Unity 5 Level Design, Lighting, and Animation
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Unity 5 Level Design, Lighting, and Animation

Learn the principles of level design, lightning and animation in Unity 5
Best Seller
4.1 (16 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
174 students enrolled
Created by Packt Publishing
Last updated 8/2017
Current price: $10 Original price: $125 Discount: 92% off
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  • 4 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Get a better understanding of how level design works
  • Have all the tools you need to continue with the game and make it your own
  • Explore material creation with Unity 5
  • Understand terrain and advanced lighting
  • Get started with animation techniques
View Curriculum
  • Whether you’re completely new to game development or you’re an experienced developer looking to refine their skills, this course shows you everything you need to build games quickly and easily with Unity 5.

Develop your Unity skills further by exploring level design and animation. You will learn the basics of level design in Unity 5 2D. Exciting, engaging level designs are what make for great game play.

This course focuses on designing levels that challenge your players by including terrain and advanced lighting. Explore material creation, physically-based rendering, character animation, and more. By the end of this course, you’ll have developed an advanced knowledge of Unity and its powerful feature-set.

About the Author

Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written twenty-three technical books on game development and presented 19 video training courses. These cover game-play programming, Unity development, 3D modeling, and animation.

He has worked in games education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for the London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.

Who is the target audience?
  • This video takes a step-by-step, practical tutorial approach. You will create a Unity game with an emphasis on level design, lighting, and animation features. You will make the most of these features while you develop the game.
Compare to Other Animation Courses
Curriculum For This Course
46 Lectures
Material and Lights
7 Lectures 36:07

This video provides an overview of the entire course.

Preview 07:06

This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas.

Exploring the Content

What is the difference between materials and textures? This video explores materials in depth.

Materials and Textures

How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader.

Shader Callibration

When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this.

Creating Material and Textures

This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms.

World of Transparency and Semitransparency

In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them.

Gamma Correction
Modular Building
7 Lectures 42:08

This video introduces Level Design and prepares for a level design workflow in Unity.

Preview 07:47

In this video, we’ll explore a 3D environment in the first-person mode and test for mesh collisions.

First Person Control

This video explores how to reset Unity’s scene lighting, ready to create a completely new interior lighting configuration.

Scene Set Up

This video investigates static objects and point lighting using real-time GI for creating a great starting point in building a level.

Creating First Scene

Prefabs make level design easier. Using Prefabs, we can make assets from specific meshes. This video explores how prefabs are used for Level Design.

Working with Prefabs

In this video, see how to create a complete environment using Modular Building.

Fundamentals of Level Construction

In this video, we’ll explore multi-scene editing that helps us consolidate multiple scenes into one. This makes collaborative work easier.

Multi-Scene Editing
7 Lectures 37:36

This video introduces exterior environments in Unity and how to create them.

Preview 05:53

This video explores how to give life and definition to your terrain through brush sculpting. Use brushes to paint terrain details, such as mountains and valleys.

Terrain Brushes

See how to enhance the realism of your terrain structure, using the smoothing brush to ‘smooth out’ details and extremes in the terrain.


This video examines how to create and assign an appropriate terrain material.

Terrain Shader

This video prepares our Unity project to paint texture detail onto the terrain.

Adding Textures

This video continues texture painting by blending multiple terrain textures together.

Terrain Painting

This video enhances the realism of our scene by applying image effects to the terrain scene.

Image Effects
Lighting and Lightmapping
6 Lectures 29:13

This video introduces the variety of light types available in Unity, including Directional, Spot, and Point.

Preview 06:09

This video explores Direct Illumination using a controlled setup, exploring how light affects an object.

Reset Lighting

This video explores Global Illumination for simulating bounced light in a scene and enhancing realism.

Global Illumination

This video explores how to remove all lighting from a scene. This makes a great blank-canvas starting point for creating believable scene lighting.

Exploring Ambient Light

This video examines area lights and baked lighting within a scene.

Area Lights

In this video, we'll explore lighting for real-time objects, such as characters and moving props.

Real-Time Lighting
Creating a Terrain
4 Lectures 22:20

This video applies the concepts seen so far to create an exterior scene project.

Preview 07:15

Blend paint multiple textures onto the terrain using the paint palette.

Texture Painting a Terrain

Add grass props to the terrain.

Adding Grass

In this video, we complete the terrain project by adding image effects to the camera.

Adding Effects
Creating the Day and Night Cycle
3 Lectures 20:26

This video considers how to create a day-cycle for a scene.

Preview 06:17

This video explores how to rotate a Directional Light using the pre-made auto-rotate script.

Rotating the Sun Object

This video considers how to rotate a Directional Light through scripting.

Coding a Rotation Script
6 Lectures 32:49

This video introduces section 7 and the animation workload involved.       

Preview 03:05

This video gets started at creating animations.

Animation Planning

This video explores how to create key frame animation for animating the game camera.

Explore the Animation Window

 In this video, we move forward creating the camera fly-through using Mecanim.

Using Animator

In this video, we further refine the animator graph and connect animation clips to create a camera flythrough. 

Animator Parameters

In this video, we complete the animation. To do this, we use Animation Triggers to connect the animation states.

Fly-Through Animation
Character Animation
6 Lectures 31:17

This video imports an animated character asset.

Preview 03:10

This video explores the structure of an animated character and its preparation for animation.

Working with Characters

This video explores how to apply a generic animation to an imported character.

Importing Character Animator from Unity Asset Pack

This video explores how to get a zombie character working with animation. 

Configuring the Animator

This video explores how to build and work with character blend trees.

Blend Trees

This video completes the character animation. It links user input to character animations.

Completing the Animation
About the Instructor
Packt Publishing
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