Unity 5 Lighting Fundamentals
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What sets an average game apart for a truly amazing visual experience? How can you take your scene from “Oh, thats cool” to “ Wow, that's AWESOME!”. There are many facets that go into making a game look amazing, but when all's said and done the final polish for most any game comes down to lighting.
If you're an army of one powering through your own game or a small studio of talented,driven individual, this course will get you up and running with the latest and greatest that Unity 5 has to offer for lighting your projects.
In this example based course you'll be introduced to the basic Unity lights and get to know their properties. You'll learn how to control Unity shadow properties and fix common shadow related problems in your scenes. With this solid foundation under your belt you'll be ready to tackle more advanced topic like skybox lighting, Realtime Global Illumination, light map baking, and the all new light probe system.
At the end of this course you will have mastered all the latest unity lighting features needed to bring a new level or realism to your projects. You'll be able to up the quality of your portfolio work and set yourself apart when it comes to landing that next job.
If you're serious about using Unity as a platform for your creative ideas, then don't pass up this chance to set your work apart with this course on Unity 5 Lighting Fundamentals.
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|Section 1: Scene Setup and Basic lighting|
Introduction To Basic Lighting
In this lecture you will learn how to set up your unity scene with the proper settings to get the best lighting quality for your projects.
This lesson starts you off with the basic directional and how to use and manipulate shadows.
This lesson introduces the point light, it's properties and some of it's possible uses.
This lesson introduces the spot light, it's properties and some of it's possible uses.
Conclusion to Basic Lighting
|Section 2: Realtime global illumination systems|
Introduction to Realtime Global Illumination
Indirect Ambient Light (Skybox)
Realtime Global Illumination - part 1
Realtime Global Illumination - part 2
Conclusion to Realtime Global Illumination
|Section 3: Baked Light Maps and Light Probes|
Introduction to Light Map Baking and Light Probe Groups
Light Map Baking - Part 1
Light Map Baking - Part 2
Light Probe Group
Conclusion to Light Map Baking and Light Probe Groups
I'm a big fan of movies and games and have been as long as I can remember. I have a bachelors degree in animation and after graduation worked at Disney Interactive on the Disney Infinite game franchise. For the last 3 years I've been working with Unity 3D among other software on architectural walkthroughs, product presentations, and interactive kiosks. I'm passionate about the world of 3D, and digital entertainment.