
Set up Playmaker in Unity and install iTween to learn no-coding state machines, tween actions, and movement with vector position using ecosystem browser.
Move a Unity cube player using a Playmaker FSM, with rigidbody physics, floor collision, and constrained rotation, while mapping X and Z axes to speed via the input manager.
Create a game over system by using collision with an enemy to trigger a level restart, and implement on-trigger events such as doors opening after a two-second delay.
Welcome to the course of No Code Action Adventure Game Making. In this course there are lot of thing your will learn. We will start from like almost 0 and I will show you how to get around Unity installing Playmaker and also iTween. Actually you can check the first video right away and get into using Unity and installing Playmaker.
We will create like a casual action adventure game so don't expect high quality graphics the reason is I tried to make this course to teach the basics of Playmaker so even a person without any graphics knowledge can get into the course quickly. Yes we will create like almost everything from basic shapes likes cubes right inside Unity. I will also provide other 3d models used inside this course like keys or spikes.
What you will learn in this course.
1 - Introduction - Setting Up Playmaker and iTween Plugin
2 - Moving Out Character
3 - Character Smooth Look At Direction
4- Making The Character Jump
5 - Making The Camera Follow Our Player
6 - Opening A Door By Stepping On A Platform
7 .- Creating A Game Over System
8-Generating Lighting in Our Scene
9 - Creating An Enemy Kill System By Jumping On Top Of It.
10 - Using A Key To Open The Door
11 - Creating Traps (Spikes) For Our Scene
12 - Creating And Collecting Coins
13 - Creating An UI System So We Can Display Our Coins And Level Progress
14 - Saving Coin Progress Using Player Preferences
15 - Creating A Menu Jump Event So Players Can Jump From Level 1 to Level 2
16 - Building A Playable Version Of The Game!
17 - Adding A Game Over Screen
18 - Conclution And Final Words