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Unity and Playmaker No Coding Action Adventure Game Making!
Rating: 4.2 out of 5(49 ratings)
346 students

Unity and Playmaker No Coding Action Adventure Game Making!

Let's create an Action Adventure game using Unity 3D and Playmaker without Coding!
Created byVolkan Kutlubay
Last updated 8/2018
English

What you'll learn

  • Students will have a solid understanding of using Playmaker and its state machines so they can also create their own creations using the tools used. Also they will learn the basics of Unity like navigating through scenes, creating materials, setting up lights building game and file management.

Course content

5 sections18 lectures2h 41m total length
  • Introduction - Setting Up Playmaker and iTween for Unity 3d.14:22

    Set up Playmaker in Unity and install iTween to learn no-coding state machines, tween actions, and movement with vector position using ecosystem browser.

Requirements

  • For this course Students will need Unity 3D Software and Playmaker Plugin for Visual Scripting. They need to have a little basic knowledge of both but not necessary.

Description

Welcome to the course of No Code Action Adventure Game Making. In this course there are lot of thing your will learn. We will start from like almost 0 and I will show you how to get around Unity installing Playmaker and also iTween. Actually you can check the first video right away and get into using Unity and installing Playmaker.


We will create like a casual action adventure game so don't expect high quality graphics the reason is I tried to make this course to teach the basics of Playmaker so even a person without any graphics knowledge can get into the course quickly. Yes we will create like almost everything from basic shapes likes cubes right inside Unity.  I will also provide other 3d models used inside this course like keys or spikes.


What you will learn in this course.

1 - Introduction - Setting Up Playmaker and iTween Plugin

2 - Moving Out Character

3 - Character Smooth Look At Direction

4- Making The Character Jump

5 - Making The Camera Follow Our Player

6 - Opening A Door By Stepping On A Platform

7 .- Creating A Game Over System

8-Generating Lighting in Our Scene

9 - Creating An Enemy Kill System By Jumping On Top Of It.

10 - Using A Key To Open The Door

11 - Creating Traps (Spikes) For Our Scene

12 - Creating And Collecting Coins

13 - Creating An UI System So We Can Display Our Coins And Level Progress

14 - Saving Coin Progress Using Player Preferences

15 - Creating A Menu Jump Event So Players Can Jump From Level 1 to Level 2

16 - Building A Playable Version Of The Game! 

17 - Adding A Game Over Screen

18 - Conclution And Final Words


Who this course is for:

  • People who would like to make 3D games with Unity but don't have any programming knowledge!