Unity 5 Multiplayer InGame Mail Messaging
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Unity 5 Multiplayer InGame Mail Messaging

A-Z guid to create a professional in-game mail system in Unity, PHP and MySQL
5.0 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
203 students enrolled
Created by Yohann Taieb
Last updated 9/2016
English
Curiosity Sale
Current price: $10 Original price: $100 Discount: 90% off
30-Day Money-Back Guarantee
Includes:
  • 5.5 hours on-demand video
  • 1 Article
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build a professional mail system in Unity
  • setup a database layer to store and retrieve mail messages
  • setup a backend layer to act as the middleman between the database and Unity
  • have Unity interact with the server to retrieve and send messages
  • Create an in-game mail user interface
  • authenticating and registering users.
View Curriculum
Requirements
  • windows, MAC or Linux
  • it is recommended to know how to install Unity
Description

Important: all software used are FREE to download and use on PC, LINUX and MAC computers (no need to pay, cheers!)

In this course you will learn how to use Unity3D to build a professional multiplayer mail inbox.

The majority of online multiplayer games use a mail system where players can send and receive emails within the game. The game becomes more engaging as players can trade items and send virtual money to eachother.

All the great games out there are using it, look at Star Wars, or World of Warcraft or MineCraft. That's exactly what you will be making by taking this course.

We will start by designing the data layer using MySQL and PHP. The database will be able to store and retrieve a huge amount of in-game mail, which is something that Unity cannot do on its own.

Then we will use Unity to design the mailbox user interface to read incoming mail as well as compose and send mail to other players. 

Finally, we will integrate all of it inside a real working multiplayer game so that we can have live players walk to the mailbox and access the mail messages.

***

This course provides all the necessary assets for you. The only tool we use in this course is Unity 3D, and it's completely free to use. No need to spend extra money.

This course is easy to follow along since all the steps are shown to you in the video lectures, so you can't possibly miss a step. 

Please join the course now. As a bonus for joining, you will get the source code of the game with a 3D pixel character, fully animated for medieval fantastic combat, and lots of weapons and gear items to equip, that's a value over $500 that you get just for joining this course!

You've got nothing to lose because if i don't deliver, you'll get a full refund. I'll see you in the course.

Important: This course is part of a the world's one and one series on Unity professional multiplayer games.

The content is so big, it couldn't fit in one course. Here is the courses are split in key areas:

 

There are so many tutorials, guides and courses out there, that it’s hard to know how to start learning how to code, game development, and even harder to know in which order you should take the courses.

We’ve decided to focus on Unity rather than other platforms because the team behind Unity has a great vision. They are always on top of things. Each time a new device comes out, they add support for it and also create special libraries for it. We believe you should focus on Unity as well. We want to make sure you do by providing you the best learning material at the best prices

For example, Oculus Rift and Samsung VR are fully operational on Unity 5.

Unity also entered the live cinematic world (animated movies, think Toy Story). The future is bright for Unity developers. (more about the future of Unity  )

There’s also been a change in the mobile app app store category ranking system which makes it harder to get app exposure for new apps. It means developers need to focus on a few apps instead of bombarding the app store with reskins. Nowadays, an app is a continuous work of art where developers need to listen to the users and keep updating the app to give them exactly what they want.

Having said that, you will maximize your learning experience if you takes the courses in the following order:

- Understand the process of making games:

Before even getting started into developing, you need to understand the whole process of making games, from A to Z. Take the “Captain Rocket” course where you get to see how a Unity project gets reused and turned into another game and gets published to iTunes app store.

course: Publish Captain Rocket* iPhone game under 2 hours, Unity 5

- Learn the basics:

The course “Begin Unity Programming” is short (about 45 minutes) and entertaining where you will learn keys Unity concepts and code using Star Wars figurines.

 

Another important course is “Fundamentals of Programming“. Beware! This course goes over the hard stuff of programming. It’s explaining the mechanics used in programming, just like you would get in a computer science class in the American Ivy league Universities. It’s not for everyone, but it should be taken by EVERYONE. You need to understand what are for / while loops, what’s the difference between an int, a float or a double, and what are the principles of object oriented programming (to name a few key concept). The course comes with plenty of mind-stimulating exercises made with the new elegant language named Swift.

 

- Get comfortable with using Unity’s user interface: course "Introduction to Game Development with Unity"

Unity Editor can be overwhelming at first with all its windows, sub windows and tabs. Luckily, this course guides you through it. Oh, i forgot to mention, it’s free!

- Learn how to create graphics to use in your game: "3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D"

Graphic assets can be 2D illustrations, 3D graphics, sprites, voxel art (MineCraft like) or also sound effects and Unity bundles.

I recommend to start making graphic assets following the course “3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D“. Why? Because it’s a course that allows anyone to make decent game graphics without having to be an artist! With the correct tools and the right guidance, you will end up making 3d pixel graphics (voxel) art just like Crossy road or MineCraft by the end of the day.

 

Once you know how to create 3D assets, it’s time you learn how to make 3D characters, animate them, and import them into Unity to use them!

You will learn all of the above in the course named “3D Pixel Characters Modeling & Animations for all. Unity 3D“.

By the way, the tools used in the course are all free to use, that’s the cherry on the cake!

By the end of the course, you will be able to create and animate characters like Spiderman, Ironman and wonder woman. Make Ironman dance hip-hop is hilarious and gratifying!

 

- Learn core Unity development:

At this point, you must be antsy to create a game. Contrary to most online courses, the following course allow you to create and also PUBLISH the game you’re making to the Google Play store and the iTune app store.

Take the “Unity 3D 2016 – Build, program & publish Crossy Road game” course. Learn about key concepts, must-have scripts to get a professional game like Crossy Road and get it out the door into the wilderness of the app stores! I can’t stress enough the joy of having your game out in the app store where all your friends and family are amazed by you owning a piece of the app stores! (scoring social points!)

Now that you’ve got your first game in the app store, you should learn how to make more complex games, that are using 3D animations, physics, vehicles, shooting, and character Artificial Intelligence. The perfect course for these topics is “Unity 2016 – Build , program and publish a 3D shooter game“.

 

- Enhance your game development skills:

It’s time to learn specific game mechanics that will improve the player’s game experience and ultimately get more user engagement.

You need to know how to add multiplayer to your game. A game that’s using the multiplayer mechanics is a more demanded type of game because players prefer to play against / with other players rather than computer simulated AI (Artificial Intelligence).

The course “Unity Multiplayer 2016 – Build Online Shooter – code included” is the perfect way to turn the game you’ve learned how to make (the 3D shooter game) into a multiplayer game.

Contrary to most courses, you’re not wasting time on creating code to make the game, but you will be focusing on jumping straight into the multiplayer functionality. This is a must-have course and one that I am the most proud of because “multiplayer” is a hard concept and I finally got to find the simplest way so that anyone can add multiplayer to any Unity games.

- Equipping characters with weapons, gears and trinkets

The majority of multiplayer games allow players to pickup items, find treasures and get loot from bosses. Now the hard part for the game developer is to know how to pickup these items, equip these items, remove them, swap them.

And all of this needs to be done in multiplayer,… meaning, when a player equip a new item such as a sword or a helmet, all other players need to see that new state. Not so easy at all… That’s why this course is a must: "Unity 2016 - Character gear and weapon use"

- Inventory system for single player and multiplayer games:

unity-inventory-system-for-games-multiplayer-online

Now that you understand how to pickup items and equip them, you need an inventory system to keep track of which item the player owns. Many games call this a stash or a backpack.

It sounds simple to implement, but it’s tough, especially in multiplayer games. Oh, almost forgot to mention, the user interface needs to work on all screen sizes, small screens like Android phones and iPhones, as well as big TV screens for PCs. This course will teach you every single details. And yes, the code is included!

"Unity 5 - Inventory System for Professional Games"

 

- Item attributes and statistics 

Before you can get into player fighting, dueling and combat, you need to setup stats and attributes on each items and players.

For example, swords have a specific strength, intelligence, dexterity, mana cost and other skills.

This course teaches you how to set these attributes up and how to use them during combat to compute what’s the damage taken or mitigated. It’s also great to create character leveling and experience gaining.

"Unity 2016 - RPG Character Stats and Item Attributes System"

- Mastering Melee and Ranged weapon mechanics

A good game needs melee weapons such as swords, knives, or axes,  and also needs ranged weapons such as guns, bows with arrows and such.

Learn the mechanics and get to apply them hands-on with the source code that comes with the course.

range-and-melee-weapons-course-unity

"Unity 5 pro multiplayer combat using melee & ranged weapons"

 

- Turn your game dev into a game business:

It’s fun to make games but it’s even more fun when games bring in money. No seriously, if you plan on just making games for fun, that’s fine, but many of you would love to turn this hobby into a business so that you can keep doing what you love without having to go find another job to pay the bills.

So how can you monetize your game?

Add advertising banners and full screen ads.

The course “Unity 3D 2016 – Build, program & publish Crossy Road game” has an advanced section on how to integrate Unity ads to your game. This is a good start but it’s not enough, you need to add a video reward system where players have to watch a 30 second video advertisement to get virtual coins in return. Each time a player watches a video, you get a few cents to a couple dollars, especially if the player downloads and opens the app from the advertisement! Now, that’s what we call potentially good income! The developer from Crossy Road used this exact same system and made a couple million dollars in a week or so. Now I’m not saying this is going to happen to you, but do you really need this much money to keep you going?

Unity Game Boost: Build a Video Reward System (bring in $$$)

Another way to monetize a game is to use virtual coin systems where players can earn, buy and use coins to get virtual items and goods. The player will buy virtual coins with real money using the in-app purchase in-game store. There is a course just for that: “Unity Game Boost: Coin Management System“. The course drive you through every single step to create the virtual coin system and store/ retrieve the player’s coin amount. Then you get to create an in-game store so that player can buy virtual good with real money. The beauty of this course is that you learn how to bundle the coin system so that you can reuse it in every game you make in no time. A must-have course!

Listen to this scenario, it’s the most common one for game developers: You’ve made a decent game, you published it, you get a couple hundred downloads and then “dead silence”. You can keep praying the Gods for help or you can help yourself and add Unity Analytics to your game. Thanks to analytics, you get a report on key metrics in a nice online dashboard. You get answers to key questions. such as

Is my game to hard or too easy? Which level has the most players quit? Which character gets selected the most? How many times a level gets played?

Take the course "Unity Game Analytics"

Once you have all these questions answered, you modify your game to fit the player’s feedback, it’s time to understand how to add fun stuff using physics mechanics. The perfect course for this is “Unity Game Physics

Remember, it takes time and experience to get to understand how to read your audience and know what they want. It’s great to get real data from your players and analyze them. Data scientists are in high demand. Some game companies are really good at this and came up with a p behavioral system that forces players to have the desire to spend money in the game. Critics like Nick Saint of Business Insider have said that Zynga’s games have essentially the same mechanics even though they have different premises and settings.

You also need to create an audience so that each time you create a new game or add a new level or feature to an existing game, you need to be able to tell people about it. That’s why you need to build an email list. The email list is platform agnostic, meaning, no matter what happens tomorrow, even if the iPhone industry dies, you still have an email list of people who love to play your game genres, and they will gladly follow you to any platforms, whether you decided to create Virtual Reality games, ebooks or movies!

The course “Unity 2016 – Email List Building – Why and How” will help you integrate the email capture system into your game and help you build your email list.

Email list building with Unity

 

- The marketing side of things.

Disclaimer: Would you rather take the time to market your game or start making another game?

We all rather keep making games than marketing the games we’ve already made and that’s totally understandable. Making games is fun and gratifying. Marketing games is not sexy, nobody wants to have to bother people and tell them about your game. After all, shouldn’t your game be good enough that it speaks for itself? not in today’s world. Publishing a game is just the beginning, creating the buzz around it, baking viral mechanics into it, getting featured in magazines and media is a must. The course “Become a Mobile App Growth Hacker . Total Theory & Training” teaches you fundamentals concepts on how to use marketing even before you’ve created your game. Making a game is great, making a game that brings in revenue is great, and making a game that the whole world enjoys is even better!

 

- Chat system:

Players want to interact with eachother. Online games need chat systems to allow players to send messages to eachother.

The messages need to be stored in your own private server (online or local). This course will teach you just that. Beware! This course uses advanced topics like MySQL, PHP, and Apache. The good news is that all the source codes are included so you just have to use them and customize them to make it original to your taste.

Take this course "Unity 5 Build a chat system for online multiplayer games"

 

- in-game mail message system

This course goes hand in hand with the course above(chat system). If somehow one of the player is not online at the moment, other players can send in-game emails. A must-have for online multiplayers. "Unity 5 Multiplayer InGame Mail Messaging"

- Maths for Game Developers:

okay, let’s be honest, making games is sexy, learning the maths not so much. But don’t you want to understand the math behind the game mechanics?

Take this somewhat boring but necessary course: "Maths for Video Games"

 

- You don’t have time or don’t want to spend too much money on graphics?

Me either.. That’s why the following course automatically generate environments, dungeons, castles, houses, weapons and entire worlds for you! Neat? very powerful stuff…

"Building 3D Voxel Art Environment Worlds with Unity 5"

"Unity 5 techniques to generate unique worlds quickly"

"Unity 5 Build a System that Generates Houses & Castles Auto"

"Build Weapons Automatically Unity . Fantasy Edition"

Once you have taken all the above courses. You are ready to make a 6-figure job as a game developer or run your own game business. You're not alone, I'm here to help you in your journey.

Contact me anytime. Yohann of AppsFresh com


Who is the target audience?
  • game enthusiasts.
  • computer scientists
  • software engineers
  • graphic designers
  • cool teenagers
  • cool dads and moms
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Curriculum For This Course
59 Lectures
05:40:10
+
Overview ad Instructor Greetings
2 Lectures 03:51

Here is the instructor greetings and a course overview.

Preview 02:25

In this lecture, you will get to download the Unity project and open the scene within Unity

Preview 01:26
+
Authentication System
23 Lectures 02:09:14

In this lecture, you will learn how to launch the game server and the client instance.

Preview 03:52

In this lecture, you will get an overview of the scene assets, and resources.

Preview 03:42

In this lecture, you will design the login user interface within Unity.

Designing the Login user interface in Unity
05:09

In this lecture, you will learn how to design the registration user interface.

Preview 05:00

In this lecture, you will learn how to connect the authentication user interface to the code.

Preview 08:22

In this lecture, you will learn how to swap between the registration panel and the authentication(login) panel.

Swapping between Registration panel and login panel
07:21

In this lecture, you will learn how to add a feedback message field.

Preview 04:05

In this lecture, you will learn how to the authentication system works.

Preview 02:15

In this lecture, you will learn how to install mySQL and PHP on MAC or Windows (the easy way!)

Preview 03:52

In this lecture, you will learn how to install the MySQL editor.

Installing the mySql editor
05:20

In this lecture, you will learn how to create the SQL database and User table using SQL query language

Preview 07:07

In this lecture, you will learn how to insert new users into the mySQL editor.

Preview 04:11

In this lecture, you will learn how to download a text editor for PHP, on MAC or Windows.

Download Php text editors MAC and Windows
01:26

In this lecture, you will learn how to connect the PHP script to the MySQL database.

Connect the php script to mySql database
06:45

In this lecture, you will learn how to program the database login script.

Preview 09:31

In this lecture, you will learn how to log in a user connecting to the database, via the user interface in Unity.

Preview 10:53

In this lecture, you will learn how to program the registration in Unity.

Programming the registration in Unity
05:30

In this lecture, you will learn how to trigger the user registration code from Unity.

Triggering the user registration from Unity
08:34

In this lecture, you will learn how to create a serializable JSON user object in Unity.

Preview 08:19

In this lecture, you will learn how to refactor the request endpoint.

Refactoring the request endpoints
05:00

In this lecture, you will learn how to launch the game client after a successful login or registration.

Preview 04:25

In this lecture, you will learn how to test the Game Host and Client Login.

Preview 01:39

In this lecture, you will learn how to hide the password field and add the user ID to the User class.

Hide password fields and add user ID to User
06:56
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Mailing System
33 Lectures 03:27:03

In this lecture, you will learn how to design the Inbox user interface.

Designing the inbox model
06:29

In this lecture, you will learn how to add the mail scroll symbol on the flags on the inbox.

Adding the mail scroll symbols on the flags
03:34

In this lecture, you will learn how to program the wind flag movement.

Preview 12:39

In this lecture, you will learn how to add mouse events to the inbox.

Adding Mouse events to the inbox
03:43

In this lecture, you will learn how to test the player's distance to the inbox.

Testing the player to inbox range
05:31

In this lecture, you will get an overview of the mail data layer.

Preview 01:15

In this lecture, you will learn how to create the mail database table.

Creating the mail database table
07:22

In this lecture, you will learn how to insert dummy email messages into the database.

Inserting dummy email messages in the database
05:57

In this lecture, you will learn how to program the PH code that retrieves a player email messages.

Programming the PHP code to retrieve a player emails
10:02

In this lecture, you will learn how to create the mail message class.

Creating the Mail Message class
02:46

In this lecture, you will learn how to retrieve an email from the SQL backend into Unity.

Retrieving a email from the SQL backend into Unity
09:34

In this lecture, you will learn how to retrieve multiple mail messages from the database. 

Retrieving multiple mail messages from the database
03:09

In this lecture, you will learn how to parse a JSON response within Unity and convert it into an object.

Parsing the json response in Unity
05:25

In this lecture, you will learn how to design the inbox container interface.

Designing the Inbox container interface
08:53

In this lecture, you will learn how to design the UI of the left side of the box.

UI design of the inbox left side
05:57

In this lecture, you will learn how to work on the inbox user interface for the right side container and the scroll view.

Working on the inbox UI right container and scroll view
07:12

In this lecture, you will learn how to design the mail message entry boxes.

Designing the mail message entry boxes
07:05

In this lecture, you will learn how to spawn the inbox mail entries programmatically.

Spawning the inbox mail entries programmatically
10:14

In this lecture, you will learn how to display the correct mail fields.

Preview 04:23

In this lecture, you will learn how to store each mail variables in the mail entry.

Preview 04:35

In this lecture, you will learn how to design the mail message details user interface.

Preview 06:32

In this lecture, you will learn how to program the click event on each mail message entries.

Preview 09:49

In this lecture, you will learn how to write code to remove mail entries on Compose click.

Writing code to remove mail entries on Compose click
05:18

In this lecture, you will learn how to refresh the inbox mail messages.

Preview 05:00

In this lecture, you will learn how to write the code to send messages to server in Unity.

Preview 10:54

In this lecture, you will learn how to add the From and To recipient field.

Preview 08:55

In this lecture, you will learn how to write the URL request to save email message in the database.

Writing the URL request to save email message in database
09:46

In this lecture, you will learn how to write the PHP code to save each mail messages into the database.

Preview 06:16

In this lecture, you will test the new message that are getting saved into the database.

Preview 01:30

In this lecture, you will learn how to write code to retrieve the messages for the "Sent" container box.

Writing code to retrieve Sent messages
06:03

In this lecture, you will learn how to write the PHP code that retrieves "Sent" emails from the database.

Writing the PHP code to retrieve sent emails from Database
04:33

In this lecture, you will learn how to to program the closing of the inbox panel.

Programming the closing of the inbox panel
03:39

In this lecture, you will learn how to trigger the click on the mailbox prefab that open the inbox interface.

Preview 03:03
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BONUS
1 Lecture 00:02

Please download the bonus project files in this lecture.

Preview 00:02
About the Instructor
Yohann Taieb
4.3 Average rating
2,746 Reviews
62,641 Students
77 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 10 years, teaching iPhone Development, iOS 11, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 11, Swift 4, Objective C ( ObjC ), Machine Learning, Augmented Reality / VIrtual Reality, Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation