
Welcome to the course!
Lets take a quick look at the character sketch in Photoshop so we can plan exactly how we will model each element.
Begin Modeling the Space Gun!
Modeling our super awesome Space Gun Part 2!
Modeling our super awesome Space Gun Part 3!
Finish Modeling our Space Gun in Maya!
Here we learned how to add custom buttons to our modeling shelf, then we began creating the helmet element.
Setup initial shape and learned how to create custom shelf with your own brushes!
We began modeling our head and learned about masking.
We created 2 super cool antennas in this video.
Using zSpheres we created our hands and arms.
Using zSpheres we created our legs.
Here we added nails, and some shoe detail!
In this lecture we used our mask to extract the perfect alien helmet!
Fininalized the helmet and added straps.
Learned how to turn our Dynamesh into low poly mesh!
We began painting our character in zBrush!
Learn how to create perfectly fitting straps in zBrush.
In this video we finalized our helmet!
Created shoes for our alien character.
Worked on the body of our character.
Learn the process of merging the subtools into one mesh.
Using uvMaster we automatically unrwapped our character and created our final UV map.
In this lecture, we used goZ to jump from zBrush back to Maya!
Once the character was exported, we learned how to merge it with our space gun scene.
We took the time to learn how to create uv maps in Maya.
Finalized the space gun uv map.
Here we added final elements, by modeling the tooth and eyes.
Created plasma ball texture in photoshop.
Created texture for our space gun.
We learned an amazing trick to quickly add additional detail to our gun.
Learn how to rig your characters in Maya 2016!
In this video we began creating our animations.
Here we created our shooting keyframes.
Learn how to quickly create simple walk cycles.
Added fun jumping animation.
Learn how to import your models from Maya 2016 into Unity 3D.
Setup buttons in Unity 3D in order to preview all the animations on your character.
Here we fixed a couple animation issues, showing the process of jumping from Maya to Unity.
Learn how to submit your work for sale to the Unity 3D Asset Store!
Welcome to Part 2 of our training! (It is not necessary to do Part 1) This course is for any artist who is looking to thrive by sharing their doodles, sketches, characters & designs with one of the largest growing game development communities in the world. Get access to millions of paying developers and essentially your potential clients who need game assets from talented artists like yourself. Help others create the projects of their dreams by providing them with your best dream creations. Your imagination is the limit.
What You Will Learn:
I will show you a step by step process that I use to create and submit 3D assets to the Unity Asset Store. I spent the last 15 years learning all the necessary tools & techniques and will now teach you how you can do the same with this easy to follow online course.
As you go through the course I suggest breaking it down into sections or 4 days. Spend 2 days on modeling, 1 on animation and 1 in Unity. You are of course welcome to also just squeeze the whole thing in one weekend which will quickly send you on your own way to selling your own assets. We all learn differently so find your own comfortable speed ... and Lets Begin!