Unity 5 Level Design, Lighting, and Animation
4.1 (16 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
174 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Unity 5 Level Design, Lighting, and Animation to your Wishlist.

Add to Wishlist

Unity 5 Level Design, Lighting, and Animation

Learn the principles of level design, lightning and animation in Unity 5
Best Seller
4.1 (16 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
174 students enrolled
Created by Packt Publishing
Last updated 8/2017
English
Current price: $10 Original price: $125 Discount: 92% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 4 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Get a better understanding of how level design works
  • Have all the tools you need to continue with the game and make it your own
  • Explore material creation with Unity 5
  • Understand terrain and advanced lighting
  • Get started with animation techniques
View Curriculum
Requirements
  • Whether you’re completely new to game development or you’re an experienced developer looking to refine their skills, this course shows you everything you need to build games quickly and easily with Unity 5.
Description

Develop your Unity skills further by exploring level design and animation. You will learn the basics of level design in Unity 5 2D. Exciting, engaging level designs are what make for great game play.

This course focuses on designing levels that challenge your players by including terrain and advanced lighting. Explore material creation, physically-based rendering, character animation, and more. By the end of this course, you’ll have developed an advanced knowledge of Unity and its powerful feature-set.

About the Author

Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written twenty-three technical books on game development and presented 19 video training courses. These cover game-play programming, Unity development, 3D modeling, and animation.

He has worked in games education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for the London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.

Who is the target audience?
  • This video takes a step-by-step, practical tutorial approach. You will create a Unity game with an emphasis on level design, lighting, and animation features. You will make the most of these features while you develop the game.
Compare to Other Animation Courses
Curriculum For This Course
46 Lectures
04:11:56
+
Material and Lights
7 Lectures 36:07

This video provides an overview of the entire course.

Preview 07:06

This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas.

Exploring the Content
03:07

What is the difference between materials and textures? This video explores materials in depth.

Materials and Textures
07:01

How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader.

Shader Callibration
04:32

When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this.

Creating Material and Textures
07:13

This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms.

World of Transparency and Semitransparency
03:58

In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them.

Gamma Correction
03:10
+
Modular Building
7 Lectures 42:08

This video introduces Level Design and prepares for a level design workflow in Unity.

Preview 07:47

In this video, we’ll explore a 3D environment in the first-person mode and test for mesh collisions.

First Person Control
05:43

This video explores how to reset Unity’s scene lighting, ready to create a completely new interior lighting configuration.

Scene Set Up
04:23

This video investigates static objects and point lighting using real-time GI for creating a great starting point in building a level.

Creating First Scene
04:34

Prefabs make level design easier. Using Prefabs, we can make assets from specific meshes. This video explores how prefabs are used for Level Design.

Working with Prefabs
05:17

In this video, see how to create a complete environment using Modular Building.

Fundamentals of Level Construction
05:17

In this video, we’ll explore multi-scene editing that helps us consolidate multiple scenes into one. This makes collaborative work easier.

Multi-Scene Editing
09:07
+
Terrains
7 Lectures 37:36

This video introduces exterior environments in Unity and how to create them.

Preview 05:53

This video explores how to give life and definition to your terrain through brush sculpting. Use brushes to paint terrain details, such as mountains and valleys.

Terrain Brushes
05:07

See how to enhance the realism of your terrain structure, using the smoothing brush to ‘smooth out’ details and extremes in the terrain.

Smoothing
04:08

This video examines how to create and assign an appropriate terrain material.

Terrain Shader
03:52

This video prepares our Unity project to paint texture detail onto the terrain.

Adding Textures
05:42

This video continues texture painting by blending multiple terrain textures together.

Terrain Painting
06:19

This video enhances the realism of our scene by applying image effects to the terrain scene.

Image Effects
06:35
+
Lighting and Lightmapping
6 Lectures 29:13

This video introduces the variety of light types available in Unity, including Directional, Spot, and Point.

Preview 06:09

This video explores Direct Illumination using a controlled setup, exploring how light affects an object.

Reset Lighting
04:20

This video explores Global Illumination for simulating bounced light in a scene and enhancing realism.

Global Illumination
04:43

This video explores how to remove all lighting from a scene. This makes a great blank-canvas starting point for creating believable scene lighting.

Exploring Ambient Light
04:07

This video examines area lights and baked lighting within a scene.

Area Lights
03:18

In this video, we'll explore lighting for real-time objects, such as characters and moving props.

Real-Time Lighting
06:36
+
Creating a Terrain
4 Lectures 22:20

This video applies the concepts seen so far to create an exterior scene project.

Preview 07:15

Blend paint multiple textures onto the terrain using the paint palette.

Texture Painting a Terrain
04:07

Add grass props to the terrain.

Adding Grass
05:53

In this video, we complete the terrain project by adding image effects to the camera.

Adding Effects
05:05
+
Creating the Day and Night Cycle
3 Lectures 20:26

This video considers how to create a day-cycle for a scene.

Preview 06:17

This video explores how to rotate a Directional Light using the pre-made auto-rotate script.

Rotating the Sun Object
05:26

This video considers how to rotate a Directional Light through scripting.

Coding a Rotation Script
08:43
+
Animation
6 Lectures 32:49

This video introduces section 7 and the animation workload involved.       

Preview 03:05

This video gets started at creating animations.

Animation Planning
06:01

This video explores how to create key frame animation for animating the game camera.

Explore the Animation Window
06:22

 In this video, we move forward creating the camera fly-through using Mecanim.

Using Animator
06:48

In this video, we further refine the animator graph and connect animation clips to create a camera flythrough. 

Animator Parameters
07:56

In this video, we complete the animation. To do this, we use Animation Triggers to connect the animation states.

Fly-Through Animation
02:37
+
Character Animation
6 Lectures 31:17

This video imports an animated character asset.

Preview 03:10

This video explores the structure of an animated character and its preparation for animation.

Working with Characters
05:20

This video explores how to apply a generic animation to an imported character.

Importing Character Animator from Unity Asset Pack
03:45

This video explores how to get a zombie character working with animation. 

Configuring the Animator
06:12

This video explores how to build and work with character blend trees.

Blend Trees
05:04

This video completes the character animation. It links user input to character animations.

Completing the Animation
07:46
About the Instructor
Packt Publishing
3.9 Average rating
8,197 Reviews
58,893 Students
687 Courses
Tech Knowledge in Motion

Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.