Unity 5 pro multiplayer combat using melee & ranged weapons
3.6 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
279 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Unity 5 pro multiplayer combat using melee & ranged weapons to your Wishlist.

Add to Wishlist

Unity 5 pro multiplayer combat using melee & ranged weapons

in depth, step by step video lectures on building an online massive multiplayer combat system
3.6 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
279 students enrolled
Created by Yohann Taieb
Last updated 11/2016
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • 1 Article
  • 4 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • create realistic multiplayer combat using melee weapons and ranged weapons
  • synchronize among multiple online players' damage, armor attributes, and health
  • use spawn points and respawn players once killed.
  • Foundation of Virtual Reality games
View Curriculum
Requirements
  • know how to download and open Unity
  • Basic programming knowledge is recommended
  • use a Windows PC, MAC o Linux
Description

Important: all software used are FREE to download and use on PC, LINUX and MAC computers (no need to pay, cheers!)

In this course you will learn how to use Unity3D to build a professional multiplayer combat system.

Why would you want to learn how to build a combat system? Because any good online multiplayer game out there uses a combat system where players can fight eachother in player versus player mode and players can also team up together to fight powerful enemies and bosses. This is the core foundation of multiplayer games. 

All the great games out there are using it, look at Star Wars, or World of Warcraft or MineCraft or even Pokemon. That's exactly what you will be making by taking this course. We will start by creating melee combat using shields and sword fighting and then we will go into ranged combat using magic firebolts and bows and arrows. Isn't it exciting already?

This course can be taken by anyone even if you've got no programming skills. This course is meant for non-artists, meaning you don't have to be an artist to be able to use 3D pixel art graphics since this course provides all the necessary assets for you. The only tool we use in this course is Unity 3D, and it's completely free to use. No need to spend extra money.

This course is easy to follow along since all the steps are shown to you in the video lectures, so you can't possibly miss a step, and it's a lot more fun that reading documentation


BONUS

As a bonus for joining this course, you will get the source code of the game with a 3D pixel character, fully animated for medieval fantastic combat, and lots of weapons and gear items to equip, that's a value over $500 that you get just for joining this course!

The skills that are taught in this course are the foundation of any professional video games and they can be applied to all your future projects. 

Join the course now, you've got nothing to lose because if i don't deliver, you'll get a full refund. I'll see you in the videos lectures and in the course forum.

Important: This course is part of a the world's one and one series on Unity professional multiplayer games.

The content is so big, it couldn't fit in one course. Here is the courses are split in key areas:

 

There are so many tutorials, guides and courses out there, that it’s hard to know how to start learning how to code, game development, and even harder to know in which order you should take the courses.

We’ve decided to focus on Unity rather than other platforms because the team behind Unity has a great vision. They are always on top of things. Each time a new device comes out, they add support for it and also create special libraries for it. We believe you should focus on Unity as well. We want to make sure you do by providing you the best learning material at the best prices

For example, Oculus Rift and Samsung VR are fully operational on Unity 5.

Unity also entered the live cinematic world (animated movies, think Toy Story). The future is bright for Unity developers. (more about the future of Unity  )

There’s also been a change in the mobile app app store category ranking system which makes it harder to get app exposure for new apps. It means developers need to focus on a few apps instead of bombarding the app store with reskins. Nowadays, an app is a continuous work of art where developers need to listen to the users and keep updating the app to give them exactly what they want.

Having said that, you will maximize your learning experience if you takes the courses in the following order:

- Understand the process of making games:

Before even getting started into developing, you need to understand the whole process of making games, from A to Z. Take the “Captain Rocket” course where you get to see how a Unity project gets reused and turned into another game and gets published to iTunes app store.

course: Publish Captain Rocket* iPhone game under 2 hours, Unity 5

- Learn the basics:

The course “Begin Unity Programming” is short (about 45 minutes) and entertaining where you will learn keys Unity concepts and code using Star Wars figurines.

 

Another important course is “Fundamentals of Programming“. Beware! This course goes over the hard stuff of programming. It’s explaining the mechanics used in programming, just like you would get in a computer science class in the American Ivy league Universities. It’s not for everyone, but it should be taken by EVERYONE. You need to understand what are for / while loops, what’s the difference between an int, a float or a double, and what are the principles of object oriented programming (to name a few key concept). The course comes with plenty of mind-stimulating exercises made with the new elegant language named Swift.

 

- Get comfortable with using Unity’s user interface: course "Introduction to Game Development with Unity"

Unity Editor can be overwhelming at first with all its windows, sub windows and tabs. Luckily, this course guides you through it. Oh, i forgot to mention, it’s free!

- Learn how to create graphics to use in your game: "3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D"

Graphic assets can be 2D illustrations, 3D graphics, sprites, voxel art (MineCraft like) or also sound effects and Unity bundles.

I recommend to start making graphic assets following the course “3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D“. Why? Because it’s a course that allows anyone to make decent game graphics without having to be an artist! With the correct tools and the right guidance, you will end up making 3d pixel graphics (voxel) art just like Crossy road or MineCraft by the end of the day.

 

Once you know how to create 3D assets, it’s time you learn how to make 3D characters, animate them, and import them into Unity to use them!

You will learn all of the above in the course named “3D Pixel Characters Modeling & Animations for all. Unity 3D“.

By the way, the tools used in the course are all free to use, that’s the cherry on the cake!

By the end of the course, you will be able to create and animate characters like Spiderman, Ironman and wonder woman. Make Ironman dance hip-hop is hilarious and gratifying!

 

- Learn core Unity development:

At this point, you must be antsy to create a game. Contrary to most online courses, the following course allow you to create and also PUBLISH the game you’re making to the Google Play store and the iTune app store.

Take the “Unity 3D 2016 – Build, program & publish Crossy Road game” course. Learn about key concepts, must-have scripts to get a professional game like Crossy Road and get it out the door into the wilderness of the app stores! I can’t stress enough the joy of having your game out in the app store where all your friends and family are amazed by you owning a piece of the app stores! (scoring social points!)

Now that you’ve got your first game in the app store, you should learn how to make more complex games, that are using 3D animations, physics, vehicles, shooting, and character Artificial Intelligence. The perfect course for these topics is “Unity 2016 – Build , program and publish a 3D shooter game“.

 

- Enhance your game development skills:

It’s time to learn specific game mechanics that will improve the player’s game experience and ultimately get more user engagement.

You need to know how to add multiplayer to your game. A game that’s using the multiplayer mechanics is a more demanded type of game because players prefer to play against / with other players rather than computer simulated AI (Artificial Intelligence).

The course “Unity Multiplayer 2016 – Build Online Shooter – code included” is the perfect way to turn the game you’ve learned how to make (the 3D shooter game) into a multiplayer game.

Contrary to most courses, you’re not wasting time on creating code to make the game, but you will be focusing on jumping straight into the multiplayer functionality. This is a must-have course and one that I am the most proud of because “multiplayer” is a hard concept and I finally got to find the simplest way so that anyone can add multiplayer to any Unity games.

- Equipping characters with weapons, gears and trinkets

The majority of multiplayer games allow players to pickup items, find treasures and get loot from bosses. Now the hard part for the game developer is to know how to pickup these items, equip these items, remove them, swap them.

And all of this needs to be done in multiplayer,… meaning, when a player equip a new item such as a sword or a helmet, all other players need to see that new state. Not so easy at all… That’s why this course is a must: "Unity 2016 - Character gear and weapon use"

- Inventory system for single player and multiplayer games:

unity-inventory-system-for-games-multiplayer-online

Now that you understand how to pickup items and equip them, you need an inventory system to keep track of which item the player owns. Many games call this a stash or a backpack.

It sounds simple to implement, but it’s tough, especially in multiplayer games. Oh, almost forgot to mention, the user interface needs to work on all screen sizes, small screens like Android phones and iPhones, as well as big TV screens for PCs. This course will teach you every single details. And yes, the code is included!

"Unity 5 - Inventory System for Professional Games"

 

- Item attributes and statistics 

Before you can get into player fighting, dueling and combat, you need to setup stats and attributes on each items and players.

For example, swords have a specific strength, intelligence, dexterity, mana cost and other skills.

This course teaches you how to set these attributes up and how to use them during combat to compute what’s the damage taken or mitigated. It’s also great to create character leveling and experience gaining.

"Unity 2016 - RPG Character Stats and Item Attributes System"

- Mastering Melee and Ranged weapon mechanics

A good game needs melee weapons such as swords, knives, or axes,  and also needs ranged weapons such as guns, bows with arrows and such.

Learn the mechanics and get to apply them hands-on with the source code that comes with the course.

range-and-melee-weapons-course-unity

"Unity 5 pro multiplayer combat using melee & ranged weapons"

 

- Turn your game dev into a game business:

It’s fun to make games but it’s even more fun when games bring in money. No seriously, if you plan on just making games for fun, that’s fine, but many of you would love to turn this hobby into a business so that you can keep doing what you love without having to go find another job to pay the bills.

So how can you monetize your game?

Add advertising banners and full screen ads.

The course “Unity 3D 2016 – Build, program & publish Crossy Road game” has an advanced section on how to integrate Unity ads to your game. This is a good start but it’s not enough, you need to add a video reward system where players have to watch a 30 second video advertisement to get virtual coins in return. Each time a player watches a video, you get a few cents to a couple dollars, especially if the player downloads and opens the app from the advertisement! Now, that’s what we call potentially good income! The developer from Crossy Road used this exact same system and made a couple million dollars in a week or so. Now I’m not saying this is going to happen to you, but do you really need this much money to keep you going?

Unity Game Boost: Build a Video Reward System (bring in $$$)

Another way to monetize a game is to use virtual coin systems where players can earn, buy and use coins to get virtual items and goods. The player will buy virtual coins with real money using the in-app purchase in-game store. There is a course just for that: “Unity Game Boost: Coin Management System“. The course drive you through every single step to create the virtual coin system and store/ retrieve the player’s coin amount. Then you get to create an in-game store so that player can buy virtual good with real money. The beauty of this course is that you learn how to bundle the coin system so that you can reuse it in every game you make in no time. A must-have course!

Listen to this scenario, it’s the most common one for game developers: You’ve made a decent game, you published it, you get a couple hundred downloads and then “dead silence”. You can keep praying the Gods for help or you can help yourself and add Unity Analytics to your game. Thanks to analytics, you get a report on key metrics in a nice online dashboard. You get answers to key questions. such as

Is my game to hard or too easy? Which level has the most players quit? Which character gets selected the most? How many times a level gets played?

Take the course "Unity Game Analytics"

Once you have all these questions answered, you modify your game to fit the player’s feedback, it’s time to understand how to add fun stuff using physics mechanics. The perfect course for this is “Unity Game Physics

Remember, it takes time and experience to get to understand how to read your audience and know what they want. It’s great to get real data from your players and analyze them. Data scientists are in high demand. Some game companies are really good at this and came up with a p behavioral system that forces players to have the desire to spend money in the game. Critics like Nick Saint of Business Insider have said that Zynga’s games have essentially the same mechanics even though they have different premises and settings.

You also need to create an audience so that each time you create a new game or add a new level or feature to an existing game, you need to be able to tell people about it. That’s why you need to build an email list. The email list is platform agnostic, meaning, no matter what happens tomorrow, even if the iPhone industry dies, you still have an email list of people who love to play your game genres, and they will gladly follow you to any platforms, whether you decided to create Virtual Reality games, ebooks or movies!

The course “Unity 2016 – Email List Building – Why and How” will help you integrate the email capture system into your game and help you build your email list.

Email list building with Unity

 

- The marketing side of things.

Disclaimer: Would you rather take the time to market your game or start making another game?

We all rather keep making games than marketing the games we’ve already made and that’s totally understandable. Making games is fun and gratifying. Marketing games is not sexy, nobody wants to have to bother people and tell them about your game. After all, shouldn’t your game be good enough that it speaks for itself? not in today’s world. Publishing a game is just the beginning, creating the buzz around it, baking viral mechanics into it, getting featured in magazines and media is a must. The course “Become a Mobile App Growth Hacker . Total Theory & Training” teaches you fundamentals concepts on how to use marketing even before you’ve created your game. Making a game is great, making a game that brings in revenue is great, and making a game that the whole world enjoys is even better!

 

- Chat system:

Players want to interact with eachother. Online games need chat systems to allow players to send messages to eachother.

The messages need to be stored in your own private server (online or local). This course will teach you just that. Beware! This course uses advanced topics like MySQL, PHP, and Apache. The good news is that all the source codes are included so you just have to use them and customize them to make it original to your taste.

Take this course "Unity 5 Build a chat system for online multiplayer games"

 

- in-game mail message system

This course goes hand in hand with the course above(chat system). If somehow one of the player is not online at the moment, other players can send in-game emails. A must-have for online multiplayers. "Unity 5 Multiplayer InGame Mail Messaging"

- Maths for Game Developers:

okay, let’s be honest, making games is sexy, learning the maths not so much. But don’t you want to understand the math behind the game mechanics?

Take this somewhat boring but necessary course: "Maths for Video Games"

 

- You don’t have time or don’t want to spend too much money on graphics?

Me either.. That’s why the following course automatically generate environments, dungeons, castles, houses, weapons and entire worlds for you! Neat? very powerful stuff…

"Building 3D Voxel Art Environment Worlds with Unity 5"

"Unity 5 techniques to generate unique worlds quickly"

"Unity 5 Build a System that Generates Houses & Castles Auto"

"Build Weapons Automatically Unity . Fantasy Edition"

Once you have taken all the above courses. You are ready to make a 6-figure job as a game developer or run your own game business. You're not alone, I'm here to help you in your journey.

Contact me anytime. Yohann of AppsFresh com


Who is the target audience?
  • gamers
  • game enthusiasts
  • computer students
  • art students
  • geeks
  • cool teenagers
Students Who Viewed This Course Also Viewed
Curriculum For This Course
41 Lectures
03:52:33
+
Overview
4 Lectures 16:11

In this lecture, you will get an overview of the content and get to know your instructor.

Preview 02:25

In this lecture, you will learn how to download and open the Unity project.

Important: Please download the code from the last section: Bonus

Download and open the starting Unity project
02:39

In this lecture, you will learn how the project file runs in Unity Editor

Preview 05:48

In this lecture, you will get an overview of the Unity scene's objects and game mechanics.

Preview 05:19
+
Melee combat
15 Lectures 01:43:45

In this lecture, you will learn how to  setup the synchronization to take damage on the server and all the clients.

Preview 09:03

In this lecture, you will learn how to setup the attack and defense colliding areas for the Dummy character.

Setting up attack and defense areas on the Dummy character
10:52

In this lecture, you will learn how to add the main character area that deals damage to other characters.

Adding the main character area that deals damage
06:51

In this lecture, you will learn how to program the weapon attack and the shield blocking the attack.

Programming the weapon attack and shield blocking
07:22

In this lecture, you will learn how to trigger a hit on a player character.

Preview 03:24

In this lecture, you will learn how to apply damage on other player on weapon hit.

Applying damage on other player on weapon hit
06:07

In this lecture, you will learn how to program the kill and respawn of the player after getting hit.

Killing and respawning player when hit
03:41

In this lecture, you will learn how to fix the error when hitting the dummy character.

Preview 02:48

In this lecture, you will learn how to trigger blocking and preventing random damage.

Preview 08:49

In this lecture, you will learn how to compute damage dealt and the damage taken using the player attributes script.

Computing damage dealt and taken using player attributes
05:48

In this lecture, you will learn how to count the total number of player kills.

Preview 05:34

In this lecture, you will learn how to add colliders on weapons and shields.

Adding colliders on weapons and shields
06:54

In this lecture, you will learn how to finalize the server client melee combat damage.

Finalizing server client melee combat damage
09:51

In this lecture, you will learn how to spawn gear items on the floor (part 1 of 2)

Preview 09:33

In this lecture, you will learn how to spawn gear items on the floor (part 2 of 2)

Spawning gear on the floor (part 2)
07:08
+
Range fights
6 Lectures 32:56

In this lecture, you will learn how to work on ranged damage adding magic firebolts

Preview 07:16

In this lecture, you will learn how to trigger magic firebolts from the main player character.

Preview 05:42

In this lecture, you will learn how to deal damage when the firebolt hits an enemy player.

Dealing damage with firebolts
03:39

In this lecture, you will learn how to create a special skills task bar

Creating a special skill bar
07:37

In this lecture, you will learn how to hook the skill bar button to trigger magic firebolts.

Preview 06:43

In this lecture, you will learn how to enable the skill bar only when the game starts.

Preview 01:59
+
Ranged Weapons - Archery
11 Lectures 47:00

In this lecture, you will learn about adding ranged weapons such as bows and arrows.

Preview 02:51

In this lecture, you will learn how to create the bow prefab to be able to reuse it

Creating the bow prefab object
04:27

In this lecture, you will learn how to program the code that will drive the bow weapons

Programming the archery weapon type
04:50

In this lecture, you will learn how to create the epic bow loot to pickup on the floor

Creating the epic bow loot item
07:21

In this lecture, you will learn how to create the bow item slot image with its code.

Preview 04:25

In this lecture, you will learn how to create the bow inventory item.

Creating the bow inventory item
03:30

In this lecture, you will learn how to add the hook script to the bow

Preview 01:49

In this lecture, you will learn how to equip the bow weapon onto the character.

Equipping the bow ranged weapon
04:44

In this lecture, you will learn how to setup the equipped bow size, rotation and offset values.

Setting equipped bow size rotation and offset
02:11

In this lecture, you will learn how to capture the currently quipped weapon type.

Preview 06:28

In this lecture, you will learn how to program the player/s draw arrow animation.

Preview 04:24
+
Programming arrows
4 Lectures 23:12

In this lecture, we will program the arrow animation

\

Programming the player draw arrow animation
04:24

In this lecture, you will learn how to spawn and shoot arrows from the server and client instances.

Spawning and shooting arrow
13:06

In this lecture, we will modify the particles and explosion effect.

Modifying the arrow particle and explosion
02:01

In this lecture, we will work on the last fixes to make a better arrow animation.

Preview 03:41
+
Bonus
1 Lecture 10:39

Important: Please download the project files in this lecture

Preview 10:39
About the Instructor
Yohann Taieb
4.3 Average rating
2,741 Reviews
62,312 Students
77 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 10 years, teaching iPhone Development, iOS 11, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 11, Swift 4, Objective C ( ObjC ), Machine Learning, Augmented Reality / VIrtual Reality, Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation