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Unity Asset Store: Run an Art Business with Maya & zBrush

An step-by-step guide on turning your doodles into 3D models and selling them in the Unity Asset Store - Part 2
4.7 (19 ratings)
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315 students enrolled
Created by Alan Balodi
Last updated 11/2015
$10 $125 92% off
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  • 8.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Make Money Using the Top Programs in the Video Game Industry!
Model, Animate and Submit Your Creations for Sale to Millions of Developers!
Build High Quality 3D Models For Your Own Projects.
Create Consistent Monthly Cash Flow from Your Work!
Learn How to Make Low Polygon Mobile Friendly 3D Models
View Curriculum
  • Download Free Versions of Maya, zBrush, Photoshop, and Unity 3D

Welcome to Part 2 of our training! (It is not necessary to do Part 1) This course is for any artist who is looking to thrive by sharing their doodles, sketches, characters & designs with one of the largest growing game development communities in the world. Get access to millions of paying developers and essentially your potential clients who need game assets from talented artists like yourself. Help others create the projects of their dreams by providing them with your best dream creations. Your imagination is the limit.

What You Will Learn:

  • How to take your doodles and sketches and turn them into Monthly Revenue
  • How to look at your art and be able to break it down into simple 3D shapes
  • Learn specific modeling techniques used for game development and design
  • Learn Step by Step process on how to build 3D geometry from your sketches
  • How to unwrap your 3D models and draw textures using zBrush 4R7 and Photoshop
  • How to bring your characters to life in the leading animation package
  • How to export your 3D animated model and set it up inside a game engine
  • How to take your creations and submit them for sale using required tools

I will show you a step by step process that I use to create and submit 3D assets to the Unity Asset Store. I spent the last 15 years learning all the necessary tools & techniques and will now teach you how you can do the same with this easy to follow online course.

As you go through the course I suggest breaking it down into sections or 4 days. Spend 2 days on modeling, 1 on animation and 1 in Unity. You are of course welcome to also just squeeze the whole thing in one weekend which will quickly send you on your own way to selling your own assets. We all learn differently so find your own comfortable speed ... and Lets Begin!

Who is the target audience?
  • This course is for anyone who loves character design and animation.
  • No prior knowledge of Maya, zBrush or Unity 3D is needed.
  • Anyone who is looking to create assets for video game design and development.
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Curriculum For This Course
Expand All 47 Lectures Collapse All 47 Lectures 08:36:45
1 Lecture 00:41

Welcome to the course!

Preview 00:41
Modeling and Texturing
30 Lectures 05:34:47

Lets take a quick look at the character sketch in Photoshop so we can plan exactly how we will model each element.

Preview 03:10

Begin Modeling the Space Gun!

Preview 09:13

Modeling our super awesome Space Gun Part 2!

Modeling Space Gun in Maya (Part 2)

Modeling our super awesome Space Gun Part 3!

Modeling Space Gun in Maya (Part 3)

Finish Modeling our Space Gun in Maya!

Modeling Space Gun in Maya (Part 4)

Here we learned how to add custom buttons to our modeling shelf, then we began creating the helmet element.

Begin Modeling Helmet in Maya

Setup initial shape and learned how to create custom shelf with your own brushes!

zBrush (Part 1) Getting Started

We began modeling our head and learned about masking.

zBrush (Part 2) Creating the Head

We created 2 super cool antennas in this video.

zBrush (Part 3) Creating Antennas

Using zSpheres we created our hands and arms.

zBrush (Part 4) Creating Arms

Using zSpheres we created our legs.

zBrush (Part 5) Creating Legs

Here we added nails, and some shoe detail!

zBrush (Part 6) Adding More Detail

In this lecture we used our mask to extract the perfect alien helmet!

zBrush (Part 7) Creating Helmet

Fininalized the helmet and added straps.

zBrush (Part 8) Finishing Helmet and adding the strap

Learned how to turn our Dynamesh into low poly mesh!

zBrush (Part 9) zRemesher

We began painting our character in zBrush!

zBrush (Part 10) Polypaint

Learn how to create perfectly fitting straps in zBrush.

zBrush (Part 11) Helmet and Strap

In this video we finalized our helmet!

zBrush (Part 12) Helmet Final

Created shoes for our alien character.

zBrush (Part 13) Shoes Final

Worked on the body of our character.

zBrush (Part 14) Body Final

Learn the process of merging the subtools into one mesh.

zBrush (Part 15) Merge Subtools

Using uvMaster we automatically unrwapped our character and created our final UV map.

zBrush (Part 16) Creating UV map

In this lecture, we used goZ to jump from zBrush back to Maya!

zBrush to Maya 2016 using goZ

Once the character was exported, we learned how to merge it with our space gun scene.

Maya Combine Two Scenes

We took the time to learn how to create uv maps in Maya.

Maya UV Plasma Gun (Part 1)

Finalized the space gun uv map.

Maya UV Plasma Gun (Part 2)

Here we added final elements, by modeling the tooth and eyes.

Maya Creating Eyes and Cartoon Tooth

Created plasma ball texture in photoshop.

Maya and Photoshop (Part 1) Plasma Ball Texture

Created texture for our space gun.

Maya and Photoshop (Part 2) Weapon Texture

We learned an amazing trick to quickly add additional detail to our gun.

Maya and Photoshop Adding EXTRA Detail
Rigging in Maya
4 Lectures 48:59

Learn how to rig your characters in Maya 2016!

Maya Rigging (Part 1)

Learn how to rig your characters in Maya 2016!
Maya Rigging (Part 2)

Learn how to rig your characters in Maya 2016!
Maya Rigging (Part 3)

Learn how to rig your characters in Maya 2016!
Maya Rigging (Part 4)
Animation in Maya
4 Lectures 52:55

In this video we began creating our animations.

Maya Animation (Part 1) Breathing

Here we created our shooting keyframes.

Maya Animation (Part 2) Shooting

Learn how to quickly create simple walk cycles.

Maya Animation (Part 3) Walk Cycle

Added fun jumping animation.

Maya Animation (Part 4) Jumping
Unity 3D
5 Lectures 58:17

Learn how to import your models from Maya 2016 into Unity 3D.

Unity 3D (Part 1) Importing Our Character from Maya

Setup buttons in Unity 3D in order to preview all the animations on your character.

Unity 3D (Part 2) Adding Buttons

Here we fixed a couple animation issues, showing the process of jumping from Maya to Unity.

Unity 3D (Part 3) Fixing Final Issues

Learn how to submit your work for sale to the Unity 3D Asset Store!

Unity 3D Asset Store Submission (Part 1)

Learn how to submit your work for sale to the Unity 3D Asset Store!
Unity 3D Asset Store Submission (Part 2)
0 Lectures 00:00

Terminology and Techniques

Lets Test Your New 3D Knowledge in this Fun Quick Quiz!
10 questions
3 Lectures 21:06
zBrush: Another Way to Add a Reference Image using Spotlight

zBrush: Fun with Booleans, Subtraction and Intersection

Setting Up Humanoid Mecanim (Unity 5)
About the Instructor
4.6 Average rating
98 Reviews
1,175 Students
8 Courses
CoFounder/Sr. Game Design Developer at Ultimate Arcade, Inc.

I am very passionate about sharing my knowledge with others as I continue to learn and grow on my own creative journey.

I am a 17 year video game/web development industry veteran, creating my own projects for Ultimate Arcade, Inc. and top clients around the world. My main expertise is: 2D design, art, & animation, as well as 3D design, art, modeling, & animation, & Online and Mobile game development.

I have Master Level Training in: Unity 3D, Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe Dreamweaver, zBrush, and Keyshot. My gift is learning, implementing and then teaching what I learn.

If doodling, sketching, modeling, animating, lighting, texturing and creating excites you, you will LOVE my courses. I have a very stylized cartoon art style, but once you learn the proper tools and techniques I teach, you will be able to use this knowledge in your own work and art style.

I can't wait to show you how you can make money and get paid for following your heart and doing what you love most while helping others.

Join me now and let's get started designing, building, & monetizing your creations!

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