back to Maya!

05:23

Once the character was exported, we learned how to merge it with our space gun scene.

11:07

We took the time to learn how to create uv maps in Maya.

13:47

Finalized the space gun uv map.

12:46

Here we added final elements, by modeling the tooth and eyes.

16:31

Created plasma ball texture in photoshop.

11:50

Created texture for our space gun.

10:10

We learned an amazing trick to quickly add additional detail to our gun.

Section 2: Rigging in Maya
13:53

Learn how to rig your characters in Maya 2016!

11:48
Learn how to rig your characters in Maya 2016!
15:30
Learn how to rig your characters in Maya 2016!
07:48
Learn how to rig your characters in Maya 2016!
Section 3: Animation in Maya
10:34

In this video we began creating our animations.

09:37

Here we created our shooting keyframes.

16:51

Learn how to quickly create simple walk cycles.

15:53

Added fun jumping animation.

Section 4: Unity 3D
14:35

Learn how to import your models from Maya 2016 into Unity 3D.

12:41

Setup buttons in Unity 3D in order to preview all the animations on your character.

11:41

Here we fixed a couple animation issues, showing the process of jumping from Maya to Unity.

09:45

Learn how to submit your work for sale to the Unity 3D Asset Store!

09:35
Learn how to submit your work for sale to the Unity 3D Asset Store!
Section 5: Quiz
10 questions

Terminology and Techniques

Section 6: BONUS ++
zBrush: Another Way to Add a Reference Image using Spotlight
02:46
zBrush: Fun with Booleans, Subtraction and Intersection
05:43
Setting Up Humanoid Mecanim (Unity 5)
12:37

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Instructor Biography

Alan Balodi, CoFounder/Sr. Game Design Developer at Ultimate Arcade, Inc.

I am very passionate about sharing my knowledge with others as I continue to learn and grow on my own creative journey.

I am a 15 year video game/web development industry veteran, creating my own projects for Ultimate Arcade, Inc. and top clients around the world. My main expertise is: 2D design, art, & animation, as well as 3D design, art, modeling, & animation, & Online and Mobile game development.

I have Master Level Training in: Unity 3D, Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe Dreamweaver, zBrush, and Keyshot. My gift is learning, implementing and then teaching what I learn.

If doodling, sketching, modeling, animating, lighting, texturing and creating excites you, you will LOVE my courses. I have a very stylized cartoon art style, but once you learn the proper tools and techniques I teach, you will be able to use this knowledge in your own work and art style.

I can't wait to show you how you can make money and get paid for following your heart and doing what you love most while helping others.

Join me now and let's get started designing, building, & monetizing your creations!

Ready to start learning?
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